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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_SHADE_PC_H
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#define ICB_SHADE_PC_H
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#include "engines/icb/gfx/psx_pcdefines.h"
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#include "engines/icb/gfx/rlp_api.h"
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namespace ICB {
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int32 computeShadeMultiplierPC(ShadeTriangle *shadeTri, VECTOR *model_pos, VECTOR *light_pos, int32 m);
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int32 computeShadeMultiplierPC(ShadeQuad *shadeQuad, VECTOR *model_pos, VECTOR *light_pos, int32 m);
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} // End of namespace ICB
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#endif // #ifndef SHADE_PC_H
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