scummvm/engines/icb/shade_pc.h
2021-12-26 21:19:38 +01:00

42 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_SHADE_PC_H
#define ICB_SHADE_PC_H
#include "engines/icb/gfx/psx_pcdefines.h"
#include "engines/icb/gfx/rlp_api.h"
namespace ICB {
int32 computeShadeMultiplierPC(ShadeTriangle *shadeTri, VECTOR *model_pos, VECTOR *light_pos, int32 m);
int32 computeShadeMultiplierPC(ShadeQuad *shadeQuad, VECTOR *model_pos, VECTOR *light_pos, int32 m);
} // End of namespace ICB
#endif // #ifndef SHADE_PC_H