scummvm/engines/icb/common/px_capri_maths.cpp
D G Turner 511a886591 ICB: Fix GCC Undefined Macro Symbols Warnings
These are emitted by GCC when -Wundef is passed.

The _PSX symbol looks to be intended to switch the codebase between
building the PSX and PC version of the game due to differences in the
data structures. The _PSX_ON_PC likely allows building a version of
the engine which will run on PC, but use the PSX game data.

These should be refactored to allow the codebase to use either PC or
PSX game data at runtime in future, but for now, these are hardcoded
to the PC game data version for build stability.
2022-07-16 01:47:41 +01:00

45 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/psx_config.h"
#include "engines/icb/gfx/psx_pcdefines.h"
#if _PSX_ON_PC == 1
#include "engines/icb/common/px_capri_maths.h"
#endif
namespace ICB {
MATRIX *gterot;
MATRIX *gtetrans;
MATRIX *gtecolour;
MATRIX *gtelight;
short gteback[3];
int32 gtegeomscrn;
uint8 dcache[1024];
} // End of namespace ICB