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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TINSEL_INV_OBJECT_H
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#define TINSEL_INV_OBJECT_H
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#include "common/memstream.h"
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#include "tinsel/dw.h"
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namespace Tinsel {
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// attribute values - not a bit bit field to prevent portability problems
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enum class InvObjAttr {
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IO_DROPCODE = 0x01,
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IO_ONLYINV1 = 0x02,
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IO_ONLYINV2 = 0x04,
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DEFINV1 = 0x08,
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DEFINV2 = 0x10,
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PERMACONV = 0x20,
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CONVENDITEM = 0x40,
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// Noir only
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V3ATTR_X80 = 0x80,
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V3ATTR_X200 = 0x200,
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V3ATTR_X400 = 0x400,
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NOTEBOOK_TITLE = 0x800, // is a notebook title
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V3ATTR_X1000 = 0x1000,
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V3ATTR_X2000 = 0x2000,
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};
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class InventoryObject {
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public:
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InventoryObject(Common::MemoryReadStreamEndian &stream);
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virtual ~InventoryObject() {}
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int32 getId() const { return _id; }
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SCNHANDLE getIconFilm() const { return _hIconFilm; };
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void setIconFilm(SCNHANDLE hIconFilm) { _hIconFilm = hIconFilm; }
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SCNHANDLE getScript() const { return _hScript; }
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// Tinsel1+
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bool hasAttribute(InvObjAttr attribute) const {
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return getAttribute() & (int32)attribute;
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}
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// Noir:
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virtual int32 getUnknown() const;
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virtual int32 getTitle() const;
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static const int SIZE = 12;
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protected:
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// Tinsel 1+
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virtual int32 getAttribute() const {
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return 0;
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};
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private:
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int32 _id; // inventory objects id
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SCNHANDLE _hIconFilm; // inventory objects animation film
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SCNHANDLE _hScript; // inventory objects event handling script
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};
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class InventoryObjects {
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public:
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virtual ~InventoryObjects() {};
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virtual const InventoryObject *GetInvObject(int id) = 0;
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virtual const InventoryObject *GetObjectByIndex(int index) const = 0;
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virtual void SetObjectFilm(int id, SCNHANDLE hFilm) = 0;
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virtual int GetObjectIndexIfExists(int id) const = 0;
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virtual int numObjects() const = 0;
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};
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InventoryObjects *InstantiateInventoryObjects(const byte *invObjects, int numObjects);
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} // End of namespace Tinsel
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#endif // TINSEL_INV_OBJECT_H
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