scummvm/engines/bladerunner/ui/ui_container.h
2021-12-26 18:48:43 +01:00

62 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_UI_CONTAINER_H
#define BLADERUNNER_UI_CONTAINER_H
#include "bladerunner/ui/ui_component.h"
#include "common/array.h"
namespace BladeRunner {
class UIComponent;
class UIContainer : public UIComponent {
Common::Array<UIComponent*> _components;
int _handleSpecificNumOfTopLayers;
public:
UIContainer(BladeRunnerEngine *vm) : UIComponent(vm) {
_handleSpecificNumOfTopLayers = 0;
}
void draw(Graphics::Surface &surface) override;
void handleMouseMove(int mouseX, int mouseY) override;
void handleMouseDown(bool alternateButton) override;
void handleMouseUp(bool alternateButton) override;
void handleMouseScroll(int direction) override; // Added by ScummVM team
void handleKeyUp(const Common::KeyState &kbd) override;
void handleKeyDown(const Common::KeyState &kbd) override;
void add(UIComponent *component);
void clear();
void setHandleSpecificNumOfTopLayers(int count);
};
} // End of namespace BladeRunner
#endif