mirror of
https://github.com/libretro/scummvm.git
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153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "teenagent/dialog.h"
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#include "teenagent/resources.h"
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#include "teenagent/scene.h"
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#include "teenagent/teenagent.h"
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namespace TeenAgent {
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void Dialog::show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2) {
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uint16 addr = _vm->res->getDialogAddr(dialogNum);
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// WORKAROUND: For Dialog 163, The usage of this in the engine overlaps the previous dialog i.e. the
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// starting offset used is two bytes early, thus implicitly changing the first command of this dialog
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// from NEW_LINE to CHANGE_CHARACTER.
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// FIXME: Unsure if this is correct behaviour or if this is a regression from the original. Check this.
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// Similar issue occurs with Dialog 190 which is used from dialogue stack at 0x7403, rather than start of 0x7405
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// Similar issue occurs with Dialog 0 which is used from dialogue stack at 0x0001, rather than start of 0x0000
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if (dialogNum == 163)
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addr -= 2;
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show(scene, addr, animation1, animation2, color1, color2, slot1, slot2);
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}
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void Dialog::show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2) {
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debugC(0, kDebugDialog, "Dialog::show(%04x, %u:%u, %u:%u)", addr, slot1, animation1, slot2, animation2);
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int n = 0;
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Common::String message;
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byte color = color1;
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if (animation1 != 0) {
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SceneEvent e1(SceneEvent::kPlayAnimation);
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e1.animation = animation1;
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e1.slot = 0xc0 | slot1; //looped, paused
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scene->push(e1);
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}
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if (animation2 != 0) {
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SceneEvent e2(SceneEvent::kPlayAnimation);
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e2.animation = animation2;
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e2.slot = 0xc0 | slot2; //looped, paused
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scene->push(e2);
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}
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while (n < 4) {
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byte c = _vm->res->eseg.get_byte(addr++);
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debugC(1, kDebugDialog, "%02x: %c", c, c > 0x20? c: '.');
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switch (c) {
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case 0:
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++n;
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switch (n) {
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case 1:
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debugC(1, kDebugDialog, "new line\n");
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if (!message.empty())
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message += '\n';
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break;
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case 2:
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debugC(1, kDebugDialog, "displaymessage %s", message.c_str());
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if (color == color2) {
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//pause animation in other slot
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SceneEvent e1(SceneEvent::kPauseAnimation);
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e1.slot = 0x80 | slot1;
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scene->push(e1);
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SceneEvent e2(SceneEvent::kPlayAnimation);
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e2.animation = animation2;
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e2.slot = 0x80 | slot2;
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scene->push(e2);
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} else if (color == color1) {
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//pause animation in other slot
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SceneEvent e2(SceneEvent::kPauseAnimation);
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e2.slot = 0x80 | slot2;
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scene->push(e2);
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SceneEvent e1(SceneEvent::kPlayAnimation);
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e1.animation = animation1;
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e1.slot = 0x80 | slot1;
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scene->push(e1);
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}
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message.trim();
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if (!message.empty()) {
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SceneEvent em(SceneEvent::kMessage);
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em.message = message;
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em.color = color;
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if (color == color1)
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em.slot = slot1;
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if (color == color2)
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em.slot = slot2;
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scene->push(em);
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message.clear();
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}
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break;
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case 3:
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color = (color == color1) ? color2 : color1;
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debugC(1, kDebugDialog, "changing color to %02x", color);
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break;
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default:
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break;
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}
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break;
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case 0xff:
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//FIXME : wait for the next cycle of the animation
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break;
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default:
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message += c;
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n = 0;
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break;
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}
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}
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SceneEvent ec(SceneEvent::kClearAnimations);
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scene->push(ec);
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}
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uint16 Dialog::pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2) {
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debugC(0, kDebugDialog, "Dialog::pop(%04x, %u:%u, %u:%u)", addr, slot1, animation1, slot2, animation2);
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uint16 next;
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do {
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next = _vm->res->dseg.get_word(addr);
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addr += 2;
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} while (next == 0);
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uint16 next2 = _vm->res->dseg.get_word(addr);
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if (next2 != 0xffff)
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_vm->res->dseg.set_word(addr - 2, 0);
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show(scene, next, animation1, animation2, color1, color2, slot1, slot2);
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return next;
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}
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} // End of namespace TeenAgent
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