2022-05-11 08:59:07 +03:00

66 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TINSEL_SYSREEL_H // prevent multiple includes
#define TINSEL_SYSREEL_H
#include "tinsel/dw.h"
namespace Tinsel {
enum class SysReel {
NOTEPAD_OPENING = 4,
NOTEPAD_OPEN = 5,
NOTEPAD_CLOSED = 6,
NOTEPAD_FLIPDOWN = 7,
NOTEPAD_FLIPUP = 8,
CURSOR = 11,
INVMAIN = 15,
SLIDER = 16,
CONVERSATION_FRAME = 19,
OPTIONS_MENU = 21,
LOADSAVE_MENU = 22,
QUIT_MENU = 23,
SUBTITLES_MENU = 24,
SLIDER_BG = 25,
SLIDER_HI = 26,
LEFT = 29,
RIGHT = 30,
LOADSCREEN = 31
};
class SystemReel {
public:
SystemReel() = default;
SCNHANDLE Get(SysReel index);
void Set(int32 index, SCNHANDLE reel);
private:
const static int32 MAX_SYSREELS = 0x28;
SCNHANDLE _reels[MAX_SYSREELS];
};
} // End of namespace Tinsel
#endif