mirror of
https://github.com/libretro/scummvm.git
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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "common/scummsys.h"
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#if defined(SAMSUNGTV)
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#include "backends/platform/samsungtv/samsungtv.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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#include <unistd.h>
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extern "C" int Game_Main(char *path, char *) {
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chdir(path);
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// Create OSystem instance
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g_system = new OSystem_SDL_SamsungTV();
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assert(g_system);
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// Pre initialize the backend
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((OSystem_POSIX *)g_system)->init();
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new SDLPluginProvider());
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#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(0, 0);
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// Free OSystem
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delete (OSystem_SDL_SamsungTV *)g_system;
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return res;
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}
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#endif
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