2021-12-26 18:48:43 +01:00

1062 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/ui/vk.h"
#include "bladerunner/actor.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/combat.h"
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_flags.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
#include "bladerunner/music.h"
#include "bladerunner/scene.h"
#include "bladerunner/script/vk_script.h"
#include "bladerunner/shape.h"
#include "bladerunner/slice_renderer.h"
#include "bladerunner/subtitles.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/vqa_player.h"
#include "common/str.h"
#include "common/keyboard.h"
#include "bladerunner/debugger.h"
namespace BladeRunner {
VK::VK(BladeRunnerEngine *vm) {
_vm = vm;
_shapes = new Shapes(vm);
reset();
}
VK::~VK() {
reset();
delete _shapes;
}
void VK::open(int actorId, int calibrationRatio) {
if (!_vm->openArchive("MODE.MIX")) {
return;
}
reset();
_questions.resize(3);
for (int i = 0; i < (int)_questions.size(); ++i) {
_questions[i].resize(18);
for (int j = 0; j < (int)_questions[i].size(); ++j) {
_questions[i][j].isPresent = false;
_questions[i][j].wasAsked = false;
}
}
_volumeAmbient = _vm->_ambientSounds->getVolume();
_volumeMusic = _vm->_music->getVolume();
_actorId = actorId;
_calibrationRatio = calibrationRatio;
_calibration = 0;
_buttons = new UIImagePicker(_vm, 8);
_shapes->load("VK.SHP");
_vqaPlayerMain = new VQAPlayer(_vm, &_vm->_surfaceBack, "VK.VQA");
if (!_vqaPlayerMain->open()) {
return;
}
Common::String eyeVqa;
switch (actorId) {
case kActorDektora:
eyeVqa = "VKDEKT.VQA";
break;
case kActorLucy:
eyeVqa = "VKLUCY.VQA";
break;
case kActorGrigorian:
eyeVqa = "VKKASH.VQA";
break;
case kActorBulletBob:
eyeVqa = "VKBOB.VQA";
break;
case kActorRunciter:
eyeVqa = "VKRUNC.VQA";
break;
default:
return;
}
_surfaceEye.create(172, 116, screenPixelFormat());
_vqaPlayerEye = new VQAPlayer(_vm, &_surfaceEye, eyeVqa);
if (!_vqaPlayerEye->open()) {
return;
}
if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) {
return;
}
_isOpen = true;
_script = new VKScript(_vm);
_vm->_time->pause();
init();
}
bool VK::isOpen() const {
return _isOpen;
}
void VK::close() {
if (_vm->_audioPlayer->isActive(_soundTrackId1)) {
_vm->_audioPlayer->stop(_soundTrackId1, false);
}
if (_vm->_audioPlayer->isActive(_soundTrackId3)) {
_vm->_audioPlayer->stop(_soundTrackId3, false);
}
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR018_1P), 33, 0, 0, 50, 0);
_script->shutdown(_actorId, _humanProbability, _replicantProbability, _anxiety);
delete _script;
_script = nullptr;
if (_buttons) {
_buttons->deactivate();
_buttons->resetImages();
delete _buttons;
_buttons = nullptr;
}
if (_vqaPlayerEye) {
_vqaPlayerEye->close();
delete _vqaPlayerEye;
_vqaPlayerEye = nullptr;
}
if (_vqaPlayerMain) {
_vqaPlayerMain->close();
delete _vqaPlayerMain;
_vqaPlayerMain = nullptr;
}
_questions.clear();
_shapes->unload();
_vm->closeArchive("MODE.MIX");
_vm->_music->setVolume(_volumeMusic);
_vm->_ambientSounds->setVolume(_volumeAmbient);
_vm->_time->resume();
_vm->_scene->resume();
}
void VK::tick() {
int mouseX, mouseY;
_vm->_mouse->getXY(&mouseX, &mouseY);
if (!_vm->_mouse->isDisabled()) {
_buttons->handleMouseAction(mouseX, mouseY, false, false, false);
}
draw();
if ( _vm->_debugger->_showStatsVk
&& !_vm->_actors[_actorId]->isSpeeching()
&& !_vm->_actors[kActorMcCoy]->isSpeeching()
&& !_vm->_actors[kActorAnsweringMachine]->isSpeeching()
&& !_isClosing
) {
_vm->_subtitles->setGameSubsText(Common::String::format("Adjustment: %03d Calibration: %02d Ratio: %02d\nAnxiety: %02d%% Replicant: %02d%% Human: %02d%%", _adjustment, _calibration, _calibrationRatio, _anxiety, _replicantProbability, _humanProbability), true);
_vm->_subtitles->show();
}
_vm->_subtitles->tick(_vm->_surfaceFront);
_vm->blitToScreen(_vm->_surfaceFront);
// unsigned difference is intentional
if (_isClosing && (_vm->_time->current() - _timeCloseStart >= 3000u) && !_script->isInsideScript()) {
close();
_vm->_mouse->enable();
reset();
}
}
void VK::handleMouseDown(int mouseX, int mouseY, bool mainButton) {
if (!_vm->_mouse->isDisabled()) {
if (!_buttons->handleMouseAction(mouseX, mouseY, true, false, false)) {
tick();
}
}
}
void VK::handleMouseUp(int mouseX, int mouseY, bool mainButton) {
if (!_vm->_mouse->isDisabled()) {
_buttons->handleMouseAction(mouseX, mouseY, false, true, false);
}
}
void VK::addQuestion(int intensity, int sentenceId, int relatedSentenceId) {
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
if (!_questions[intensity][i].isPresent) {
_questions[intensity][i].isPresent = true;
_questions[intensity][i].sentenceId = sentenceId;
_questions[intensity][i].relatedSentenceId = relatedSentenceId;
return;
}
}
}
void VK::playSpeechLine(int actorId, int sentenceId, float pauseDuration) {
_vm->gameWaitForActive();
_vm->_mouse->disable();
Actor *actor = _vm->_actors[actorId];
actor->speechPlay(sentenceId, true);
while (_vm->_gameIsRunning) {
_vm->_actorIsSpeaking = true;
_vm->_actorSpeakStopIsRequested = false;
_vm->gameTick();
_vm->_actorIsSpeaking = false;
if (_vm->_actorSpeakStopIsRequested || !actor->isSpeeching()) {
actor->speechStop();
break;
}
}
if (pauseDuration > 0.0f && !_vm->_actorSpeakStopIsRequested) {
uint32 timeStart = _vm->_time->current();
uint32 timeUntil = pauseDuration * 1000.0f;
while ((_vm->_time->current() - timeStart < timeUntil) && _vm->_gameIsRunning) {
_vm->gameTick();
}
}
_vm->_actorSpeakStopIsRequested = false;
_vm->_mouse->enable();
}
void VK::subjectReacts(int intensity, int humanResponse, int replicantResponse, int anxiety) {
humanResponse = CLIP(humanResponse, -20, 20);
replicantResponse = CLIP(replicantResponse, -20, 20);
uint32 timeNow = _vm->_time->current();
bool closeVK = false;
if (intensity > 0) {
_needleValueTarget = 78 * intensity / 100;
_needleValueDelta = (_needleValueTarget - _needleValue) / 10;
_timeNextNeedleStepStart = timeNow;
}
if (humanResponse != 0) {
_humanProbability = CLIP(_humanProbability + humanResponse + _calibration, 0, 100);
// debug("Human probability is %d, human response is %d, calibration is %d", _humanProbability, humanResponse,_calibration);
if (_humanProbability >= 80 && !_isClosing) {
closeVK = false;
if (_vm->_debugger->_playFullVk
&& intensity == 5
&& (humanResponse == 0 || humanResponse == 20 )
&& replicantResponse == 0
&& anxiety == 100
) { // only close if 5, 0, 0, 100 argument (the actual anxiety ending of VK)
// force Human result
_replicantProbability = 0;
closeVK = true;
} else if (!_vm->_debugger->_playFullVk) {
closeVK = true;
}
if (closeVK == true) {
_isClosing = true;
_timeCloseStart = timeNow;
_vm->_mouse->disable();
}
}
_humanGaugeTarget = humanResponse;
_humanGaugeDelta = humanResponse / 10;
if (_humanGaugeDelta == 0) {
_humanGaugeDelta = humanResponse / abs(humanResponse);
}
}
if (replicantResponse != 0) {
_replicantProbability = CLIP(_replicantProbability + replicantResponse - _calibration, 0, 100);
// debug("Replicant probability is %d, replicant response is %d, calibration is %d", _replicantProbability, replicantResponse, _calibration);
if (_replicantProbability >= 80 && !_isClosing) {
closeVK = false;
if (_vm->_debugger->_playFullVk
&& intensity == 5
&& humanResponse == 0
&& (replicantResponse == 0 || replicantResponse == 20 )
&& anxiety == 100
) { // only close if 5, 0, 0, 100 argument (the actual anxiety ending of VK)
// force Rep result
_humanProbability = 0;
closeVK = true;
} else if (!_vm->_debugger->_playFullVk) {
closeVK = true;
}
if (closeVK == true) {
_isClosing = true;
_timeCloseStart = timeNow;
_vm->_mouse->disable();
}
}
_replicantGaugeTarget = replicantResponse;
_replicantGauge = replicantResponse / 10;
if (_replicantGaugeDelta == 0) {
_replicantGaugeDelta = replicantResponse / abs(replicantResponse);
}
}
closeVK = false;
if (_vm->_debugger->_playFullVk
&& intensity == 5
&& humanResponse == 0
&& replicantResponse == 0
&& anxiety == 100 && !_isClosing
) {
closeVK = true;
} else if (!_vm->_debugger->_playFullVk) {
_anxiety = CLIP(_anxiety + anxiety, 0, 100);
if (_anxiety == 100 && !_isClosing) {
closeVK = true;
}
}
if (closeVK == true) {
_isClosing = true;
_timeCloseStart = timeNow;
_vm->_mouse->disable();
}
}
void VK::eyeAnimates(int loopId) {
_vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr);
_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr);
}
void VK::mouseDownCallback(int buttonId, void *callbackData) {
VK *self = (VK *)callbackData;
switch (buttonId) {
case 1:
self->startAdjustement();
break;
case 2:
case 3:
case 4:
if (self->_calibrationStarted) {
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN6), 100, 0, 0, 50, 0);
}
break;
case 5:
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN6), 100, 0, 0, 50, 0);
break;
default:
return;
}
}
void VK::mouseUpCallback(int buttonId, void *callbackData) {
VK *self = (VK *)callbackData;
switch (buttonId) {
case 0:
self->calibrate();
break;
case 1:
self->stopAdjustement();
break;
case 2:
self->askQuestion(0);
break;
case 3:
self->askQuestion(1);
break;
case 4:
self->askQuestion(2);
break;
case 5:
self->_isClosing = true;
break;
default:
return;
}
}
void VK::loopEnded(void *callbackData, int frame, int loopId) {
VK *self = (VK *)callbackData;
self->_vqaLoopEnded = true;
self->_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr);
}
void VK::reset() {
_actorId = -1;
_buttons = nullptr;
_vqaPlayerMain = nullptr;
_vqaPlayerEye = nullptr;
_vqaFrameMain = -1;
_script = nullptr;
_isOpen = false;
_shapes->unload();
_volumeAmbient = 0;
_volumeMusic = 0;
_calibrationRatio = 0;
_calibrationCounter = 0;
_calibrationStarted = false;
_calibration = 0;
_testStarted = false;
_needleValue = 0;
_needleValueTarget = 0;
_needleValueDelta = 0;
_needleValueMax = 0;
_timeNextNeedleStepStart = 0u;
_timeNeedleReturnStart = 0u;
_timeNextNeedleOscillateStart = 0u;
_humanProbability = 0;
_humanGauge = 0;
_humanGaugeTarget = 0;
_humanGaugeDelta = 0;
_timeNextHumanGaugeStepDiff = 0u;
_timeNextHumanGaugeStepStart = 0u;
_replicantProbability = 0;
_replicantGauge = 0;
_replicantGaugeTarget = 0;
_replicantGaugeDelta = 0;
_timeNextReplicantGaugeStepDiff = 0u;
_timeNextReplicantGaugeStepStart = 0u;
_anxiety = 0;
_blinkState = 0;
_timeNextBlinkStart = 0u;
_timeNextGaugesBlinkStart = 0u;
_isClosing = false;
_timeCloseStart = 0u;
_isAdjusting = false;
_adjustment = 154;
_adjustmentTarget = 154;
_adjustmentDelta = 0;
_timeNextAdjustementStepStart = 0u;
_eyeLineSelected = 1;
_eyeLineX = 315;
_eyeLineXLast = 315;
_eyeLineY = 281;
_eyeLineYLast = 281;
_eyeLineXDelta = 8;
_eyeLineYDelta = 8;
_timeNextEyeLineStepStart = 0u;
_timeNextEyeLineStart = 0u;
_soundTrackId1 = -1;
_soundTrackId2 = -1;
_soundTrackId3 = -1;
_vqaLoopEnded = false;
_surfaceEye.free();
}
void VK::init() {
_vm->_mouse->disable();
_buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this);
_buttons->defineImage(0, Common::Rect(191, 364, 218, 373), nullptr, _shapes->get(2), _shapes->get(3), _vm->_textVK->getText(1));
_buttons->defineImage(1, Common::Rect(154, 258, 161, 265), _shapes->get(4), _shapes->get(4), _shapes->get(5), _vm->_textVK->getText(2));
_buttons->defineImage(2, Common::Rect(515, 368, 538, 398), nullptr, _shapes->get(6), _shapes->get(7), nullptr);
_buttons->defineImage(3, Common::Rect(548, 368, 571, 398), nullptr, _shapes->get(8), _shapes->get(9), nullptr);
_buttons->defineImage(4, Common::Rect(581, 368, 604, 398), nullptr, _shapes->get(10), _shapes->get(11), nullptr);
_buttons->defineImage(5, Common::Rect( 31, 363, 65, 392), nullptr, _shapes->get(0), _shapes->get(1), _vm->_textVK->getText(0));
_buttons->defineImage(6, Common::Rect( 59, 262, 87, 277), nullptr, nullptr, nullptr, _vm->_textVK->getText(6));
_buttons->defineImage(7, Common::Rect( 59, 306, 87, 322), nullptr, nullptr, nullptr, _vm->_textVK->getText(7));
_script->initialize(_actorId);
_vqaPlayerMain->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr);
tick();
_vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this);
}
void VK::draw() {
if (!_isOpen || !_vm->_windowIsActive) {
return;
}
int frame = _vqaPlayerMain->update();
if (frame >= 0) {
_vqaFrameMain = frame;
}
if (frame == 0) {
_soundTrackId2 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR011_2A), 33, 0, 0, 50, 0);
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR016_2B), 50, 0, 0, 50, 0);
} else if (frame == 26) {
setAdjustment(158);
_vm->_audioPlayer->stop(_soundTrackId2, false);
_soundTrackId1 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR014_5A), 50, 30, 30, 50, kAudioPlayerLoop);
} else if (frame == 40) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR013_3D), 33, 0, 0, 50, 0);
eyeAnimates(1);
} else if (frame == 59) {
_vm->_mouse->enable();
_buttons->setImageShapeHovered(2, nullptr);
_buttons->setImageShapeDown(2, nullptr);
_buttons->setImageShapeHovered(3, nullptr);
_buttons->setImageShapeDown(3, nullptr);
_buttons->setImageShapeHovered(4, nullptr);
_buttons->setImageShapeDown(4, nullptr);
} else if (frame == 100) {
if (_vm->_rnd.getRandomNumberRng(0, 100) > 60) {
eyeAnimates(1);
}
} else if (frame == 140) {
if (_vm->_rnd.getRandomNumberRng(0, 10) > 6) {
_soundTrackId3 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR003_1A), 83, 0, 0, 50, 0);
}
}
blit(_vm->_surfaceBack, _vm->_surfaceFront);
Graphics::Surface &surface = _vm->_surfaceFront;
uint32 timeNow = _vm->_time->current();
if (_isAdjusting && !_testStarted && !_vm->isMouseButtonDown()) {
_isAdjusting = false;
}
if (_vqaFrameMain >= 26) {
// unsigned difference is intentional
if (_isClosing && timeNow - _timeNextGaugesBlinkStart >= 600u) {
if (_blinkState) {
_buttons->setImageShapeUp(6, nullptr);
_buttons->setImageShapeUp(7, nullptr);
_blinkState = 0;
} else {
if (_humanProbability >= 80) {
_buttons->setImageShapeUp(6, _shapes->get(13));
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0);
}
if (_replicantProbability >= 80) {
_buttons->setImageShapeUp(7, _shapes->get(14));
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0);
}
_blinkState = 1;
}
_timeNextGaugesBlinkStart = timeNow;
}
_buttons->draw(surface);
// unsigned difference is intentional
if (_humanGaugeDelta != 0 && timeNow - _timeNextHumanGaugeStepStart >= _timeNextHumanGaugeStepDiff) {
_humanGauge += _humanGaugeDelta;
if ((_humanGaugeDelta > 0 && _humanGauge >= _humanGaugeTarget)
|| (_humanGaugeDelta < 0 && _humanGauge <= _humanGaugeTarget)) {
_humanGauge = _humanGaugeTarget;
}
if (_humanGauge == _humanGaugeTarget) {
if (_humanGaugeTarget != 0) {
_humanGaugeTarget = 0;
_humanGaugeDelta = -_humanGaugeDelta;
_timeNextHumanGaugeStepDiff = 500u;
_timeNextHumanGaugeStepStart = timeNow;
} else {
_humanGaugeDelta = 0;
}
} else {
_timeNextHumanGaugeStepDiff = 66u;
_timeNextHumanGaugeStepStart = timeNow;
}
}
drawHumanGauge(surface);
// unsigned difference is intentional
if (_replicantGaugeDelta != 0 && timeNow - _timeNextReplicantGaugeStepStart >= _timeNextReplicantGaugeStepDiff) {
_replicantGauge += _replicantGaugeDelta;
if ((_replicantGaugeDelta > 0 && _replicantGauge >= _replicantGaugeTarget)
|| (_replicantGaugeDelta < 0 && _replicantGauge <= _replicantGaugeTarget)) {
_replicantGauge = _replicantGaugeTarget;
}
if (_replicantGauge == _replicantGaugeTarget) {
if (_replicantGaugeTarget != 0) {
_replicantGaugeTarget = 0;
_replicantGaugeDelta = -_replicantGaugeDelta;
_timeNextReplicantGaugeStepDiff = 500u;
_timeNextReplicantGaugeStepStart = timeNow;
} else {
_replicantGaugeDelta = 0;
}
} else {
_timeNextReplicantGaugeStepDiff = 66u;
_timeNextReplicantGaugeStepStart = timeNow;
}
}
drawReplicantGauge(surface);
// unsigned difference is intentional
if (!_calibrationStarted && _vqaFrameMain >= 59 && timeNow - _timeNextBlinkStart >= 600u) {
if (_blinkState) {
_buttons->setImageShapeUp(0, nullptr);
_blinkState = false;
} else {
_buttons->setImageShapeUp(0, _shapes->get(2));
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP1), 50, 0, 0, 50, 0);
_blinkState = true;
}
_timeNextBlinkStart = timeNow;
}
// unsigned difference is intentional
if (_adjustmentDelta != 0 && timeNow - _timeNextAdjustementStepStart >= 50u) {
if (_adjustmentDelta > 0) {
_adjustment += 3;
if (_adjustment >= _adjustmentTarget) {
_adjustment = _adjustmentTarget;
_adjustmentDelta = 0;
}
} else {
_adjustment -= 3;
if (_adjustment <= _adjustmentTarget) {
_adjustment = _adjustmentTarget;
_adjustmentDelta = 0;
}
}
setAdjustment(_adjustment + 4);
}
setAdjustmentFromMouse();
// unsigned difference is intentional
if (_calibrationStarted && !_testStarted && timeNow - _timeNextBlinkStart >= 600u) {
if (_blinkState) {
_buttons->setImageShapeUp(2, nullptr);
_buttons->setImageShapeUp(3, nullptr);
_buttons->setImageShapeUp(4, nullptr);
_blinkState = 0;
} else {
_buttons->setImageShapeUp(2, _shapes->get(7));
_buttons->setImageShapeUp(3, _shapes->get(9));
_buttons->setImageShapeUp(4, _shapes->get(11));
_blinkState = 1;
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP2), 33, 0, 0, 50, 0);
}
_timeNextBlinkStart = timeNow;
}
// unsigned difference is intentional
if (_needleValueDelta != 0 && (timeNow - _timeNextNeedleStepStart >= 66u)) {
if (_needleValueDelta > 0) {
_needleValue += 4;
if (_needleValue >= _needleValueTarget) {
_needleValue = _needleValueTarget;
_needleValueMax = _needleValueTarget;
_needleValueDelta = -_needleValueDelta;
_needleValueTarget = 0;
_timeNeedleReturnStart = timeNow;
if (!_testStarted) {
animateAdjustment(_needleValueMax + 165);
}
}
} else if (timeNow - _timeNeedleReturnStart >= 1800u) {
// unsigned difference is intentional
_needleValue -= 4;
if (_needleValue <= _needleValueTarget) {
_needleValue = _needleValueTarget;
_needleValueDelta = 0;
}
}
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR027_3P), 20, 0, 0, 50, 0);
_timeNextNeedleStepStart = timeNow;
}
drawNeedle(surface);
drawEye(surface);
drawEyeCrosshair(surface, timeNow);
// unsigned difference is intentional
if (timeNow - _timeNextNeedleOscillateStart >= 66u) {
_timeNextNeedleOscillateStart = timeNow;
}
int mouseX, mouseY;
_vm->_mouse->getXY(&mouseX, &mouseY);
_buttons->drawTooltip(surface, mouseX, mouseY);
}
drawMouse(surface);
}
void VK::drawNeedle(Graphics::Surface &surface) {
int x = _needleValue + 165;
// unsigned difference is intentional
if ((_vm->_time->current() - _timeNextNeedleOscillateStart >= 66u) && (x > 165)) {
x = CLIP(x + (int)_vm->_rnd.getRandomNumberRng(0, 4) - 2, 165, 245);
}
int needleOffset = abs(38 - _needleValue);
int y = 345 - sqrt(72 * 72 - needleOffset * needleOffset);
float colorIntensity = MIN(78.0f, _needleValue + 39.0f) / 78.0f;
uint32 color1 = surface.format.RGBToColor(56 - 48 * colorIntensity, 144 - 64 * colorIntensity, 184 - 96 * colorIntensity);
uint32 color2 = surface.format.RGBToColor(56 - 24 * colorIntensity, 144 - 32 * colorIntensity, 184 - 48 * colorIntensity);
surface.drawLine(203, 324, x - 2, y, color1);
surface.drawLine(203, 324, x + 2, y, color1);
surface.drawLine(203, 324, x - 1, y, color2);
surface.drawLine(203, 324, x + 1, y, color2);
surface.drawLine(203, 324, x, y - 1, color2);
surface.drawLine(203, 324, x, y, surface.format.RGBToColor(56, 144, 184));
}
void VK::drawEye(Graphics::Surface &surface) {
_vqaPlayerEye->update(true);
surface.copyRectToSurface(_surfaceEye, 315, 281, Common::Rect(0, 0, _surfaceEye.w, _surfaceEye.h));
}
void VK::drawEyeCrosshair(Graphics::Surface &surface, uint32 timeNow) {
surface.drawLine(315, _eyeLineY, 486, _eyeLineY, surface.format.RGBToColor(16, 16, 64));
surface.drawLine(315, _eyeLineY - 1, 486, _eyeLineY - 1, surface.format.RGBToColor(16, 16, 64));
surface.drawLine(315, _eyeLineY, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY, surface.format.RGBToColor(16, 16, 80));
surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY, 486, _eyeLineY, surface.format.RGBToColor(16, 16, 80));
surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY - 1, 486, _eyeLineY - 1, surface.format.RGBToColor(16, 16, 48));
surface.drawLine(315, _eyeLineY - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY - 1, surface.format.RGBToColor(16, 16, 48));
surface.drawLine(_eyeLineX, 281, _eyeLineX, 396, surface.format.RGBToColor(16, 16, 64));
surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, 396, surface.format.RGBToColor(16, 16, 64));
surface.drawLine(_eyeLineX, 281, _eyeLineX, _vm->_rnd.getRandomNumberRng(10, 20) + 281, surface.format.RGBToColor(16, 16, 48));
surface.drawLine(_eyeLineX, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX, 396, surface.format.RGBToColor(16, 16, 48));
surface.drawLine(_eyeLineX - 1, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX - 1, 396, surface.format.RGBToColor(16, 16, 80));
surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 281, surface.format.RGBToColor(16, 16, 80));
// unsigned difference is intentional
if (timeNow - _timeNextEyeLineStart >= 1000u) {
if (_eyeLineSelected) {
if (_eyeLineYLast != _eyeLineY) {
surface.drawLine(315, _eyeLineYLast, 486, _eyeLineYLast, surface.format.RGBToColor(16, 16, 32));
}
_eyeLineYLast = _eyeLineY;
// unsigned difference is intentional
if (timeNow - _timeNextEyeLineStepStart >= 50u) {
_eyeLineY += _eyeLineYDelta;
if (_eyeLineYDelta > 0) {
if (_eyeLineY >= 396) {
_eyeLineY = 396;
_eyeLineYDelta = -_eyeLineYDelta;
}
} else if (_eyeLineY <= 281) {
_eyeLineY = 281;
_eyeLineYDelta = -_eyeLineYDelta;
_eyeLineSelected = 0;
_timeNextEyeLineStart = timeNow;
}
_timeNextEyeLineStepStart = timeNow;
}
} else {
if (_eyeLineXLast != _eyeLineX) {
surface.drawLine(_eyeLineXLast, 281, _eyeLineXLast, 396, surface.format.RGBToColor(16, 16, 32));
}
_eyeLineXLast = _eyeLineX;
// unsigned difference is intentional
if (timeNow - _timeNextEyeLineStepStart >= 50u) {
_eyeLineX += _eyeLineXDelta;
if ( _eyeLineXDelta > 0) {
if (_eyeLineX >= 486) {
_eyeLineX = 486;
_eyeLineXDelta = -_eyeLineXDelta;
}
} else if (_eyeLineX <= 315) {
_eyeLineX = 315;
_eyeLineXDelta = -_eyeLineXDelta;
_eyeLineSelected = 1;
_timeNextEyeLineStart = timeNow;
}
_timeNextEyeLineStepStart = timeNow;
}
}
}
}
void VK::drawMouse(Graphics::Surface &surface) {
if (_vm->_mouse->isDisabled()) {
return;
}
Common::Point p = _vm->getMousePos();
if (_buttons->hasHoveredImage()) {
_vm->_mouse->setCursor(1);
} else {
_vm->_mouse->setCursor(0);
}
_vm->_mouse->draw(surface, p.x, p.y);
}
void VK::drawGauge(Graphics::Surface &surface, int value, int x, int y, int width) {
_shapes->get(12)->draw(surface, x + (width / 2) * value / 20 , y);
}
void VK::drawHumanGauge(Graphics::Surface &surface) {
drawGauge(surface, _humanGauge, 72, 271, 87);
}
void VK::drawReplicantGauge(Graphics::Surface &surface) {
drawGauge(surface, _replicantGauge, 72, 293, 87);
}
void VK::calibrate() {
if (_calibrationCounter >= 3 || _testStarted) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0);
} else {
_vm->_mouse->disable();
_script->calibrate(_actorId);
_vm->_mouse->enable();
++_calibrationCounter;
if (_calibrationCounter == 3) {
_buttons->setImageShapeHovered(0, nullptr);
_buttons->setImageShapeDown(0, nullptr);
_buttons->setImageTooltip(0, nullptr);
}
}
_calibrationStarted = true;
_buttons->setImageShapeUp(0, nullptr);
_buttons->setImageShapeHovered(2, _shapes->get(6));
_buttons->setImageShapeDown(2, _shapes->get(7));
_buttons->setImageTooltip(2, _vm->_textVK->getText(3));
_buttons->setImageShapeHovered(3, _shapes->get(8));
_buttons->setImageShapeDown(3, _shapes->get(9));
_buttons->setImageTooltip(3, _vm->_textVK->getText(4));
_buttons->setImageShapeHovered(4, _shapes->get(10));
_buttons->setImageShapeDown(4, _shapes->get(11));
_buttons->setImageTooltip(4, _vm->_textVK->getText(5));
}
void VK::beginTest() {
if (_calibrationStarted && !_testStarted) {
_vm->_mouse->disable();
_calibration = ((100.0f / (100.0f - 4.0f) * (_adjustment - 154.0f)) - _calibrationRatio) / 5.0f;
_script->beginTest(_actorId);
_testStarted = true;
_buttons->setImageShapeHovered(0, nullptr);
_buttons->setImageShapeDown(0, nullptr);
_buttons->setImageTooltip(0, nullptr);
_buttons->setImageShapeDown(1, _shapes->get(4));
_buttons->setImageTooltip(1, nullptr);
_buttons->setImageShapeUp(2, nullptr);
_buttons->setImageShapeUp(3, nullptr);
_buttons->setImageShapeUp(4, nullptr);
_vm->_mouse->enable();
} else {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0);
}
}
void VK::startAdjustement() {
if (_testStarted) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0);
} else {
_isAdjusting = true;
}
}
void VK::stopAdjustement() {
if (_testStarted) {
_isAdjusting = false;
}
}
void VK::animateAdjustment(int target) {
_adjustmentTarget = MAX(target - 4, 154);
_adjustmentDelta = (_adjustmentTarget - _adjustment) / 5;
_timeNextAdjustementStepStart = _vm->_time->current();
}
void VK::setAdjustment(int x) {
_adjustment = CLIP(x - 4, 154, 246);
int offset = abs(199 - _adjustment);
int y = sqrt(88 * 88 - offset * offset);
_buttons->setImageLeft(1, _adjustment);
_buttons->setImageTop(1, 345 - y);
}
void VK::setAdjustmentFromMouse() {
if (_isAdjusting && !_testStarted) {
int mouseX, mouseY;
_vm->_mouse->getXY(&mouseX, &mouseY);
setAdjustment(mouseX);
if (_adjustmentTarget != _adjustment) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRWIND2), 100, 0, 0, 50, 0);
}
_adjustmentTarget = _adjustment;
_adjustmentDelta = 0;
}
}
/**
* This is ScummVM's version of this function (original name: findQuestionById)
* It will search through all questions to find a related question Id and its intensity
*/
void VK::findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity) {
outRelatedQuestionId = -1;
outRelatedIntensity = -1;
for (int intensity = 0; intensity < 3; ++intensity) {
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
if (_questions[intensity][i].isPresent
&& _questions[intensity][i].sentenceId == inSentenceId
) {
outRelatedQuestionId = i;
outRelatedIntensity = intensity;
return;
}
}
}
}
void VK::askQuestion(int intensity) {
assert(intensity < (int)_questions.size());
if (!_testStarted) {
beginTest();
}
if (!_testStarted) {
return;
}
int foundQuestionIndex = -1;
int foundQuestionIndexLast = -1;
if (_vm->_debugger->_playFullVk) {
// loop backwards to maintain proper order in sound files
for (int i = (int)_questions[intensity].size() - 1; i >= 0; --i) {
if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) {
// In full VK debug mode we don't need the question dependencies (related questions)
// We also assign the new question id deterministically from an intensity "pack"
// we don't use randomness here
foundQuestionIndexLast = i;
foundQuestionIndex = i;
}
}
} else {
// original code
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) {
// cut content? related questions are not used in game
//
// Note: There are questions that seem related and a subject may reference them
// (eg Bullet Bob does that with the "hamster" - VK Low 05 and VK Medium 14)
//
// This was probably meant to be a mechanism to prevent asking a related question before asking the original one
// to avoid inconsistencies. However, this seems it would restrict relevant questions within the same intensity
// which should be changed.
//
// An issue with this issue is that if in a pair of related questions from different intensities
// (eg in Bob's case L05 -> M14), if M14 is the last available question from the Medium intensity,
// and L05 has not been asked, then what question should McCoy ask?
//
// The original code (if it worked) would simply not make any question and that's the simplest solution to adopt.
// This issue is only likely to occur in vanilla game (with very low probability)
// with High intensity questions that depend on questions of other intensity
//
int relatedSentenceId = _questions[intensity][i].relatedSentenceId;
int relatedQuestionId = -1;
int relatedQuestionIntensity = -1;
if (relatedSentenceId >= 0) {
findRelatedQuestionBySentenceId(relatedSentenceId, relatedQuestionId, relatedQuestionIntensity);
}
if (relatedQuestionId < 0 || _questions[relatedQuestionIntensity][relatedQuestionId].wasAsked) {
foundQuestionIndexLast = i;
if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
foundQuestionIndex = i;
break;
}
}
}
}
}
if (foundQuestionIndex < 0) {
foundQuestionIndex = foundQuestionIndexLast;
}
if (foundQuestionIndex >= 0) {
_vm->_mouse->disable();
_questions[intensity][foundQuestionIndex].wasAsked = true;
_script->mcCoyAsksQuestion(_actorId, _questions[intensity][foundQuestionIndex].sentenceId);
_script->questionAsked(_actorId, _questions[intensity][foundQuestionIndex].sentenceId);
_vm->_mouse->enable();
} else if (!_isClosing && !_script->isInsideScript()
&& !_vm->_debugger->_playFullVk
) {
_isClosing = true;
_vm->_mouse->disable();
_timeCloseStart = _vm->_time->current();
}
}
} // End of namespace BladeRunner