mirror of
https://github.com/libretro/scummvm.git
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0fb2bd30f4
svn-id: r16500
209 lines
6.5 KiB
C++
209 lines
6.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/flac.h"
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struct StreamFileFormat {
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/** Decodername */
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const char* decoderName;
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const char* fileExtension;
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/**
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* Pointer to a function which tries to open a file of type StreamFormat.
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* Return NULL in case of an error (invalid/nonexisting file).
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*/
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AudioStream* (*openStreamFile)(File *file, uint32 size);
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};
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static const StreamFileFormat STREAM_FILEFORMATS[] = {
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/* decoderName, fileExt, openStreamFuntion */
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#ifdef USE_FLAC
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{ "Flac", "flac", makeFlacStream },
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{ "Flac", "fla", makeFlacStream },
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#endif // #ifdef USE_FLAC
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#ifdef USE_VORBIS
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{ "Ogg Vorbis", "ogg", makeVorbisStream },
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#endif // #ifdef USE_VORBIS
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#ifdef USE_MAD
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{ "Mpeg Layer 3", "mp3", makeMP3Stream },
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#endif // #ifdef USE_MAD
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{ NULL, NULL, NULL } // Terminator
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};
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AudioStream* AudioStream::openStreamFile(const char *filename)
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{
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char buffer[1024];
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const uint len = strlen(filename);
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assert(len+6 < sizeof(buffer)); // we need a bigger buffer if wrong
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memcpy(buffer, filename, len);
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buffer[len] = '.';
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char *ext = &buffer[len+1];
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AudioStream* stream = NULL;
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File *fileHandle = new File();
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for (int i = 0; i < ARRAYSIZE(STREAM_FILEFORMATS)-1 && stream == NULL; ++i) {
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strcpy(ext, STREAM_FILEFORMATS[i].fileExtension);
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fileHandle->open(buffer);
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if (fileHandle->isOpen())
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stream = STREAM_FILEFORMATS[i].openStreamFile(fileHandle, fileHandle->size());
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}
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// Do not reference the file anymore. If the stream didn't incRef the file,
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// the object will be deleted (and the file be closed).
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fileHandle->decRef();
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if (stream == NULL) {
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debug(1, "AudioStream: Could not open compressed AudioFile %s", filename);
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}
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return stream;
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}
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#pragma mark -
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#pragma mark --- LinearMemoryStream ---
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#pragma mark -
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/**
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* A simple raw audio stream, purely memory based. It operates on a single
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* block of data, which is passed to it upon creation.
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* Optionally supports looping the sound.
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*
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* Design note: This code tries to be as optimized as possible (without
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* resorting to assembly, that is). To this end, it is written as a template
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* class. This way the compiler can actually create optimized code for each
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* special code. This results in a total of 12 versions of the code being
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* generated.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearMemoryStream : public AudioStream {
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protected:
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const byte *_ptr;
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const byte *_end;
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const byte *_loopPtr;
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const byte *_loopEnd;
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const int _rate;
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const byte *_origPtr;
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inline bool eosIntern() const { return _ptr >= _end; };
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public:
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LinearMemoryStream(int rate, const byte *ptr, uint len, uint loopOffset, uint loopLen, bool autoFreeMemory)
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: _ptr(ptr), _end(ptr+len), _loopPtr(0), _loopEnd(0), _rate(rate) {
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// Verify the buffer sizes are sane
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if (is16Bit && stereo)
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assert((len & 3) == 0 && (loopLen & 3) == 0);
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else if (is16Bit || stereo)
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assert((len & 1) == 0 && (loopLen & 1) == 0);
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if (loopLen) {
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_loopPtr = _ptr + loopOffset;
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_loopEnd = _loopPtr + loopLen;
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}
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if (stereo) // Stereo requires even sized data
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assert(len % 2 == 0);
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_origPtr = autoFreeMemory ? ptr : 0;
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}
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~LinearMemoryStream() {
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free(const_cast<byte *>(_origPtr));
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return eosIntern(); }
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int getRate() const { return _rate; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int LinearMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && !eosIntern()) {
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const int len = MIN(numSamples, samples + (int)(_end - _ptr) / (is16Bit ? 2 : 1));
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while (samples < len) {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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samples++;
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}
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// Loop, if looping was specified
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if (_loopPtr && eosIntern()) {
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_ptr = _loopPtr;
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_end = _loopEnd;
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}
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}
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return samples;
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}
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#pragma mark -
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#pragma mark --- Input stream factory ---
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#pragma mark -
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/* In the following, we use preprocessor / macro tricks to simplify the code
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* which instantiates the input streams. We used to use template functions for
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* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
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* comes to this feature of C++... so as a compromise we use macros to cut down
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* on the (source) code duplication a bit.
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* So while normally macro tricks are said to make maintenance harder, in this
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* particular case it should actually help it :-)
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*/
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#define MAKE_LINEAR(STEREO, UNSIGNED) \
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if (is16Bit) { \
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if (isLE) \
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return new LinearMemoryStream<STEREO, true, UNSIGNED, true>(rate, ptr, len, loopOffset, loopLen, autoFree); \
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else \
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return new LinearMemoryStream<STEREO, true, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFree); \
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} else \
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return new LinearMemoryStream<STEREO, false, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFree)
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AudioStream *makeLinearInputStream(int rate, byte flags, const byte *ptr, uint32 len, uint loopOffset, uint loopLen) {
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const bool isStereo = (flags & SoundMixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & SoundMixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (flags & SoundMixer::FLAG_UNSIGNED) != 0;
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const bool isLE = (flags & SoundMixer::FLAG_LITTLE_ENDIAN) != 0;
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const bool autoFree = (flags & SoundMixer::FLAG_AUTOFREE) != 0;
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if (isStereo) {
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if (isUnsigned) {
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MAKE_LINEAR(true, true);
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} else {
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MAKE_LINEAR(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_LINEAR(false, true);
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} else {
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MAKE_LINEAR(false, false);
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}
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}
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}
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