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Passing a 'call statement' to CHECK_GL_ERROR has various issues. For once, it confuses code parsers in many editors and other tools that work with C++ source directly. Moreover, this can lead to subtle bugs if a mistake is made with the definition of CHECK_GL_ERROR. It also causes incorrect warnings if CHECK_GL_ERROR is used with an "empty" call statement. svn-id: r51050 |
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.. | ||
audiocd | ||
events | ||
fs | ||
graphics | ||
keymapper | ||
midi | ||
mixer | ||
mutex | ||
platform | ||
plugins | ||
saves | ||
timer | ||
vkeybd | ||
base-backend.cpp | ||
base-backend.h | ||
modular-backend.cpp | ||
modular-backend.h | ||
module.mk |