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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PX_CAMERA_CUBE
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#define ICB_PX_CAMERA_CUBE
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#include "engines/icb/common/px_common.h"
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namespace ICB {
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typedef struct {
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/*
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(y)height
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x1,y1,z1 |----------| y
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\ \ |
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\ \ |
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\___________ (x)width \---x
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(z)depth \ parallel to max model axis
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z
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*/
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PXreal x1;
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PXreal y1;
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PXreal z1; // top left bottom corner point
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PXreal width;
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PXreal depth;
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PXreal height;
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uint32 script_name_offset; // IF this is set then we call a script
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uint32 camera_name_offset; // ELSE offset from start of this file to ascii
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// name of camera - and therefore set
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} _camera_cube;
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} // End of namespace ICB
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#endif
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