scummvm/engines/icb/common/px_camera_cube.h
2021-12-26 21:19:38 +01:00

64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PX_CAMERA_CUBE
#define ICB_PX_CAMERA_CUBE
#include "engines/icb/common/px_common.h"
namespace ICB {
typedef struct {
/*
(y)height
|
|
|
|
|
x1,y1,z1 |----------| y
\ \ |
\ \ |
\___________ (x)width \---x
(z)depth \ parallel to max model axis
z
*/
PXreal x1;
PXreal y1;
PXreal z1; // top left bottom corner point
PXreal width;
PXreal depth;
PXreal height;
uint32 script_name_offset; // IF this is set then we call a script
uint32 camera_name_offset; // ELSE offset from start of this file to ascii
// name of camera - and therefore set
} _camera_cube;
} // End of namespace ICB
#endif