mirror of
https://github.com/libretro/scummvm.git
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1263 lines
34 KiB
C++
1263 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/adpcm.h"
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#include "audio/decoders/raw.h"
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#include "audio/decoders/wave.h"
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#include "common/textconsole.h"
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#include "tony/game.h"
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#include "tony/tony.h"
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namespace Tony {
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/****************************************************************************\
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* Defines
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\****************************************************************************/
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#define RELEASE(x) {if ((x) != NULL) { (x)->Release(); x = NULL; }}
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/****************************************************************************\
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* Metodi per FPSOUND
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\****************************************************************************/
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/****************************************************************************\
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*
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* Function: FPSOUND::FPSOUND();
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*
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* Description: Costruttore di default. Inizializza gli attributi.
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*
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\****************************************************************************/
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FPSOUND::FPSOUND() {
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bSoundSupported = false;
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}
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/****************************************************************************\
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*
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* Function: bool FPSOUND::Init();
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*
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* Description: Inizializza l'oggetto, e prepara tutto il necessario per
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* creare stream e effetti sonori.
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*
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* Return: True se tutto OK, false in caso di errore.
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*
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\****************************************************************************/
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bool FPSOUND::Init() {
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bSoundSupported = g_system->getMixer()->isReady();
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return bSoundSupported;
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}
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/****************************************************************************\
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*
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* Function: FPSOUND::~FPSOUND();
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*
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* Description: Deinizializza l'oggetto, disallocando la memoria.
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*
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\****************************************************************************/
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FPSOUND::~FPSOUND() {
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}
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/****************************************************************************\
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*
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* Function: bool CreateStream(FPSTREAM** lplpStream);
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*
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* Description: Alloca un oggetti di tipo FPSTREAM, e ritorna il suo
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* puntatore dopo averlo inizializzato.
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*
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* Input: FPSTREAM** lplpStream Conterra' il pointer all'oggetto
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* appena creato.
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*
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* Return: true se tutto OK, false in caso di errore
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*
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* Note: L'utilizzo di funzioni del tipo CreateStream(), CreateSfx(),
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* sono dovute al fatto che i costruttori delle classi FPSTREAM
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* e FPSFX richiedono che DirectSound sia gia' stato
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* inzializzato. In questo modo quindi si evitano dei bugs
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* che si verrebbero a creare se venisse dichiarata un oggetto
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* di tipo FPSTREAM o FPSFX globale (o cmq prima della
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* inizializzazione di DirectSound).
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*
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\****************************************************************************/
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bool FPSOUND::CreateStream(FPSTREAM **lplpStream) {
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(*lplpStream) = new FPSTREAM(bSoundSupported);
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return (*lplpStream != NULL);
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}
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/****************************************************************************\
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*
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* Function: bool CreateSfx(FPSFX** lplpSfx);
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*
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* Description: Alloca un oggetti di tipo FPSFX e ritorna il suo
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* puntatore dopo averlo inizializzato.
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*
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* Input: FPSFX** lplpSfx Conterra' il pointer all'oggetto
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* appena creato.
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*
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* Return: true se tutto OK, false in caso di errore
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*
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* Note: Vedi le note di CreateStream()
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*
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\****************************************************************************/
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bool FPSOUND::CreateSfx(FPSFX **lplpSfx) {
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(*lplpSfx) = new FPSFX(bSoundSupported);
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return (*lplpSfx != NULL);
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}
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/****************************************************************************\
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*
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* Function: void SetMasterVolume(int dwVolume);
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*
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* Description: Setta il volume generale
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*
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* Input: int dwVolume Volume da settare (0-63)
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*
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\****************************************************************************/
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void FPSOUND::SetMasterVolume(int dwVolume) {
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if (!bSoundSupported)
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return;
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g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(dwVolume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63);
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}
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/****************************************************************************\
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*
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* Function: void GetMasterVolume(int *lpdwVolume);
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*
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* Description: Richiede il volume generale
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*
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* Input: int *lpdwVolume Variabile che conterra' il volume (0-63)
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*
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\****************************************************************************/
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void FPSOUND::GetMasterVolume(int *lpdwVolume) {
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if (!bSoundSupported)
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return;
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*lpdwVolume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume;
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}
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/****************************************************************************\
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* Metodi di FPSFX
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\****************************************************************************/
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/****************************************************************************\
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*
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* Function: FPSFX(bool bSoundOn);
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*
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* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
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* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateSfx()
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*
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\****************************************************************************/
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FPSFX::FPSFX(bool bSoundOn) {
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bSoundSupported = bSoundOn;
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bFileLoaded = false;
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lastVolume = 63;
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hEndOfBuffer = CORO_INVALID_PID_VALUE;
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bIsVoice = false;
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_stream = 0;
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_rewindableStream = 0;
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bPaused = false;
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_vm->_activeSfx.push_back(this);
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}
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/****************************************************************************\
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*
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* Function: ~FPSFX();
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*
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* Description: Distruttore di default. Si preoccupa anche di fermare il sound
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* effect eventualmente in esecuzione, e disallocare la memoria
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* da esso occupata.
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*
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\****************************************************************************/
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FPSFX::~FPSFX() {
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if (!bSoundSupported)
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return;
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g_system->getMixer()->stopHandle(_handle);
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_vm->_activeSfx.remove(this);
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delete _stream;
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// _rewindableStream is deleted by deleting _stream
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// FIXME
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//if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
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// CloseHandle(hEndOfBuffer);
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}
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/****************************************************************************\
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*
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* Function: Release();
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*
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* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
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* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
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* creato con la FPSOUND::CreateStream().
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*
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* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
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* questa chiamata.
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*
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\****************************************************************************/
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void FPSFX::Release() {
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delete this;
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}
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/****************************************************************************\
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*
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* Function: bool loadWave(Common::SeekableReadStream *stream);
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*
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* Description: Apre un file di effetto sonoro e lo carica.
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*
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* Input: byte *lpBuf Buffer dove si trova l'sfx
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* uint32 dwCoded CODEC da utilizzare per decomprimere
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* i campioni sonori
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*
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* Return: true se tutto OK, false in caso di errore
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*
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\****************************************************************************/
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bool FPSFX::loadWave(Common::SeekableReadStream *stream) {
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if (!stream)
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return false;
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_rewindableStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
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if (!_rewindableStream)
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return false;
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_stream = _rewindableStream;
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bFileLoaded = true;
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SetVolume(lastVolume);
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return true;
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}
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/****************************************************************************\
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*
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* Function: bool LoadFile(LPSTR lpszFileName, uint32 dwCodec=FPCODEC_RAW);
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*
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* Description: Apre un file di effetto sonoro e lo carica.
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*
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* Input: LPSTR lpszFile Nome del file di sfx da aprire
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* uint32 dwCodec CODEC da utilizzare per decomprimere
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* i campioni sonori
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*
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* Return: true se tutto OK, false in caso di errore
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*
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\****************************************************************************/
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bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
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if (!bSoundSupported)
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return true;
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uint32 size = vdbFP.readUint32LE();
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uint32 rate = vdbFP.readUint32LE();
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bIsVoice = true;
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_rewindableStream = Audio::makeADPCMStream(vdbFP.readStream(size), DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, 1);
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_stream = _rewindableStream;
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bFileLoaded = true;
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SetVolume(62);
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return true;
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}
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bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) {
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if (!bSoundSupported)
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return true;
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Common::File file;
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if (!file.open(lpszFileName)) {
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warning("FPSFX::LoadFile(): Cannot open sfx file!");
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return false;
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}
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if (file.readUint32BE() != MKTAG('A', 'D', 'P', 0x10)) {
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warning("FPSFX::LoadFile(): Invalid ADP header!");
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return false;
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}
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uint32 rate = file.readUint32LE();
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uint32 channels = file.readUint32LE();
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Common::SeekableReadStream *buffer = file.readStream(file.size() - file.pos());
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if (dwCodec == FPCODEC_ADPCM) {
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_rewindableStream = Audio::makeADPCMStream(buffer, DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, channels);
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} else {
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byte flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
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if (channels == 2)
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flags |= Audio::FLAG_STEREO;
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_rewindableStream = Audio::makeRawStream(buffer, rate, flags, DisposeAfterUse::YES);
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}
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if (bLoop)
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_stream = Audio::makeLoopingAudioStream(_rewindableStream, 0);
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else
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_stream = _rewindableStream;
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bFileLoaded = true;
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return true;
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}
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/****************************************************************************\
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*
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* Function: bool Play();
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*
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* Description: Suona lo sfx caricato.
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*
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* Return: true se tutto OK, false in caso di errore.
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*
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\****************************************************************************/
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bool FPSFX::Play() {
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Stop(); // sanity check
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if (bFileLoaded) {
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// FIXME
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//if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
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// ResetEvent(hEndOfBuffer);
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_rewindableStream->rewind();
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, _stream, -1,
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Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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SetVolume(lastVolume);
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if (bPaused)
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g_system->getMixer()->pauseHandle(_handle, true);
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}
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return true;
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}
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/****************************************************************************\
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*
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* Function: bool Stop(void);
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*
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* Description: Ferma il play dello sfx.
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*
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* Return: true se tutto OK, false in caso di errore.
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*
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\****************************************************************************/
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bool FPSFX::Stop() {
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if (bFileLoaded) {
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g_system->getMixer()->stopHandle(_handle);
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bPaused = false;
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}
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return true;
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}
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/****************************************************************************\
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*
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* Function: bool SetLoop(bool bLoop);
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*
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* Description: Attiva o disattiva il loop dello sfx.
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*
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* Input: bool bLoop true per attivare il loop, false per
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* disattivarlo
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*
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* Note: Il loop deve essere attivato PRIMA di eseguire il play
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* dello sfx. Qualsiasi modifica effettuata durante il play
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* non avra' effetto fino a che lo sfx non viene fermato,
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* e poi rimesso in play.
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*
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\****************************************************************************/
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void FPSFX::SetLoop(bool bLop) {
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bLoop = bLop;
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}
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void FPSFX::Pause(bool bPause) {
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if (bFileLoaded) {
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if (g_system->getMixer()->isSoundHandleActive(_handle) && (bPause ^ bPaused))
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g_system->getMixer()->pauseHandle(_handle, bPause);
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bPaused = bPause;
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}
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}
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/****************************************************************************\
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*
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* Function: void SetVolume(int dwVolume);
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*
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* Description: Cambia il volume dello sfx
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*
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* Input: int dwVolume Volume da settare (0-63)
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*
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\****************************************************************************/
|
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void FPSFX::SetVolume(int dwVolume) {
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if (dwVolume > 63) dwVolume = 63;
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if (dwVolume < 0) dwVolume = 0;
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lastVolume = dwVolume;
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if (bIsVoice) {
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if (!GLOBALS._bCfgDubbing) dwVolume = 0;
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else {
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dwVolume -= (10 - GLOBALS._nCfgDubbingVolume) * 2;
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if (dwVolume < 0) dwVolume = 0;
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}
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} else {
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if (!GLOBALS._bCfgSFX) dwVolume = 0;
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else {
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dwVolume -= (10 - GLOBALS._nCfgSFXVolume) * 2;
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if (dwVolume < 0) dwVolume = 0;
|
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}
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}
|
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|
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if (g_system->getMixer()->isSoundHandleActive(_handle))
|
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g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
|
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}
|
||
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: void GetVolume(int *lpdwVolume);
|
||
*
|
||
* Description: Chiede il volume dello sfx
|
||
*
|
||
* Input: int *lpdwVolume Variabile in cui verra' inserito
|
||
* il volume corrente
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSFX::GetVolume(int *lpdwVolume) {
|
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if (g_system->getMixer()->isSoundHandleActive(_handle))
|
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*lpdwVolume = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
|
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else
|
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*lpdwVolume = 0;
|
||
}
|
||
|
||
/**
|
||
* Returns true if the underlying sound has ended
|
||
*/
|
||
bool FPSFX::endOfBuffer() const {
|
||
return !g_system->getMixer()->isSoundHandleActive(_handle) && (!_stream || _stream->endOfData());
|
||
}
|
||
|
||
/**
|
||
* Continually checks to see if active sounds have finished playing
|
||
* Sets the event signalling the sound has ended
|
||
*/
|
||
void FPSFX::soundCheckProcess(CORO_PARAM, const void *param) {
|
||
CORO_BEGIN_CONTEXT;
|
||
Common::List<FPSFX *>::iterator i;
|
||
CORO_END_CONTEXT(_ctx);
|
||
|
||
CORO_BEGIN_CODE(_ctx);
|
||
|
||
for (;;) {
|
||
// Check each active sound
|
||
for (_ctx->i = _vm->_activeSfx.begin(); _ctx->i != _vm->_activeSfx.end(); ++_ctx->i) {
|
||
FPSFX *sfx = *_ctx->i;
|
||
if (sfx->endOfBuffer())
|
||
CoroScheduler.setEvent(sfx->hEndOfBuffer);
|
||
}
|
||
|
||
// Delay until the next check is done
|
||
CORO_INVOKE_1(CoroScheduler.sleep, 50);
|
||
}
|
||
|
||
CORO_END_CODE;
|
||
}
|
||
|
||
/****************************************************************************\
|
||
* Metodi di FPSTREAM
|
||
\****************************************************************************/
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: FPSTREAM(LPDIRECTSOUND lpDS, bool bSoundOn);
|
||
*
|
||
* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
|
||
* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateStream()
|
||
*
|
||
\****************************************************************************/
|
||
|
||
FPSTREAM::FPSTREAM(bool bSoundOn) {
|
||
#ifdef REFACTOR_ME
|
||
//hwnd=hWnd;
|
||
lpDS = LPDS;
|
||
bSoundSupported = bSoundOn;
|
||
bFileLoaded = false;
|
||
bIsPlaying = false;
|
||
bPaused = false;
|
||
bSyncExit = false;
|
||
lpDSBuffer = NULL;
|
||
lpDSNotify = NULL;
|
||
hHot1 = hHot2 = hHot3 = hPlayThread_PlayFast = hPlayThread_PlayNormal = NULL;
|
||
#endif
|
||
}
|
||
|
||
bool FPSTREAM::CreateBuffer(int nBufSize) {
|
||
#ifdef REFACTOR_ME
|
||
static PCMWAVEFORMAT pcmwf;
|
||
static DSBUFFERDESC dsbdesc;
|
||
static HRESULT err;
|
||
static char errbuf[128];
|
||
|
||
if (bSoundSupported == false)
|
||
return true;
|
||
|
||
/* Setta le strutture necessarie per la creazione di un secondary buffer
|
||
per lo stream lungo esattamente 1 secondo di musica. Attiviamo inoltre
|
||
il controllo del volume, in modo da poter abbassare e alzare il volume
|
||
della musica indipendentemente da quello generale. Ovviamente si tratta
|
||
di un buffer in RAM */
|
||
pcmwf.wBitsPerSample = 16;
|
||
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
||
pcmwf.wf.nChannels = 2;
|
||
pcmwf.wf.nSamplesPerSec = 44100;
|
||
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
|
||
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
|
||
|
||
dsbdesc.dwSize = sizeof(dsbdesc);
|
||
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
|
||
dwBufferSize = dsbdesc.dwBufferBytes = (((uint32)(pcmwf.wf.nAvgBytesPerSec * nBufSize) / 1000 + 31) / 32) * 32;
|
||
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX) & pcmwf;
|
||
|
||
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
|
||
wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
|
||
MessageBox(hwnd, errbuf, "FPSTREAM::FPSTREAM()", MB_OK);
|
||
bSoundSupported = false;
|
||
return false;
|
||
}
|
||
SetVolume(63);
|
||
|
||
|
||
/* Crea il notify per avvertire quando vengono raggiunte le posizioni chiave
|
||
all'interno dello stream. Le posizioni chiave si trovano rispettivamente
|
||
subito dopo l'inizio e subito dopo la meta' del buffer */
|
||
err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify);
|
||
|
||
if (FAILED(err)) {
|
||
wsprintf(errbuf, "Error creating notify object! (%lx)", err);
|
||
MessageBox(hwnd, errbuf, "FPSTREAM::FPSTREAM()", MB_OK);
|
||
bSoundSupported = false;
|
||
return false;
|
||
}
|
||
|
||
hHot1 = CreateEvent(NULL, false, false, NULL);
|
||
hHot2 = CreateEvent(NULL, false, false, NULL);
|
||
hHot3 = CreateEvent(NULL, false, false, NULL);
|
||
hPlayThread_PlayFast = CreateEvent(NULL, false, false, NULL);
|
||
|
||
dspnHot[0].dwOffset = 32;
|
||
dspnHot[0].hEventNotify = hHot1;
|
||
|
||
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
||
dspnHot[1].hEventNotify = hHot2;
|
||
|
||
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
||
dspnHot[2].hEventNotify = hHot3;
|
||
|
||
lpDSNotify->SetNotificationPositions(3, dspnHot);
|
||
#endif
|
||
return true;
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: ~FPSTREAM();
|
||
*
|
||
* Description: Distruttore di default. Richiama anche la CloseFile() se ce
|
||
* ne e' bisogno.
|
||
*
|
||
\****************************************************************************/
|
||
|
||
FPSTREAM::~FPSTREAM() {
|
||
#ifdef REFACTOR_ME
|
||
|
||
if (!bSoundSupported)
|
||
return;
|
||
|
||
if (bIsPlaying)
|
||
Stop();
|
||
|
||
if (bFileLoaded)
|
||
UnloadFile();
|
||
|
||
if (hHot1) {
|
||
CloseHandle(hHot1);
|
||
hHot1 = NULL;
|
||
}
|
||
if (hHot2) {
|
||
CloseHandle(hHot2);
|
||
hHot2 = NULL;
|
||
}
|
||
if (hHot3) {
|
||
CloseHandle(hHot3);
|
||
hHot3 = NULL;
|
||
}
|
||
if (hPlayThread_PlayFast) {
|
||
CloseHandle(hPlayThread_PlayFast);
|
||
hPlayThread_PlayFast = NULL;
|
||
}
|
||
if (hPlayThread_PlayNormal) {
|
||
CloseHandle(hPlayThread_PlayNormal);
|
||
hPlayThread_PlayNormal = NULL;
|
||
}
|
||
|
||
SyncToPlay = NULL;
|
||
|
||
RELEASE(lpDSNotify);
|
||
RELEASE(lpDSBuffer);
|
||
#endif
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: Release();
|
||
*
|
||
* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
|
||
* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
|
||
* creato con la FPSOUND::CreateStream().
|
||
*
|
||
* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
|
||
* questa chiamata.
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSTREAM::Release() {
|
||
delete this;
|
||
// return NULL;
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: bool LoadFile(LPSTREAM lpszFileName, uint32 dwCodec=FPCODEC_RAW);
|
||
*
|
||
* Description: Apre un file di stream.
|
||
*
|
||
* Input: LPSTR lpszFile Nome del file di stream da aprire
|
||
* uint32 dwCodec CODEC da utilizzare per decomprimere
|
||
* i campioni sonori
|
||
*
|
||
* Return: true se tutto OK, false in caso di errore
|
||
*
|
||
\****************************************************************************/
|
||
|
||
bool FPSTREAM::LoadFile(const char *lpszFileName, uint32 dwCodType, int nBufSize) {
|
||
#ifdef REFACTOR_ME
|
||
HRESULT err;
|
||
void *lpBuf;
|
||
uint32 dwHi;
|
||
|
||
if (!bSoundSupported)
|
||
return true;
|
||
|
||
/* Si salva il tipo di codec */
|
||
dwCodec = dwCodType;
|
||
|
||
/* Crea il buffer */
|
||
if (!CreateBuffer(nBufSize))
|
||
return true;
|
||
|
||
/* Apre il file di stream in lettura */
|
||
if (!_file.open(lpszFileName))
|
||
//MessageBox(hwnd,"Cannot open stream file!","FPSTREAM::LoadFile()", MB_OK);
|
||
return false;
|
||
}
|
||
|
||
/* Si salva la lunghezza dello stream */
|
||
dwSize = _file.size();
|
||
_file.seek(0);
|
||
|
||
/* Tutto a posto, possiamo uscire */
|
||
bFileLoaded = true;
|
||
bIsPlaying = false;
|
||
bPaused = false;
|
||
#endif
|
||
return true;
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: UnloadFile();
|
||
*
|
||
* Description: Chiude un file di stream eventualmente aperto. E' necessario
|
||
* richiamare questa funzione per disallocare la memoria
|
||
* occupata dallo stream.
|
||
*
|
||
* Return: Il distruttore della classe per sicurezza richiama la
|
||
* UnloadFile() se non e' stata richiamata esplicitamente.
|
||
*
|
||
\****************************************************************************/
|
||
|
||
bool FPSTREAM::UnloadFile() {
|
||
#ifdef REFACTOR_ME
|
||
|
||
if (!bSoundSupported || !bFileLoaded)
|
||
return true;
|
||
|
||
/* Chiude gli handle del file di stream */
|
||
_file.close();
|
||
|
||
RELEASE(lpDSNotify);
|
||
RELEASE(lpDSBuffer);
|
||
|
||
/* Si ricorda che non c'e' piu' nessun file in memoria */
|
||
bFileLoaded = false;
|
||
#endif
|
||
return true;
|
||
}
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: bool Play();
|
||
*
|
||
* Description: Suona lo stream caricato.
|
||
*
|
||
* Return: true se tutto OK, false in caso di errore.
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSTREAM::Prefetch(void) {
|
||
#ifdef REFACTOR_ME
|
||
uint32 dwId;
|
||
void *lpBuf;
|
||
uint32 dwHi;
|
||
HRESULT err;
|
||
|
||
if (!bSoundSupported || !bFileLoaded)
|
||
return;
|
||
|
||
/* Alloca un buffer temporaneo */
|
||
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2);
|
||
if (lpTempBuffer == NULL)
|
||
return;
|
||
|
||
switch (dwCodec) {
|
||
case FPCODEC_RAW:
|
||
lpCodec = new CODECRAW(bLoop);
|
||
break;
|
||
|
||
case FPCODEC_ADPCM:
|
||
lpCodec = new CODECADPCMSTEREO(bLoop);
|
||
break;
|
||
|
||
default:
|
||
return;
|
||
}
|
||
|
||
/* Posiziona lo stream file all'inizio */
|
||
_file.seek(0);
|
||
|
||
/* Riempie il buffer per avere i dati gia' pronti */
|
||
if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
||
MessageBox(hwnd, "Cannot lock stream buffer!", "soundLoadStream()", MB_OK);
|
||
return;
|
||
}
|
||
|
||
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
||
lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2);
|
||
|
||
/* Unlocka il buffer */
|
||
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
|
||
|
||
/* Crea il thread che fa il play dello stream */
|
||
hThreadEnd = CreateEvent(NULL, false, false, NULL);
|
||
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
|
||
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
|
||
|
||
/* Start il play del buffer DirectSound */
|
||
lpDSBuffer->SetCurrentPosition(0);
|
||
bIsPlaying = true;
|
||
|
||
dspnHot[0].dwOffset = 32;
|
||
dspnHot[0].hEventNotify = hHot1;
|
||
|
||
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
||
dspnHot[1].hEventNotify = hHot2;
|
||
|
||
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
||
dspnHot[2].hEventNotify = hHot3;
|
||
|
||
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
||
int a = 1;
|
||
}
|
||
#endif
|
||
}
|
||
|
||
void FPSTREAM::PlayFast(void) {
|
||
#ifdef REFACTOR_ME
|
||
dspnHot[0].dwOffset = 32;
|
||
dspnHot[0].hEventNotify = hHot1;
|
||
|
||
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
||
dspnHot[1].hEventNotify = hHot2;
|
||
|
||
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
||
dspnHot[2].hEventNotify = hHot3;
|
||
|
||
lpDSBuffer->Stop();
|
||
|
||
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
||
warning("PlayFast SNP failed!");
|
||
}
|
||
|
||
if (FAILED(lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING))) {
|
||
warning("PlayFast failed!\n");
|
||
}
|
||
#endif
|
||
}
|
||
|
||
bool FPSTREAM::Play() {
|
||
#ifdef REFACTOR_ME
|
||
uint32 dwId;
|
||
void *lpBuf;
|
||
uint32 dwHi;
|
||
HRESULT err;
|
||
|
||
if (!bSoundSupported || !bFileLoaded)
|
||
return false;
|
||
|
||
/* Alloca un buffer temporaneo */
|
||
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2);
|
||
if (lpTempBuffer == NULL)
|
||
return false;
|
||
|
||
switch (dwCodec) {
|
||
case FPCODEC_RAW:
|
||
lpCodec = new CODECRAW(bLoop);
|
||
break;
|
||
|
||
case FPCODEC_ADPCM:
|
||
lpCodec = new CODECADPCMSTEREO(bLoop);
|
||
break;
|
||
|
||
default:
|
||
return false;
|
||
}
|
||
|
||
/* Posiziona lo stream file all'inizio */
|
||
_file.seek(0);
|
||
lpDSBuffer->Stop();
|
||
lpDSBuffer->SetCurrentPosition(0);
|
||
|
||
/* Riempie il buffer per avere i dati gia' pronti */
|
||
if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
||
error("Cannot lock stream buffer!", "soundLoadStream()");
|
||
}
|
||
|
||
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
||
lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2);
|
||
|
||
/* Unlocka il buffer */
|
||
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
|
||
|
||
/* Crea il thread che fa il play dello stream */
|
||
hThreadEnd = CreateEvent(NULL, false, false, NULL);
|
||
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
|
||
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
|
||
|
||
SetEvent(hPlayThread_PlayFast);
|
||
|
||
#if 0
|
||
/* Start il play del buffer DirectSound */
|
||
lpDSBuffer->SetCurrentPosition(0);
|
||
|
||
dspnHot[0].dwOffset = 32;
|
||
dspnHot[0].hEventNotify = hHot1;
|
||
|
||
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
||
dspnHot[1].hEventNotify = hHot2;
|
||
|
||
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
||
dspnHot[2].hEventNotify = hHot3;
|
||
|
||
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
||
int a = 1;
|
||
}
|
||
|
||
|
||
lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
||
#endif
|
||
|
||
bIsPlaying = true;
|
||
#endif
|
||
return true;
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: bool Stop(bool bSync);
|
||
*
|
||
* Description: Ferma il play dello stream.
|
||
*
|
||
* Return: true se tutto OK, false in caso di errore.
|
||
*
|
||
\****************************************************************************/
|
||
|
||
bool FPSTREAM::Stop(bool bSync) {
|
||
#ifdef REFACTOR_ME
|
||
|
||
if (!bSoundSupported)
|
||
return true;
|
||
|
||
if (!bFileLoaded)
|
||
return false;
|
||
|
||
if (!bIsPlaying)
|
||
return false;
|
||
|
||
if (bSync) {
|
||
// bSyncExit = true;
|
||
// lpDSBuffer->Stop();
|
||
// lpDSBuffer->Play(0, 0, 0);
|
||
return true;
|
||
} else {
|
||
/* Ferma il buffer DirectSound */
|
||
lpDSBuffer->Stop();
|
||
|
||
/* Avverte il thread che deve uscire e aspetta che si chiuda */
|
||
SetEvent(hThreadEnd);
|
||
WaitForSingleObject(hPlayThread, CORO_INFINITE);
|
||
|
||
/* Chiude l'handle del thread e disalloca la memoria temporanea */
|
||
CloseHandle(hPlayThread);
|
||
CloseHandle(hThreadEnd);
|
||
GlobalFree(lpTempBuffer);
|
||
|
||
/* Disalloca e chiude il CODEC */
|
||
delete lpCodec;
|
||
|
||
bIsPlaying = false;
|
||
bPaused = false;
|
||
}
|
||
#endif
|
||
return true;
|
||
}
|
||
|
||
void FPSTREAM::WaitForSync(FPSTREAM *toplay) {
|
||
#ifdef REFACTOR_ME
|
||
if (!bSoundSupported)
|
||
return;
|
||
|
||
if (!bFileLoaded)
|
||
return;
|
||
|
||
if (!bIsPlaying)
|
||
return;
|
||
|
||
SyncToPlay = toplay;
|
||
bSyncExit = true;
|
||
|
||
char buf[1024];
|
||
sprintf(buf, "Wait for sync: %x (SyncToPlay: [%x]=%x, SyncExit: [%x]=%d) MyThread: 0x%x\n",
|
||
this->lpDSBuffer, &this->SyncToPlay, SyncToPlay, &bSyncExit, bSyncExit, GetCurrentThreadId());
|
||
warning(buf);
|
||
|
||
WaitForSingleObject(hPlayThread, CORO_INFINITE);
|
||
|
||
/* Chiude l'handle del thread e disalloca la memoria temporanea */
|
||
CloseHandle(hPlayThread);
|
||
CloseHandle(hThreadEnd);
|
||
GlobalFree(lpTempBuffer);
|
||
|
||
/* Disalloca e chiude il CODEC */
|
||
delete lpCodec;
|
||
#endif
|
||
bIsPlaying = false;
|
||
}
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: void FPSTREAM::PlayThread();
|
||
*
|
||
* Description: Thread che si occupa del play dello stream
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSTREAM::PlayThread(FPSTREAM *This) {
|
||
#ifdef REFACTOR_ME
|
||
byte *lpLockBuf;
|
||
uint32 dwResult;
|
||
byte *lpLockBuf2;
|
||
uint32 dwResult2;
|
||
bool cicla = true;
|
||
uint32 countEnd;
|
||
bool bPrecache;
|
||
char buf[1024];
|
||
|
||
/* Eventi che segnalano quando bisogna eseguire qualcosa */
|
||
HANDLE hList[5] = { This->hThreadEnd, This->hHot1, This->hHot2, This->hHot3, This->hPlayThread_PlayFast };
|
||
|
||
bPrecache = true;
|
||
countEnd = 0;
|
||
while (cicla) {
|
||
if (This->lpCodec->EndOfStream() && This->lpCodec->bLoop == false) {
|
||
countEnd++;
|
||
if (countEnd == 3)
|
||
break;
|
||
}
|
||
|
||
/* Decomprime i dati che stanno per essere scritti dentro il buffer temporaneo */
|
||
if (This->lastVolume == 0)
|
||
ZeroMemory(This->lpTempBuffer, This->dwBufferSize / 2);
|
||
else if (bPrecache)
|
||
This->lpCodec->Decompress(This->_file, This->lpTempBuffer, This->dwBufferSize / 2);
|
||
|
||
bPrecache = false;
|
||
|
||
/* Attende il set di un evento. Dato che sono tutti in automatic reset,
|
||
non c'e' bisogno di resettarlo dopo */
|
||
|
||
// uint32 dwBufStatus;
|
||
// This->lpDSBuffer->GetStatus(&dwBufStatus);
|
||
|
||
|
||
// sprintf(buf, "WFMO: %x (buf status: %x) MyThread: 0x%x\n", This->lpDSBuffer, dwBufStatus, GetCurrentThreadId());
|
||
// warning(buf);
|
||
dwResult = WaitForMultipleObjects(5, hList, false, CORO_INFINITE);
|
||
|
||
/* uint32 dwPlay, dwWrite;
|
||
This->lpDSBuffer->GetCurrentPosition(&dwPlay, &dwWrite);
|
||
sprintf(buf, "CP Play: %u, Write: %u\n", dwPlay, dwWrite);
|
||
warning(buf); */
|
||
|
||
/* Fa uno switch per stabilire quale evento e' stato settato */
|
||
switch (dwResult - WAIT_OBJECT_0) {
|
||
case 0:
|
||
/* Bisogna uscire dal thread */
|
||
cicla = false;
|
||
break;
|
||
|
||
case 1:
|
||
/* Bisogna riempire la seconda meta' del buffer */
|
||
// if (dwPlay >= This->dspnHot[0].dwOffset && dwPlay <= This->dspnHot[0].dwOffset+1024 )
|
||
{
|
||
// sprintf(buf, "Prima met<65> buffer: %x\n", This->lpDSBuffer);
|
||
// warning(buf);
|
||
This->lpDSBuffer->Lock(This->dwBufferSize / 2, This->dwBufferSize / 2, (void **)&lpLockBuf, &dwResult, (void **)&lpLockBuf2, &dwResult2, 0);
|
||
// sprintf(buf, "LockedBuf: dwResult=%x, dwBufferSize/2=%x, lpLockBuf2=%x, dwResult2=%x\n", dwResult, This->dwBufferSize/2, lpLockBuf2, dwResult2);
|
||
// warning(buf);
|
||
copyMemory(lpLockBuf, This->lpTempBuffer, This->dwBufferSize / 2);
|
||
This->lpDSBuffer->Unlock(lpLockBuf, This->dwBufferSize / 2, lpLockBuf2, 0);
|
||
bPrecache = true;
|
||
}
|
||
break;
|
||
|
||
case 2:
|
||
/* Bisogna riempire la prima meta' del buffer */
|
||
// if (dwPlay >= This->dspnHot[1].dwOffset && dwPlay <= This->dspnHot[1].dwOffset+1024 )
|
||
{
|
||
// sprintf(buf, "Seconda met<65> buffer: %x\n", This->lpDSBuffer);
|
||
// warning(buf);
|
||
This->lpDSBuffer->Lock(0, This->dwBufferSize / 2, (void **)&lpLockBuf, &dwResult, NULL, NULL, 0);
|
||
copyMemory(lpLockBuf, This->lpTempBuffer, This->dwBufferSize / 2);
|
||
This->lpDSBuffer->Unlock(lpLockBuf, This->dwBufferSize / 2, NULL, NULL);
|
||
bPrecache = true;
|
||
}
|
||
break;
|
||
|
||
case 3: {
|
||
// sprintf(buf, "End of buffer %x (SyncToPlay [%x]=%x, SyncExit: [%x]=%d)\n", This->lpDSBuffer, &This->SyncToPlay, This->SyncToPlay, &This->bSyncExit, This->bSyncExit);
|
||
// warning(buf);
|
||
if (This->bSyncExit) {
|
||
// sprintf(buf, "Go with sync (Buffer: %x) MyThread: %x!\n", This->SyncToPlay->lpDSBuffer, GetCurrentThreadId());
|
||
// warning(buf);
|
||
//This->SyncToPlay->PlayFast();
|
||
SetEvent(This->SyncToPlay->hPlayThread_PlayFast);
|
||
// Transfer immediatly control to the other threads
|
||
Sleep(0);
|
||
This->bSyncExit = false;
|
||
cicla = false;
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 4:
|
||
This->PlayFast();
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* Ferma il buffer DirectSound */
|
||
// sprintf(buf, "Exiting thread. Buffer = %x, MyThread = 0x%x\n", This->lpDSBuffer, GetCurrentThreadId());
|
||
// warning(buf);
|
||
This->lpDSBuffer->Stop();
|
||
|
||
ExitThread(0);
|
||
#endif
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: bool SetLoop(bool bLoop);
|
||
*
|
||
* Description: Attiva o disattiva il loop dello stream.
|
||
*
|
||
* Input: bool bLoop true per attivare il loop, false per
|
||
* disattivarlo
|
||
*
|
||
* Note: Il loop deve essere attivato PRIMA di eseguire il play
|
||
* dello stream. Qualsiasi modifica effettuata durante il play
|
||
* non avra' effetto fino a che lo stream non viene fermato,
|
||
* e poi rimesso in play.
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSTREAM::SetLoop(bool loop) {
|
||
bLoop = loop;
|
||
}
|
||
|
||
|
||
void FPSTREAM::Pause(bool bPause) {
|
||
#ifdef REFACTOR_ME
|
||
|
||
if (bFileLoaded) {
|
||
if (bPause && bIsPlaying) {
|
||
lpDSBuffer->Stop();
|
||
bIsPlaying = false;
|
||
bPaused = true;
|
||
} else if (!bPause && bPaused) {
|
||
dspnHot[0].dwOffset = 32;
|
||
dspnHot[0].hEventNotify = hHot1;
|
||
|
||
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
||
dspnHot[1].hEventNotify = hHot2;
|
||
|
||
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
||
dspnHot[2].hEventNotify = hHot3;
|
||
|
||
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
||
int a = 1;
|
||
}
|
||
|
||
lpDSBuffer->Play(0, 0, bLoop);
|
||
bIsPlaying = true;
|
||
bPaused = false;
|
||
|
||
// Trucchetto per risettare il volume secondo le
|
||
// possibili nuove configurazioni sonore
|
||
SetVolume(lastVolume);
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: void SetVolume(int dwVolume);
|
||
*
|
||
* Description: Cambia il volume dello stream
|
||
*
|
||
* Input: int dwVolume Volume da settare (0-63)
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSTREAM::SetVolume(int dwVolume) {
|
||
#ifdef REFACTOR_ME
|
||
if (dwVolume > 63) dwVolume = 63;
|
||
if (dwVolume < 0) dwVolume = 0;
|
||
|
||
lastVolume = dwVolume;
|
||
|
||
if (!GLOBALS.bCfgMusic) dwVolume = 0;
|
||
else {
|
||
dwVolume -= (10 - GLOBALS.nCfgMusicVolume) * 2;
|
||
if (dwVolume < 0) dwVolume = 0;
|
||
}
|
||
|
||
if (lpDSBuffer)
|
||
lpDSBuffer->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
|
||
#endif
|
||
}
|
||
|
||
|
||
|
||
/****************************************************************************\
|
||
*
|
||
* Function: void GetVolume(int *lpdwVolume);
|
||
*
|
||
* Description: Chiede il volume dello stream
|
||
*
|
||
* Input: int *lpdwVolume Variabile in cui verra' inserito
|
||
* il volume corrente
|
||
*
|
||
\****************************************************************************/
|
||
|
||
void FPSTREAM::GetVolume(int *lpdwVolume) {
|
||
#ifdef REFACTOR_ME
|
||
if (lpDSBuffer)
|
||
lpDSBuffer->GetVolume((uint32 *)lpdwVolume);
|
||
*lpdwVolume -= (DSBVOLUME_MIN);
|
||
*lpdwVolume *= 64;
|
||
*lpdwVolume /= (DSBVOLUME_MAX - DSBVOLUME_MIN);
|
||
#endif
|
||
}
|
||
|
||
} // End of namespace Tony
|