mirror of
https://github.com/libretro/scummvm.git
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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TINSEL_SYSREEL_H // prevent multiple includes
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#define TINSEL_SYSREEL_H
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#include "tinsel/dw.h"
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namespace Tinsel {
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enum class SysReel {
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NOTEPAD_OPENING = 4,
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NOTEPAD_OPEN = 5,
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NOTEPAD_CLOSED = 6,
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NOTEPAD_FLIPDOWN = 7,
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NOTEPAD_FLIPUP = 8,
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CURSOR = 11,
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INVMAIN = 15,
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SLIDER = 16,
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CONVERSATION_FRAME = 19,
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OPTIONS_MENU = 21,
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LOADSAVE_MENU = 22,
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QUIT_MENU = 23,
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SUBTITLES_MENU = 24,
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SLIDER_BG = 25,
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SLIDER_HI = 26,
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LEFT = 29,
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RIGHT = 30,
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LOADSCREEN = 31
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};
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class SystemReel {
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public:
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SystemReel() = default;
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SCNHANDLE Get(SysReel index);
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void Set(int32 index, SCNHANDLE reel);
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private:
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const static int32 MAX_SYSREELS = 0x28;
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SCNHANDLE _reels[MAX_SYSREELS];
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};
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} // End of namespace Tinsel
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#endif
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