scummvm/queen/graphics.cpp
Gregory Montoir 906c2eab2e minor changes to Graphics class (dtor...)
svn-id: r10533
2003-10-02 07:54:01 +00:00

504 lines
11 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "queen/graphics.h"
QueenGraphics::QueenGraphics(QueenResource *resource)
:_resource(resource) {
memset(_frames, 0, sizeof(_frames));
memset(_banks, 0, sizeof(_banks));
memset(_sortedBobs, 0, sizeof(_sortedBobs));
_shrinkBuffer.data = new uint8[BOB_SHRINK_BUF_SIZE];
}
QueenGraphics::~QueenGraphics() {
uint32 i;
for(i = 0; i < ARRAYSIZE(_banks); ++i) {
delete _banks[i].data;
}
// frameClearAll();
delete _shrinkBuffer.data;
}
void QueenGraphics::bankLoad(const char *bankname, uint32 bankslot) {
int16 i;
if (!_resource->exists(bankname)) {
error("Unable to open bank '%s'", bankname);
}
bankErase(bankslot);
_banks[bankslot].data = _resource->loadFile(bankname);
int16 entries = (int16)READ_LE_UINT16(_banks[bankslot].data);
if (entries < 0 || entries >= MAX_BANK_SIZE) {
error("Maximum bank size exceeded or negative bank size : %d", entries);
}
uint32 offset = 2;
uint8 *p = _banks[bankslot].data;
for (i = 1; i <= entries; ++i) {
_banks[bankslot].indexes[i] = offset;
uint16 w = READ_LE_UINT16(p + offset + 0);
uint16 h = READ_LE_UINT16(p + offset + 2);
// jump to next entry, skipping data & header
offset += w * h + 8;
}
debug(5, "Loaded bank '%s' in slot %d, %d entries", bankname, bankslot, entries);
}
void QueenGraphics::bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
BobFrame *pbf = &_frames[dstframe];
delete[] pbf->data;
pbf->width = READ_LE_UINT16(p + 0);
pbf->height = READ_LE_UINT16(p + 2);
pbf->xhotspot = READ_LE_UINT16(p + 4);
pbf->yhotspot = READ_LE_UINT16(p + 6);
uint32 size = pbf->width * pbf->height;
pbf->data = new uint8[ size ];
memcpy(pbf->data, p, size);
debug(5, "Unpacked frame %d from bank slot %d to frame slot %d", srcframe, bankslot, dstframe);
}
void QueenGraphics::bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
uint16 src_w = READ_LE_UINT16(p + 0);
uint16 src_h = READ_LE_UINT16(p + 2);
// unpack if destination frame is smaller than source one
if (_frames[dstframe].width < src_w || _frames[dstframe].height < src_h) {
bankUnpack(srcframe, dstframe, bankslot);
}
else {
// copy data 'over' destination frame (without changing frame header)
memcpy(_frames[dstframe].data, p, src_w * src_h);
}
debug(5, "Overpacked frame %d from bank slot %d to frame slot %d", srcframe, bankslot, dstframe);
}
void QueenGraphics::bankErase(uint32 bankslot) {
delete[] _banks[bankslot].data;
_banks[bankslot].data = 0;
debug(5, "Erased bank in slot %d", bankslot);
}
void QueenGraphics::bobAnimString(uint32 bobnum, uint8* animBuf) {
BobSlot *pbs = &_bobs[bobnum];
pbs->active = true;
pbs->animating = true;
pbs->anim.string.buffer = animBuf;
pbs->anim.string.curPos = animBuf;
pbs->frameNum = READ_LE_UINT16(animBuf);
pbs->anim.speed = READ_LE_UINT16(animBuf + 2) / 4;
}
void QueenGraphics::bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip) {
BobSlot *pbs = &_bobs[bobnum];
pbs->active = true;
pbs->animating = true;
pbs->frameNum = firstFrame;
pbs->anim.speed = speed;
pbs->anim.speedBak = speed;
pbs->anim.string.buffer = NULL;
pbs->anim.normal.firstFrame = firstFrame;
pbs->anim.normal.lastFrame = lastFrame;
pbs->anim.normal.rebound = rebound;
pbs->frameDir = 1;
pbs->xflip = xflip;
}
void QueenGraphics::bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed) {
BobSlot *pbs = &_bobs[bobnum];
pbs->active = true;
pbs->moving = true;
pbs->endx = endx;
pbs->endy = endy;
// FIXME: can speed be negative or =0 ? the original sources does the check
pbs->speed = (speed < 1) ? 1 : speed;
int16 dx = endx - pbs->x;
if (dx < 0) {
pbs->dx = -dx;
pbs->xdir = -1;
}
else {
pbs->dx = dx;
pbs->xdir = 1;
}
int16 dy = endy - pbs->y;
if (dy < 0) {
pbs->dy = -dy;
pbs->ydir = -1;
}
else {
pbs->dy = dy;
pbs->ydir = 1;
}
if (pbs->dx > pbs->dy) {
pbs->total = pbs->dy / 2;
pbs->xmajor = true;
}
else {
pbs->total = pbs->dx / 2;
pbs->xmajor = false;
}
// move one step along line to avoid glitching
pbs->moveOneStep();
}
void BobSlot::moveOneStep() {
if(xmajor) {
if(x == endx) {
y = endy;
moving = false;
}
else {
x += xdir;
total += dy;
if(total > dx) {
y += ydir;
total -= dx;
}
}
}
else {
if(y == endy) {
x = endx;
moving = false;
}
else {
y += ydir;
total += dx;
if(total > dy) {
x += xdir;
total -= dy;
}
}
}
}
void BobSlot::animOneStep() {
if (anim.string.buffer != NULL) {
--anim.speed;
if(anim.speed == 0) {
anim.string.curPos += 4;
uint16 nextFrame = READ_LE_UINT16(anim.string.curPos);
if (nextFrame == 0) {
anim.string.curPos = anim.string.buffer;
frameNum = READ_LE_UINT16(anim.string.curPos);
}
else {
frameNum = nextFrame;
}
anim.speed = READ_LE_UINT16(anim.string.curPos + 2) / 4;
// FIXME: handle that when QueenSound class is ready
// play memory sfx and move on to next frame
if(frameNum > 500) {
frameNum -= 500;
// _sound->sfxplay(NULLstr);
}
}
}
else {
// normal looping animation
--anim.speed;
if(anim.speed == 0) {
anim.speed = anim.speedBak;
uint16 nextFrame = frameNum + frameDir;
if (nextFrame > anim.normal.lastFrame || nextFrame < anim.normal.firstFrame) {
if (anim.normal.rebound) {
frameDir *= -1;
}
else {
frameNum = anim.normal.lastFrame - 1;
}
frameNum += frameDir;
}
}
}
}
void QueenGraphics::bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box) {
uint16 w, h;
uint8 *src;
BobFrame *pbf = &_frames[bobnum];
if (scale < 100) { // Note: scale is unsigned, hence always >= 0
bobShrink(pbf, scale);
pbf = &_shrinkBuffer;
}
src = pbf->data;
w = pbf->width;
h = pbf->height;
if(w != 0 && h != 0 && box.intersects(x, y, w, h)) {
uint16 x_skip = 0;
uint16 y_skip = 0;
uint16 w_new = w;
uint16 h_new = h;
// compute bounding box intersection with frame
if (x < box.x1) {
x_skip = box.x1 - x;
w_new -= x_skip;
x = box.x1;
}
if (y < box.y1) {
y_skip = box.y1 - y;
h_new -= y_skip;
y = box.y1;
}
if (x + w_new > box.x2 + 1) {
w_new = box.x2 - x + 1;
}
if (y + h_new > box.y2 + 1) {
h_new = box.y2 - y + 1;
}
// _display->ulines(i, j, w_new / 16, h_new);
src += w * y_skip;
if (!xflip) {
src += x_skip;
// _display->blit(hidden, x, y, 320, src, w_new, h_new, w, xflip, true);
}
else {
src += w - w_new - x_skip;
x += w_new - 1;
// _display->blit(hidden, x, y, 320, src, x_new, h_new, w, xflip, true);
}
}
}
void QueenGraphics::bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y) {
if (bobnum == 0) {
// clear panel area
// _display->clear(panel, x, y, 32, 32, INK_BG_PANEL);
}
else {
// BobFrame *pbf = &_frames[bobnum];
// _display->blit(panel, x, y, 320, pbf->data, pbf->width, pbf->height, false, false);
}
}
void QueenGraphics::bobPaste(uint32 bobnum, uint16 x, uint16 y) {
// BobFrame *pbf = &_frames[bobnum];
// _display->blit(backdrop, x, y, 640, pbf->data, pbf->width, pbf->height, pbf->width, false, true);
frameErase(bobnum);
}
void QueenGraphics::bobShrink(const BobFrame* pbf, uint16 percentage) {
// computing new size, rounding to upper value
uint16 new_w = (pbf->width * percentage + 50) / 100;
uint16 new_h = (pbf->height * percentage + 50) / 100;
if (new_w != 0 && new_h != 0) {
_shrinkBuffer.width = new_w;
_shrinkBuffer.height = new_h;
uint32 shrinker = (100 << 0x10) / percentage;
uint16 x_scale = shrinker >> 0x10;
uint16 y_scale = x_scale * pbf->width;
shrinker &= 0xFFFF;
uint8* src = pbf->data;
uint8* dst = _shrinkBuffer.data;
for (uint32 y_count = 0; new_h != 0; --new_h) {
uint8 *p = src;
for (uint32 x_count = 0; new_w != 0; --new_w) {
*dst++ = *p;
p += x_scale;
x_count += shrinker;
if (x_count > 0xFFFF) {
++p;
x_count &= 0xFFFF;
}
}
src += y_scale;
y_count += shrinker;
if (y_count > 0xFFFF) {
src += pbf->width;
y_count &= 0xFFFF;
}
}
debug(5, "Shrunk bob, buffer size = %d", new_w * new_h);
}
}
void QueenGraphics::bobClear(uint32 bobnum) {
BobSlot *pbs = &_bobs[bobnum];
pbs->active = 0;
pbs->xflip = false;
pbs->anim.string.buffer = NULL;
pbs->moving = false;
pbs->scale = 100;
pbs->box.x1 = 0;
pbs->box.y1 = 0;
pbs->box.y1 = 319;
pbs->box.y2 = (bobnum == 16) ? 199 : 149; // FIXME: does bob number 16 really used ?
}
void QueenGraphics::bobSortAll() {
int32 _sorted = 0;
// animate/move the bobs
for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
BobSlot *pbs = &_bobs[i];
if (pbs->active) {
_sortedBobs[_sorted] = pbs;
++_sorted;
if (pbs->animating) {
pbs->animOneStep();
}
if (pbs->moving) {
for (uint32 j = 0; pbs->moving && j < pbs->speed; ++j) {
pbs->moveOneStep();
}
}
}
}
_sortedBobs[_sorted] = 0;
// bubble sort the bobs
for (int32 index = 0; index < _sorted - 1; ++index) {
int32 smallest = index;
for (int32 compare = index + 1; compare <= _sorted - 1; ++compare) {
if (_sortedBobs[compare]->y < _sortedBobs[compare]->y) {
smallest = compare;
}
}
if (index != smallest) {
SWAP(_sortedBobs[index], _sortedBobs[smallest]);
}
}
}
void QueenGraphics::bobDrawAll() {
for (BobSlot *pbs = _sortedBobs[0]; pbs; ++pbs) {
if (pbs->active) {
BobFrame *pbf = &_frames[ pbs->frameNum ];
uint16 xh, yh, x, y;
xh = pbf->xhotspot;
yh = pbf->yhotspot;
if (pbs->xflip) {
xh = pbf->width - xh;
}
// adjusts hot spots when object is scaled
if (pbs->scale != 100) {
xh = (xh * pbs->scale) / 100;
yh = (yh * pbs->scale) / 100;
}
// adjusts position to hot-spot and screen scroll
x = pbs->x - xh; // - _display->scrollx;
y = pbs->y - yh;
bobDraw(pbs->frameNum, x, y, pbs->scale, pbs->xflip, pbs->box);
}
}
}
void QueenGraphics::bobClearAll() {
for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
bobClear(i);
}
}
void QueenGraphics::frameErase(uint32 fslot) {
BobFrame *pbf = &_frames[fslot];
pbf->width = 0;
pbf->height = 0;
delete[] pbf->data;
}