mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
8757db728a
svn-id: r32353
531 lines
9.8 KiB
XML
531 lines
9.8 KiB
XML
<?xml version="1.0" encoding="windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="gob"
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ProjectGUID="{976D947A-A45F-4437-991E-412F695C64C7}"
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RootNamespace="gob"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="gob_Debug"
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IntermediateDirectory="gob_Debug"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="0"
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AdditionalIncludeDirectories="../..;../../engines"
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PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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MinimalRebuild="true"
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ExceptionHandling="1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="true"
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EnableFunctionLevelLinking="true"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="true"
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SuppressStartupBanner="false"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/gob.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="gob_Release"
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IntermediateDirectory="gob_Release"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="../..;../../engines"
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PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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StringPooling="true"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="false"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/gob.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="sound"
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>
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<File
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RelativePath="..\..\engines\gob\sound\adlib.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\gob\sound\adlib.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\gob\sound\bgatmosphere.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\gob\sound\bgatmosphere.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\gob\sound\cdrom.cpp"
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>
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<File
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RelativePath="..\..\engines\gob\sound\cdrom.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\gob\sound\infogrames.cpp"
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>
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<File
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RelativePath="..\..\engines\gob\sound\infogrames.h"
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>
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<File
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RelativePath="..\..\engines\gob\sound\pcspeaker.cpp"
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<File
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RelativePath="..\..\engines\gob\sound\pcspeaker.h"
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<File
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RelativePath="..\..\engines\gob\sound\sound.cpp"
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<File
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RelativePath="..\..\engines\gob\sound\sound.h"
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<File
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RelativePath="..\..\engines\gob\sound\soundblaster.cpp"
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<File
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RelativePath="..\..\engines\gob\sound\soundblaster.h"
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<File
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RelativePath="..\..\engines\gob\sound\sounddesc.cpp"
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<File
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RelativePath="..\..\engines\gob\sound\sounddesc.h"
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<File
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RelativePath="..\..\engines\gob\sound\soundmixer.cpp"
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RelativePath="..\..\engines\gob\sound\soundmixer.h"
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<File
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RelativePath="..\..\engines\gob\coktelvideo.cpp"
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RelativePath="..\..\engines\gob\coktelvideo.h"
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RelativePath="..\..\engines\gob\dataio.h"
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RelativePath="..\..\engines\gob\detection.cpp"
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RelativePath="..\..\engines\gob\draw.cpp"
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RelativePath="..\..\engines\gob\draw.h"
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<File
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RelativePath="..\..\engines\gob\draw_bargon.cpp"
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RelativePath="..\..\engines\gob\draw_v1.cpp"
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RelativePath="..\..\engines\gob\draw_v2.cpp"
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RelativePath="..\..\engines\gob\driver_vga.cpp"
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RelativePath="..\..\engines\gob\game.h"
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<File
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RelativePath="..\..\engines\gob\game_v1.cpp"
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RelativePath="..\..\engines\gob\game_v2.cpp"
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RelativePath="..\..\engines\gob\global.cpp"
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RelativePath="..\..\engines\gob\global.h"
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<File
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RelativePath="..\..\engines\gob\inter_v4.cpp"
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<File
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RelativePath="..\..\engines\gob\map.cpp"
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<File
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RelativePath="..\..\engines\gob\map.h"
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RelativePath="..\..\engines\gob\map_v1.cpp"
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RelativePath="..\..\engines\gob\parse.cpp"
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RelativePath="..\..\engines\gob\parse.h"
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RelativePath="..\..\engines\gob\parse_v2.cpp"
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RelativePath="..\..\engines\gob\saveload.cpp"
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RelativePath="..\..\engines\gob\saveload.h"
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RelativePath="..\..\engines\gob\saveload_v2.cpp"
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<File
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RelativePath="..\..\engines\gob\saveload_v3.cpp"
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RelativePath="..\..\engines\gob\saveload_v4.cpp"
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<File
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RelativePath="..\..\engines\gob\scenery.cpp"
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<File
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RelativePath="..\..\engines\gob\scenery.h"
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<File
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RelativePath="..\..\engines\gob\scenery_v1.cpp"
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RelativePath="..\..\engines\gob\scenery_v2.cpp"
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RelativePath="..\..\engines\gob\util.cpp"
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RelativePath="..\..\engines\gob\util.h"
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<File
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RelativePath="..\..\engines\gob\variables.cpp"
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<File
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RelativePath="..\..\engines\gob\variables.h"
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RelativePath="..\..\engines\gob\video.cpp"
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<File
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RelativePath="..\..\engines\gob\video.h"
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<File
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RelativePath="..\..\engines\gob\video_v1.cpp"
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<File
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RelativePath="..\..\engines\gob\video_v2.cpp"
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RelativePath="..\..\engines\gob\videoplayer.cpp"
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<File
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RelativePath="..\..\engines\gob\videoplayer.h"
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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