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101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_KIA_SECTION_SAVE_H
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#define BLADERUNNER_KIA_SECTION_SAVE_H
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#include "bladerunner/ui/kia_section_base.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "engines/savestate.h"
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class UIContainer;
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class UIScrollBox;
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class UIInputBox;
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class UIImagePicker;
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class KIASectionSave : public KIASectionBase {
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enum State {
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kStateNormal = 0,
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kStateOverwrite = 1,
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kStateDelete = 2
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};
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UIContainer *_uiContainer;
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UIScrollBox *_scrollBox;
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UIInputBox *_inputBox;
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UIImagePicker *_buttons;
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uint32 _timeLast;
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uint32 _timeLeft;
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SaveStateList _saveList;
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State _state;
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int _mouseX;
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int _mouseY;
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int _hoveredLineId;
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int _displayingLineId;
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int _selectedLineId;
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int _newSaveLineId;
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public:
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KIASectionSave(BladeRunnerEngine *vm);
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~KIASectionSave() override;
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void open() override;
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void close() override;
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void draw(Graphics::Surface &surface) override;
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void handleKeyUp(const Common::KeyState &kbd) override;
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void handleKeyDown(const Common::KeyState &kbd) override;
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void handleMouseMove(int mouseX, int mouseY) override;
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void handleMouseDown(bool mainButton) override;
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void handleMouseUp(bool mainButton) override;
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void handleMouseScroll(int direction) override;
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private:
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static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
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static void inputBoxCallback(void *callbackData, void *source);
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static void onButtonHovered(int buttonId, void *callbackData);
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static void onButtonPressed(int buttonId, void *callbackData);
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void changeState(State state);
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void save();
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void deleteSave();
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};
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} // End of namespace BladeRunner
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#endif
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