mirror of
https://github.com/libretro/scummvm.git
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358 lines
10 KiB
C++
358 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/hotspots.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/expression.h"
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#include "gob/script.h"
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#include "gob/palanim.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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#define OPCODEVER Inter_Fascination
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Fascination::Inter_Fascination(GobEngine *vm) : Inter_v2(vm) {
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}
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void Inter_Fascination::setupOpcodesDraw() {
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Inter_v2::setupOpcodesDraw();
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OPCODEDRAW(0x03, oFascin_setWinSize);
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OPCODEDRAW(0x04, oFascin_closeWin);
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OPCODEDRAW(0x05, oFascin_activeWin);
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OPCODEDRAW(0x06, oFascin_openWin);
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OPCODEDRAW(0x08, oFascin_initCursorAnim);
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OPCODEDRAW(0x0A, oFascin_setRenderFlags);
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OPCODEDRAW(0x0B, oFascin_setWinFlags);
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CLEAROPCODEDRAW(0x50);
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CLEAROPCODEDRAW(0x51);
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CLEAROPCODEDRAW(0x52);
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CLEAROPCODEDRAW(0x53);
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CLEAROPCODEDRAW(0x54);
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CLEAROPCODEDRAW(0x55);
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CLEAROPCODEDRAW(0x56);
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CLEAROPCODEDRAW(0x80);
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CLEAROPCODEDRAW(0x81);
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CLEAROPCODEDRAW(0x82);
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CLEAROPCODEDRAW(0x83);
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CLEAROPCODEDRAW(0x84);
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CLEAROPCODEDRAW(0x85);
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CLEAROPCODEDRAW(0x86);
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CLEAROPCODEDRAW(0x87);
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CLEAROPCODEDRAW(0x88);
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}
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void Inter_Fascination::setupOpcodesFunc() {
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Inter_v2::setupOpcodesFunc();
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OPCODEFUNC(0x06, oFascin_repeatUntil);
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OPCODEFUNC(0x09, oFascin_assign);
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OPCODEFUNC(0x32, oFascin_copySprite);
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}
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void Inter_Fascination::setupOpcodesGob() {
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OPCODEGOB( 1, oFascin_playTirb);
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OPCODEGOB( 2, oFascin_playTira);
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OPCODEGOB( 3, oFascin_loadExtasy);
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OPCODEGOB( 4, oFascin_adlibPlay);
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OPCODEGOB( 5, oFascin_adlibStop);
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OPCODEGOB( 6, oFascin_adlibUnload);
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OPCODEGOB( 7, oFascin_loadMus1);
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OPCODEGOB( 8, oFascin_loadMus2);
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OPCODEGOB( 9, oFascin_loadMus3);
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OPCODEGOB( 10, oFascin_loadBatt1);
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OPCODEGOB( 11, oFascin_loadBatt2);
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OPCODEGOB( 12, oFascin_loadBatt3);
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OPCODEGOB(1000, oFascin_loadMod);
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OPCODEGOB(1001, oFascin_playProtracker);
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OPCODEGOB(1002, o2_stopProtracker);
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}
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void Inter_Fascination::oFascin_repeatUntil(OpFuncParams ¶ms) {
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int16 size;
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bool flag;
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_nestLevel[0]++;
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uint32 blockPos = _vm->_game->_script->pos();
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do {
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_vm->_game->_script->seek(blockPos);
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size = _vm->_game->_script->peekUint16(2) + 2;
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funcBlock(1);
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_vm->_game->_script->seek(blockPos + size + 1);
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flag = _vm->_game->_script->evalBool();
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// WORKAROUND: The script of the PC version of Fascination, when the protection check
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// fails, writes on purpose everywhere in the memory in order to hang the computer.
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// This results in a crash in Scummvm. This workaround avoids that crash.
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if (_vm->getPlatform() == Common::kPlatformPC) {
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if (((blockPos == 3533) && _vm->isCurrentTot("INTRO1.TOT")) ||
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((blockPos == 3519) && _vm->isCurrentTot("INTRO2.TOT")) ||
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((blockPos == 3265) && _vm->isCurrentTot("INTRO2.TOT"))) //PC Hebrew
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_terminate = 1;
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}
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} while (!flag && !_break && !_terminate && !_vm->shouldQuit());
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_nestLevel[0]--;
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if (*_breakFromLevel > -1) {
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_break = false;
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*_breakFromLevel = -1;
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}
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}
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void Inter_Fascination::oFascin_assign(OpFuncParams ¶ms) {
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byte destType = _vm->_game->_script->peekByte();
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int16 dest = _vm->_game->_script->readVarIndex();
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byte loopCount;
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if (_vm->_game->_script->peekByte() == 99) {
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_vm->_game->_script->skip(1);
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loopCount = _vm->_game->_script->readByte();
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} else
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loopCount = 1;
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for (int i = 0; i < loopCount; i++) {
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int16 result;
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int16 srcType = _vm->_game->_script->evalExpr(&result);
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switch (destType) {
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case TYPE_VAR_INT8:
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if (srcType != TYPE_IMM_INT16) {
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char* str = _vm->_game->_script->getResultStr();
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WRITE_VARO_STR(dest, str);
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} else
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WRITE_VARO_UINT8(dest + i, _vm->_game->_script->getResultInt());
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break;
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case TYPE_VAR_INT32_AS_INT16:
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case TYPE_ARRAY_INT16:
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WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt());
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break;
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case TYPE_VAR_INT32:
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case TYPE_ARRAY_INT32:
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WRITE_VAR_OFFSET(dest + i * 4, _vm->_game->_script->getResultInt());
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break;
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case TYPE_VAR_STR:
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case TYPE_ARRAY_STR:
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if (srcType == TYPE_IMM_INT16)
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WRITE_VARO_UINT8(dest, result);
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else
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WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr());
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break;
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}
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}
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}
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void Inter_Fascination::oFascin_copySprite(OpFuncParams ¶ms) {
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_vm->_draw->_sourceSurface = _vm->_game->_script->readInt16();
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_vm->_draw->_destSurface = _vm->_game->_script->readInt16();
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_vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr();
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_vm->_draw->_spriteTop = _vm->_game->_script->readValExpr();
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_vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
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_vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
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_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
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_vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
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_vm->_draw->_transparency = _vm->_game->_script->readInt16();
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_vm->_draw->spriteOperation(DRAW_BLITSURF);
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}
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void Inter_Fascination::oFascin_playTirb(OpGobParams ¶ms) {
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VideoPlayer::Properties vidProps;
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vidProps.type = VideoPlayer::kVideoTypePreIMD;
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vidProps.sprite = Draw::kFrontSurface;
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vidProps.x = 150;
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vidProps.y = 88;
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vidProps.width = 128;
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vidProps.height = 80;
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int vidSlot = _vm->_vidPlayer->openVideo(true, "tirb", vidProps);
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if (vidSlot < 0)
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return;
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_vm->_vidPlayer->play(vidSlot, vidProps);
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_vm->_vidPlayer->closeVideo(vidSlot);
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}
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void Inter_Fascination::oFascin_playTira(OpGobParams ¶ms) {
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VideoPlayer::Properties vidProps;
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vidProps.type = VideoPlayer::kVideoTypePreIMD;
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vidProps.sprite = Draw::kFrontSurface;
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vidProps.x = 88;
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vidProps.y = 66;
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vidProps.width = 128;
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vidProps.height = 80;
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int vidSlot = _vm->_vidPlayer->openVideo(true, "tira", vidProps);
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if (vidSlot < 0)
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return;
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_vm->_vidPlayer->play(vidSlot, vidProps);
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_vm->_vidPlayer->closeVideo(vidSlot);
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}
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void Inter_Fascination::oFascin_loadExtasy(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("extasy.tbr");
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_vm->_sound->adlibLoadMDY("extasy.mdy");
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_vm->_sound->adlibSetRepeating(-1);
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}
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void Inter_Fascination::oFascin_adlibPlay(OpGobParams ¶ms) {
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_vm->_sound->adlibPlay();
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}
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void Inter_Fascination::oFascin_adlibStop(OpGobParams ¶ms) {
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_vm->_sound->adlibStop();
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}
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void Inter_Fascination::oFascin_adlibUnload(OpGobParams ¶ms) {
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_vm->_sound->adlibUnload();
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}
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void Inter_Fascination::oFascin_loadMus1(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("music1.tbr");
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_vm->_sound->adlibLoadMDY("music1.mdy");
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}
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void Inter_Fascination::oFascin_loadMus2(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("music2.tbr");
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_vm->_sound->adlibLoadMDY("music2.mdy");
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}
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void Inter_Fascination::oFascin_loadMus3(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("music3.tbr");
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_vm->_sound->adlibLoadMDY("music3.mdy");
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}
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void Inter_Fascination::oFascin_loadBatt1(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("batt1.tbr");
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_vm->_sound->adlibLoadMDY("batt1.mdy");
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}
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void Inter_Fascination::oFascin_loadBatt2(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("batt2.tbr");
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_vm->_sound->adlibLoadMDY("batt2.mdy");
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}
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void Inter_Fascination::oFascin_loadBatt3(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("batt3.tbr");
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_vm->_sound->adlibLoadMDY("batt3.mdy");
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}
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void Inter_Fascination::oFascin_loadMod(OpGobParams ¶ms) {
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// Fascination GE Function 1000 - Load MOD music.
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// Only used by Amiga and Atari versions.
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// Useless as it's included in Paula's playProTracker
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}
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void Inter_Fascination::oFascin_setWinSize() {
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_vm->_draw->_winMaxWidth = _vm->_game->_script->readUint16();
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_vm->_draw->_winMaxHeight = _vm->_game->_script->readUint16();
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_vm->_draw->_winVarArrayLeft = _vm->_game->_script->readVarIndex();
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_vm->_draw->_winVarArrayTop = _vm->_game->_script->readVarIndex();
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_vm->_draw->_winVarArrayWidth = _vm->_game->_script->readVarIndex();
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_vm->_draw->_winVarArrayHeight = _vm->_game->_script->readVarIndex();
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_vm->_draw->_winVarArrayStatus = _vm->_game->_script->readVarIndex();
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_vm->_draw->_winVarArrayLimitsX = _vm->_game->_script->readVarIndex();
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_vm->_draw->_winVarArrayLimitsY = _vm->_game->_script->readVarIndex();
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}
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void Inter_Fascination::oFascin_closeWin() {
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int16 id;
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_vm->_game->_script->evalExpr(&id);
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_vm->_draw->activeWin(id);
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_vm->_draw->closeWin(id);
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}
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void Inter_Fascination::oFascin_activeWin() {
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int16 id;
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_vm->_game->_script->evalExpr(&id);
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_vm->_draw->activeWin(id);
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}
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void Inter_Fascination::oFascin_openWin() {
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int16 retVal, id;
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_vm->_game->_script->evalExpr(&id);
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retVal = _vm->_game->_script->readVarIndex();
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WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id));
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}
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void Inter_Fascination::oFascin_initCursorAnim() {
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int16 ind = _vm->_game->_script->readValExpr();
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_vm->_draw->_cursorAnimLow[ind] = _vm->_game->_script->readInt16();
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_vm->_draw->_cursorAnimHigh[ind] = _vm->_game->_script->readInt16();
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_vm->_draw->_cursorAnimDelays[ind] = _vm->_game->_script->readInt16();
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}
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void Inter_Fascination::oFascin_setRenderFlags() {
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int16 expr;
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_vm->_game->_script->evalExpr(&expr);
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_vm->_draw->_renderFlags = expr;
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}
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void Inter_Fascination::oFascin_setWinFlags() {
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int16 expr;
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_vm->_game->_script->evalExpr(&expr);
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_vm->_global->_curWinId = expr;
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}
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void Inter_Fascination::oFascin_playProtracker(OpGobParams ¶ms) {
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_vm->_sound->protrackerPlay("mod.extasy");
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}
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} // End of namespace Gob
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