scummvm/engines/cge/detection.cpp
2020-02-09 12:43:14 +01:00

295 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
#include "cge/cge.h"
#include "cge/fileio.h"
namespace CGE {
#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
static const PlainGameDescriptor CGEGames[] = {
{ "soltys", "Soltys" },
{ 0, 0 }
};
static const ADGameDescription gameDescriptions[] = {
{
"soltys", "Freeware",
{
{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"soltys", "Demo (not supported)",
{
{"vol.cat", 0, "1e077c8ff58109a187f07ac54b0c873a", 18788},
{"vol.dat", 0, "75d385a6074c58b69f7730481f256051", 1796710},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO , GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"soltys", "Demo (not supported)",
{
{"vol.cat", 0, "f17987487fab1ebddd781d8d02fedecc", 7168},
{"vol.dat", 0, "c5d9b15863cab61dc125551576dece04", 1075272},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_DEMO , GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"soltys", "Freeware v1.0",
{
{"vol.cat", 0, "f1675684c68ab90272f5776f8f2c3974", 50176},
{"vol.dat", 0, "4ffeff4abc99ac5999b55ccfc56ab1df", 8430868},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS , GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"soltys", "Freeware v1.0",
{
{"vol.cat", 0, "20fdce799adb618100ef9ee2362be875", 50176},
{"vol.dat", 0, "0e43331c846094d77f5dd201827e0a3b", 8439339},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"soltys", "Freeware v1.0",
{
{"vol.cat", 0, "fcae86b20eaa5cedec17b24fa5e85eb4", 50176},
{"vol.dat", 0, "ff10d54acc2c95696c57e05819b6906f", 8450151},
AD_LISTEND
},
Common::ES_ESP, Common::kPlatformDOS, ADGF_NO_FLAGS , GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
AD_TABLE_END_MARKER
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
{
_s("Color Blind Mode"),
_s("Enable Color Blind Mode by default"),
"enable_color_blind",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class CGEMetaEngine : public AdvancedMetaEngine {
public:
CGEMetaEngine() : AdvancedMetaEngine(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames, optionsList) {
}
const char *getEngineId() const override {
return "cge";
}
const char *getName() const override {
return "CGE";
}
const char *getOriginalCopyright() const override {
return "Soltys (C) 1994-1996 L.K. Avalon";
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
bool hasFeature(MetaEngineFeature f) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
void removeSaveState(const char *target, int slot) const override;
};
static ADGameDescription s_fallbackDesc = {
"soltys",
"Unknown version",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
static const ADFileBasedFallback fileBasedFallback[] = {
{ &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
ADDetectedGame CGEMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADDetectedGame game = detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
if (!game.desc)
return ADDetectedGame();
SearchMan.addDirectory("CGEMetaEngine::fallbackDetect", fslist.begin()->getParent());
ResourceManager *resman;
resman = new ResourceManager();
bool sayFileFound = resman->exist("CGE.SAY");
delete resman;
SearchMan.remove("CGEMetaEngine::fallbackDetect");
if (!sayFileFound)
return ADDetectedGame();
return game;
}
bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
void CGEMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
int CGEMetaEngine::getMaximumSaveSlot() const {
return 99;
}
SaveStateList CGEMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
CGE::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
file->read(buffer, kSavegameStrSize + 1);
if (!strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1)) {
// Valid savegame
if (CGE::CGEEngine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
}
} else {
// Must be an original format savegame
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
}
delete file;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
if (f) {
CGE::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
CGE::CGEEngine::readSavegameHeader(f, header, false);
delete f;
if (!hasHeader) {
// Original savegame perhaps?
SaveStateDescriptor desc(slot, "Unknown");
return desc;
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
if (header.playTime) {
desc.setPlayTime(header.playTime * 1000);
}
// Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
// we prevent it from being deleted or overwritten by accident.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
return desc;
}
}
return SaveStateDescriptor();
}
bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new CGE::CGEEngine(syst, desc);
}
return desc != 0;
}
} // End of namespace CGE
#if PLUGIN_ENABLED_DYNAMIC(CGE)
REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGE::CGEMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGE::CGEMetaEngine);
#endif