scummvm/dists/msvc8/lure.vcproj
Filippos Karapetis aa66cf3fd8 - Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically.
- Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them
- Simplified the MSVC9 <-> MSVC8 conversion tools a bit

svn-id: r42288
2009-07-09 15:12:35 +00:00

64 lines
2.9 KiB
XML

<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="lure"
ProjectGUID="{1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}"
RootNamespace="lure"
Keyword="Win32Proj"
>
<Platforms>
<Platform Name="Win32" />
</Platforms>
<Configurations>
<Configuration Name="Debug|Win32" ConfigurationType="4" InheritedPropertySheets=".\ScummVM_Debug.vsprops" />
<Configuration Name="Release|Win32" ConfigurationType="4" InheritedPropertySheets=".\ScummVM_Release.vsprops" />
</Configurations>
<Files>
<File RelativePath="..\..\engines\lure\animseq.cpp" />
<File RelativePath="..\..\engines\lure\animseq.h" />
<File RelativePath="..\..\engines\lure\debugger.cpp" />
<File RelativePath="..\..\engines\lure\debugger.h" />
<File RelativePath="..\..\engines\lure\decode.cpp" />
<File RelativePath="..\..\engines\lure\decode.h" />
<File RelativePath="..\..\engines\lure\detection.cpp" />
<File RelativePath="..\..\engines\lure\disk.cpp" />
<File RelativePath="..\..\engines\lure\disk.h" />
<File RelativePath="..\..\engines\lure\events.cpp" />
<File RelativePath="..\..\engines\lure\events.h" />
<File RelativePath="..\..\engines\lure\fights.cpp" />
<File RelativePath="..\..\engines\lure\fights.h" />
<File RelativePath="..\..\engines\lure\game.cpp" />
<File RelativePath="..\..\engines\lure\game.h" />
<File RelativePath="..\..\engines\lure\hotspots.cpp" />
<File RelativePath="..\..\engines\lure\hotspots.h" />
<File RelativePath="..\..\engines\lure\intro.cpp" />
<File RelativePath="..\..\engines\lure\intro.h" />
<File RelativePath="..\..\engines\lure\lure.cpp" />
<File RelativePath="..\..\engines\lure\lure.h" />
<File RelativePath="..\..\engines\lure\luredefs.h" />
<File RelativePath="..\..\engines\lure\memory.cpp" />
<File RelativePath="..\..\engines\lure\memory.h" />
<File RelativePath="..\..\engines\lure\menu.cpp" />
<File RelativePath="..\..\engines\lure\menu.h" />
<File RelativePath="..\..\engines\lure\palette.cpp" />
<File RelativePath="..\..\engines\lure\palette.h" />
<File RelativePath="..\..\engines\lure\res.cpp" />
<File RelativePath="..\..\engines\lure\res.h" />
<File RelativePath="..\..\engines\lure\res_struct.cpp" />
<File RelativePath="..\..\engines\lure\res_struct.h" />
<File RelativePath="..\..\engines\lure\room.cpp" />
<File RelativePath="..\..\engines\lure\room.h" />
<File RelativePath="..\..\engines\lure\screen.cpp" />
<File RelativePath="..\..\engines\lure\screen.h" />
<File RelativePath="..\..\engines\lure\scripts.cpp" />
<File RelativePath="..\..\engines\lure\scripts.h" />
<File RelativePath="..\..\engines\lure\sound.cpp" />
<File RelativePath="..\..\engines\lure\sound.h" />
<File RelativePath="..\..\engines\lure\strings.cpp" />
<File RelativePath="..\..\engines\lure\strings.h" />
<File RelativePath="..\..\engines\lure\surface.cpp" />
<File RelativePath="..\..\engines\lure\surface.h" />
</Files>
</VisualStudioProject>