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https://github.com/libretro/scummvm.git
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2050ae13b6
These are flagged by GCC if -Wswitch-default is enabled.
1229 lines
34 KiB
C++
1229 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "audio/mixer.h"
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#include "gui/saveload.h"
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#include "neverhood/menumodule.h"
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#include "neverhood/gamemodule.h"
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#include "engines/savestate.h"
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namespace Neverhood {
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enum {
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MAIN_MENU = 0,
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CREDITS_SCENE = 1,
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MAKING_OF = 2,
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LOAD_GAME_MENU = 3,
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SAVE_GAME_MENU = 4,
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DELETE_GAME_MENU = 5,
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QUERY_OVR_MENU = 6
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};
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enum {
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kMainMenuRestartGame = 0,
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kMainMenuLoadGame = 1,
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kMainMenuSaveGame = 2,
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kMainMenuResumeGame = 3,
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kMainMenuQuitGame = 4,
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kMainMenuCredits = 5,
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kMainMenuMakingOf = 6,
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kMainMenuToggleMusic = 7,
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kMainMenuDeleteGame = 8
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};
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static const uint32 kMakingOfSmackerFileHashList[] = {
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0x21082409,
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0x21082809,
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0x21083009,
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0x21080009,
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0x21086009,
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0x2108A009,
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0x21092009,
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0x210A2009,
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0x210C2009,
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0x21082411,
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0x21082811,
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0x21083011,
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0x21080011,
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0
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};
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MenuModule::MenuModule(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule), _savegameList(NULL) {
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SetMessageHandler(&MenuModule::handleMessage);
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_savedPaletteData = _vm->_screen->getPaletteData();
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_vm->_mixer->pauseAll(true);
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_vm->toggleSoundUpdate(false);
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createScene(MAIN_MENU, -1);
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}
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MenuModule::~MenuModule() {
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_vm->_mixer->pauseAll(false);
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_vm->toggleSoundUpdate(true);
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_vm->_screen->setPaletteData(_savedPaletteData);
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}
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void MenuModule::setLoadgameInfo(uint index) {
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_savegameSlot = (*_savegameList)[index].slotNum;
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}
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void MenuModule::setLoadgameSlot(int slot) {
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_savegameSlot = slot;
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}
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void MenuModule::setSavegameInfo(const Common::String &description, uint index, bool newSavegame) {
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_savegameDescription = description;
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_savegameSlot = newSavegame ? -1 : (*_savegameList)[index].slotNum;
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}
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void MenuModule::setDeletegameInfo(uint index) {
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_savegameSlot = (*_savegameList)[index].slotNum;
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}
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void MenuModule::createScene(int sceneNum, int which) {
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case MAIN_MENU:
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_childObject = new MainMenu(_vm, this);
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break;
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case CREDITS_SCENE:
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_childObject = new CreditsScene(_vm, this, true);
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break;
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case MAKING_OF:
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createSmackerScene(kMakingOfSmackerFileHashList, ConfMan.getBool("scalemakingofvideos"), true, true);
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break;
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case LOAD_GAME_MENU:
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createLoadGameMenu();
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break;
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case SAVE_GAME_MENU:
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createSaveGameMenu();
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break;
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case DELETE_GAME_MENU:
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createDeleteGameMenu();
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break;
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case QUERY_OVR_MENU:
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_childObject = new QueryOverwriteMenu(_vm, this, _savegameDescription);
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break;
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default:
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break;
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}
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SetUpdateHandler(&MenuModule::updateScene);
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_childObject->handleUpdate();
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}
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void MenuModule::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case MAIN_MENU:
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switch (_moduleResult) {
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case kMainMenuRestartGame:
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_vm->_gameModule->requestRestartGame(false);
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leaveModule(0);
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break;
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case kMainMenuLoadGame:
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createScene(LOAD_GAME_MENU, -1);
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break;
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case kMainMenuSaveGame:
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createScene(SAVE_GAME_MENU, -1);
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break;
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case kMainMenuResumeGame:
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leaveModule(0);
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break;
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case kMainMenuQuitGame:
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_vm->quitGame();
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break;
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case kMainMenuCredits:
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createScene(CREDITS_SCENE, -1);
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break;
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case kMainMenuMakingOf:
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createScene(MAKING_OF, -1);
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break;
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case kMainMenuToggleMusic:
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_vm->toggleMusic(!_vm->musicIsEnabled());
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_vm->_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, !_vm->musicIsEnabled());
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createScene(MAIN_MENU, -1);
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break;
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case kMainMenuDeleteGame:
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createScene(DELETE_GAME_MENU, -1);
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break;
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default:
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createScene(MAIN_MENU, -1);
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break;
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}
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break;
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case CREDITS_SCENE:
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case MAKING_OF:
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createScene(MAIN_MENU, -1);
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break;
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case LOAD_GAME_MENU:
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handleLoadGameMenuAction(_moduleResult != 1);
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break;
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case SAVE_GAME_MENU:
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handleSaveGameMenuAction(_moduleResult != 1, true);
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break;
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case DELETE_GAME_MENU:
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handleDeleteGameMenuAction(_moduleResult != 1);
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break;
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case QUERY_OVR_MENU:
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handleSaveGameMenuAction(_moduleResult != 1, false);
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break;
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default:
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break;
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}
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}
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}
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uint32 MenuModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch(messageNum) {
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case NM_KEYPRESS_ESC:
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leaveModule(0);
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break;
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default:
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break;
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}
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return Module::handleMessage(messageNum, param, sender);
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}
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void MenuModule::createLoadGameMenu() {
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refreshSaveGameList();
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_childObject = new LoadGameMenu(_vm, this, _savegameList);
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}
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void MenuModule::createSaveGameMenu() {
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refreshSaveGameList();
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_childObject = new SaveGameMenu(_vm, this, _savegameList);
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}
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void MenuModule::createDeleteGameMenu() {
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refreshSaveGameList();
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_childObject = new DeleteGameMenu(_vm, this, _savegameList);
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}
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void MenuModule::refreshSaveGameList() {
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_savegameSlot = -1;
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delete _savegameList;
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_savegameList = NULL;
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_savegameList = new SavegameList();
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loadSavegameList();
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}
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void MenuModule::handleLoadGameMenuAction(bool doLoad) {
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createScene(MAIN_MENU, -1);
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if (doLoad && _savegameSlot >= 0) {
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_vm->loadGameState(_savegameSlot);
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leaveModule(0);
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}
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delete _savegameList;
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_savegameList = NULL;
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}
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void MenuModule::handleSaveGameMenuAction(bool doSave, bool doQuery) {
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if (doSave && doQuery && _savegameSlot >= 0) {
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createScene(QUERY_OVR_MENU, -1);
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} else if (doSave) {
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// Get a new slot number if it's a new savegame
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if (_savegameSlot < 0)
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_savegameSlot = _savegameList->size() > 0 ? _savegameList->back().slotNum + 1 : 0;
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// Restore the scene palette and background so that the correct thumbnail is saved
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byte *menuPaletteData = _vm->_screen->getPaletteData();
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_vm->_screen->setPaletteData(_savedPaletteData);
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_vm->_gameModule->redrawPrevChildObject();
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_vm->saveGameState(_savegameSlot, _savegameDescription);
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_vm->_screen->setPaletteData(menuPaletteData);
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createScene(MAIN_MENU, -1);
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} else {
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createScene(MAIN_MENU, -1);
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}
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delete _savegameList;
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_savegameList = NULL;
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}
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void MenuModule::handleDeleteGameMenuAction(bool doDelete) {
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createScene(MAIN_MENU, -1);
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if (doDelete && _savegameSlot >= 0) {
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_vm->removeGameState(_savegameSlot);
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}
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delete _savegameList;
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_savegameList = NULL;
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}
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void MenuModule::loadSavegameList() {
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Common::SaveFileManager *saveFileMan = _vm->_system->getSavefileManager();
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Neverhood::NeverhoodEngine::SaveHeader header;
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Common::String pattern = _vm->getTargetName();
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Neverhood::NeverhoodEngine::readSaveHeader(in, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
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SavegameItem savegameItem;
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savegameItem.slotNum = slotNum;
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savegameItem.description = header.description;
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_savegameList->push_back(savegameItem);
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}
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delete in;
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}
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}
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}
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}
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MenuButton::MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds)
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: StaticSprite(vm, 900), _parentScene(parentScene), _buttonIndex(buttonIndex), _countdown(0) {
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loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 100);
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_collisionBounds = collisionBounds;
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setVisible(false);
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SetUpdateHandler(&MenuButton::update);
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SetMessageHandler(&MenuButton::handleMessage);
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}
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void MenuButton::update() {
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updatePosition();
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if (_countdown != 0 && (--_countdown) == 0) {
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setVisible(false);
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sendMessage(_parentScene, 0x2000, _buttonIndex);
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}
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}
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uint32 MenuButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1011:
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if (_countdown == 0) {
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setVisible(true);
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_countdown = 4;
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}
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messageResult = 1;
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break;
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default:
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break;
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}
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return messageResult;
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}
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MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule)
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: Scene(vm, parentModule) {
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static const uint32 kMenuButtonFileHashes[] = {
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0x36C62120,
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0x56C62120,
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0x96C62120,
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0x16C62121,
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0x16C62122,
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0x16C62124,
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0x16C62128,
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0x16C62130,
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0x16C62100
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};
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static const NRect kMenuButtonCollisionBounds[] = {
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{ 52, 121, 110, 156 },
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{ 52, 192, 109, 222 },
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{ 60, 257, 119, 286 },
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{ 67, 326, 120, 354 },
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{ 70, 389, 128, 416 },
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{ 523, 113, 580, 144 },
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{ 525, 176, 577, 206 },
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{ 527, 384, 580, 412 },
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{ 522, 255, 580, 289 }
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};
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setBackground(0x08C0020C);
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setPalette(0x08C0020C);
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insertScreenMouse(0x00208084);
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insertStaticSprite(0x41137051, 100); // "Options" header text
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insertStaticSprite(0xC10B2015, 100); // Button texts
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if (!_vm->musicIsEnabled())
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insertStaticSprite(0x0C24C0EE, 100); // "Music is off" button
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for (uint buttonIndex = 0; buttonIndex < 9; ++buttonIndex) {
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Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
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kMenuButtonFileHashes[buttonIndex], kMenuButtonCollisionBounds[buttonIndex]);
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addCollisionSprite(menuButton);
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}
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SetUpdateHandler(&Scene::update);
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SetMessageHandler(&MainMenu::handleMessage);
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}
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uint32 MainMenu::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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leaveScene(param.asInteger());
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break;
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default:
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break;
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}
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return 0;
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}
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static const uint32 kCreditsSceneFileHashes[] = {
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0x6081128C, 0x608112BC, 0x608112DC,
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0x6081121C, 0x6081139C, 0x6081109C,
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0x6081169C, 0x60811A9C, 0x6081029C,
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0x0081128C, 0x008112BC, 0x008012BC,
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0x008112DC, 0x0081121C, 0x0081139C,
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0x0081109C, 0x0081169C, 0x00811A9C,
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0x0081029C, 0x0081329C, 0xC08112BC,
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0xC08112DC, 0xC081121C, 0xC081139C,
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0
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};
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CreditsScene::CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort)
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: Scene(vm, parentModule), _canAbort(canAbort), _screenIndex(0), _ticksDuration(0),
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_countdown(216) {
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SetUpdateHandler(&CreditsScene::update);
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SetMessageHandler(&CreditsScene::handleMessage);
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setBackground(0x6081128C);
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setPalette(0x6081128C);
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_ticksTime = _vm->_system->getMillis() + 202100;
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_musicResource = new MusicResource(_vm);
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_musicResource->load(0x30812225);
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_musicResource->play(0);
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}
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CreditsScene::~CreditsScene() {
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_musicResource->unload();
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delete _musicResource;
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}
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void CreditsScene::update() {
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Scene::update();
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if (_countdown != 0) {
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if (_screenIndex == 23 && _vm->_system->getMillis() > _ticksTime)
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leaveScene(0);
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else if ((--_countdown) == 0) {
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++_screenIndex;
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if (kCreditsSceneFileHashes[_screenIndex] == 0)
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leaveScene(0);
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else {
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_background->load(kCreditsSceneFileHashes[_screenIndex]);
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_palette->addPalette(kCreditsSceneFileHashes[_screenIndex], 0, 256, 0);
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if (_screenIndex < 5)
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_countdown = 192;
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else if (_screenIndex < 15)
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_countdown = 144;
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else if (_screenIndex < 16)
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_countdown = 216;
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else if (_screenIndex < 23)
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_countdown = 144;
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else
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_countdown = 1224;
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}
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}
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}
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}
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uint32 CreditsScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_KEYPRESS_SPACE:
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leaveScene(0);
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break;
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case 0x000B:
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if (param.asInteger() == Common::KEYCODE_ESCAPE && _canAbort)
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leaveScene(0);
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break;
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case NM_MOUSE_HIDE:
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_ticksDuration = _ticksTime - _vm->_system->getMillis();
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break;
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case NM_MOUSE_SHOW:
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_ticksTime = _ticksDuration + _vm->_system->getMillis();
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break;
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default:
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break;
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}
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return 0;
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}
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Widget::Widget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
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int baseObjectPriority, int baseSurfacePriority)
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: StaticSprite(vm, baseObjectPriority), _parentScene(parentScene),
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_baseObjectPriority(baseObjectPriority), _baseSurfacePriority(baseSurfacePriority) {
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SetUpdateHandler(&Widget::update);
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SetMessageHandler(&Widget::handleMessage);
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setPosition(x, y);
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}
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void Widget::onClick() {
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_parentScene->setCurrWidget(this);
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}
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void Widget::setPosition(int16 x, int16 y) {
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_x = x;
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_y = y;
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updateBounds();
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}
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void Widget::refreshPosition() {
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_needRefresh = true;
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StaticSprite::updatePosition();
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_collisionBoundsOffset.set(0, 0,
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_spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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updateBounds();
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}
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void Widget::initialize() {
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// Empty
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}
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|
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int16 Widget::getWidth() {
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return _spriteResource.getDimensions().width;
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}
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int16 Widget::getHeight() {
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return _spriteResource.getDimensions().height;
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}
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void Widget::enterWidget() {
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// Empty
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}
|
|
|
|
void Widget::exitWidget() {
|
|
// Empty
|
|
}
|
|
|
|
void Widget::update() {
|
|
handleSpriteUpdate();
|
|
StaticSprite::updatePosition();
|
|
}
|
|
|
|
uint32 Widget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x1011:
|
|
onClick();
|
|
messageResult = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return messageResult;
|
|
}
|
|
|
|
TextLabelWidget::TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
|
int baseObjectPriority, int baseSurfacePriority,
|
|
const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, FontSurface *fontSurface)
|
|
: Widget(vm, x, y, parentScene, baseObjectPriority, baseSurfacePriority),
|
|
_string(string), _stringLen(stringLen), _drawSurface(drawSurface), _tx(tx), _ty(ty), _fontSurface(fontSurface) {
|
|
|
|
}
|
|
|
|
void TextLabelWidget::initialize() {
|
|
_parentScene->addSprite(this);
|
|
_parentScene->addCollisionSprite(this);
|
|
}
|
|
|
|
int16 TextLabelWidget::getWidth() {
|
|
return _fontSurface->getStringWidth(_string, _stringLen);
|
|
}
|
|
|
|
int16 TextLabelWidget::getHeight() {
|
|
return _fontSurface->getCharHeight();
|
|
}
|
|
|
|
void TextLabelWidget::drawString(int maxStringLength) {
|
|
_fontSurface->drawString(_drawSurface, _x, _y, _string, MIN(_stringLen, maxStringLength));
|
|
_collisionBoundsOffset.set(_tx, _ty, getWidth(), getHeight());
|
|
updateBounds();
|
|
}
|
|
|
|
void TextLabelWidget::clear() {
|
|
_collisionBoundsOffset.set(0, 0, 0, 0);
|
|
updateBounds();
|
|
}
|
|
|
|
void TextLabelWidget::setString(const byte *string, int stringLen) {
|
|
_string = string;
|
|
_stringLen = stringLen;
|
|
}
|
|
|
|
TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
|
int maxStringLength, FontSurface *fontSurface, uint32 fileHash, const NRect &rect)
|
|
: Widget(vm, x, y, parentScene, 1000, 1000),
|
|
_maxStringLength(maxStringLength), _fontSurface(fontSurface), _fileHash(fileHash), _rect(rect),
|
|
_cursorSurface(NULL), _cursorTicks(0), _cursorPos(0), _cursorFileHash(0), _cursorWidth(0), _cursorHeight(0),
|
|
_modified(false), _readOnly(false) {
|
|
|
|
_maxVisibleChars = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
|
|
_cursorPos = 0;
|
|
_textLabelWidget = NULL;
|
|
|
|
SetUpdateHandler(&TextEditWidget::update);
|
|
SetMessageHandler(&TextEditWidget::handleMessage);
|
|
}
|
|
|
|
TextEditWidget::~TextEditWidget() {
|
|
delete _cursorSurface;
|
|
}
|
|
|
|
void TextEditWidget::onClick() {
|
|
NPoint mousePos = _parentScene->getMousePos();
|
|
mousePos.x -= _x + _rect.x1;
|
|
mousePos.y -= _y + _rect.y1;
|
|
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
|
|
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
|
|
if (_entryString.size() == 1)
|
|
_cursorPos = 0;
|
|
else {
|
|
int newCursorPos = mousePos.x / _fontSurface->getCharWidth();
|
|
if (mousePos.x % _fontSurface->getCharWidth() > _fontSurface->getCharWidth() / 2 && newCursorPos <= (int)_entryString.size())
|
|
++newCursorPos;
|
|
_cursorPos = MIN((int)_entryString.size(), newCursorPos);
|
|
}
|
|
if (!_readOnly)
|
|
_cursorSurface->setVisible(true);
|
|
refresh();
|
|
}
|
|
Widget::onClick();
|
|
}
|
|
|
|
void TextEditWidget::initialize() {
|
|
SpriteResource cursorSpriteResource(_vm);
|
|
|
|
_spriteResource.load(_fileHash, true);
|
|
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
|
|
refreshPosition();
|
|
_parentScene->addSprite(this);
|
|
_parentScene->addCollisionSprite(this);
|
|
_surface->setVisible(true);
|
|
_textLabelWidget = new TextLabelWidget(_vm, _rect.x1, _rect.y1 + (_rect.y2 - _rect.y1 + 1 - _fontSurface->getCharHeight()) / 2,
|
|
_parentScene, _baseObjectPriority + 1, _baseSurfacePriority + 1,
|
|
(const byte*)_entryString.c_str(), _entryString.size(), _surface, _x, _y, _fontSurface);
|
|
_textLabelWidget->initialize();
|
|
if (_cursorFileHash != 0) {
|
|
cursorSpriteResource.load(_cursorFileHash, true);
|
|
_cursorSurface = new BaseSurface(_vm, 0, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height, "cursor");
|
|
_cursorSurface->drawSpriteResourceEx(cursorSpriteResource, false, false, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height);
|
|
_cursorSurface->setVisible(!_readOnly);
|
|
}
|
|
refresh();
|
|
}
|
|
|
|
void TextEditWidget::enterWidget() {
|
|
if (!_readOnly) {
|
|
_cursorSurface->setVisible(true);
|
|
_vm->_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
}
|
|
refresh();
|
|
}
|
|
|
|
void TextEditWidget::exitWidget() {
|
|
if (!_readOnly) {
|
|
_cursorSurface->setVisible(false);
|
|
_vm->_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
}
|
|
refresh();
|
|
}
|
|
|
|
void TextEditWidget::setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight) {
|
|
_cursorFileHash = cursorFileHash;
|
|
_cursorWidth = cursorWidth;
|
|
_cursorHeight = cursorHeight;
|
|
}
|
|
|
|
void TextEditWidget::drawCursor() {
|
|
if (_cursorSurface->getVisible() && _cursorPos >= 0 && _cursorPos <= _maxVisibleChars) {
|
|
NDrawRect sourceRect(0, 0, _cursorWidth, _cursorHeight);
|
|
_surface->copyFrom(_cursorSurface->getSurface(), _rect.x1 + _cursorPos * _fontSurface->getCharWidth(),
|
|
_rect.y1 + (_rect.y2 - _cursorHeight - _rect.y1 + 1) / 2, sourceRect);
|
|
} else if (!_readOnly)
|
|
_cursorSurface->setVisible(false);
|
|
}
|
|
|
|
void TextEditWidget::updateString() {
|
|
_textLabelWidget->setString((const byte *)_entryString.c_str(), _entryString.size());
|
|
_textLabelWidget->drawString(_maxVisibleChars);
|
|
}
|
|
|
|
Common::String& TextEditWidget::getString() {
|
|
return _entryString;
|
|
}
|
|
|
|
void TextEditWidget::setString(const Common::String &string) {
|
|
_entryString = string;
|
|
_cursorPos = _entryString.size();
|
|
_modified = false;
|
|
refresh();
|
|
}
|
|
|
|
void TextEditWidget::handleAsciiKey(char ch) {
|
|
if ((int)_entryString.size() < _maxStringLength &&
|
|
((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9') || ch == ' ')) {
|
|
_entryString.insertChar(ch, _cursorPos);
|
|
++_cursorPos;
|
|
_modified = true;
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
void TextEditWidget::handleKeyDown(Common::KeyCode keyCode) {
|
|
bool doRefresh = true;
|
|
switch (keyCode) {
|
|
case Common::KEYCODE_HOME:
|
|
_cursorPos = 0;
|
|
break;
|
|
case Common::KEYCODE_END:
|
|
_cursorPos = _entryString.size();
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
if (_entryString.size() > 0 && _cursorPos > 0)
|
|
--_cursorPos;
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
if (_cursorPos < (int)_entryString.size())
|
|
++_cursorPos;
|
|
break;
|
|
case Common::KEYCODE_DELETE:
|
|
if (_entryString.size() > 0 && _cursorPos < (int)_entryString.size()) {
|
|
_entryString.deleteChar(_cursorPos);
|
|
_modified = true;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_BACKSPACE:
|
|
if (_entryString.size() > 0 && _cursorPos > 0) {
|
|
_entryString.deleteChar(--_cursorPos);
|
|
_modified = true;
|
|
}
|
|
break;
|
|
default:
|
|
doRefresh = false;
|
|
break;
|
|
}
|
|
if (doRefresh) {
|
|
_cursorSurface->setVisible(!_readOnly);
|
|
_cursorTicks = 0;
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
void TextEditWidget::refresh() {
|
|
refreshPosition();
|
|
updateString();
|
|
if (_cursorFileHash != 0)
|
|
drawCursor();
|
|
}
|
|
|
|
void TextEditWidget::update() {
|
|
Widget::update();
|
|
if (!_readOnly && _parentScene->getCurrWidget() == this && _cursorTicks++ == 10) {
|
|
_cursorSurface->setVisible(!_cursorSurface->getVisible());
|
|
refresh();
|
|
_cursorTicks = 0;
|
|
}
|
|
}
|
|
|
|
uint32 TextEditWidget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
uint32 messageResult = Widget::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x000A:
|
|
handleAsciiKey(param.asInteger());
|
|
break;
|
|
case 0x000B:
|
|
handleKeyDown((Common::KeyCode)param.asInteger());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return messageResult;
|
|
}
|
|
|
|
SavegameListBox::SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
|
|
SavegameList *savegameList, FontSurface *fontSurface, uint32 bgFileHash, const NRect &rect)
|
|
: Widget(vm, x, y, parentScene, 1000, 1000),
|
|
_savegameList(savegameList), _fontSurface(fontSurface), _bgFileHash(bgFileHash), _rect(rect),
|
|
_maxStringLength(0), _firstVisibleItem(0), _lastVisibleItem(0), _currIndex(0) {
|
|
|
|
_maxVisibleItemsCount = (_rect.y2 - _rect.y1) / _fontSurface->getCharHeight();
|
|
_maxStringLength = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
|
|
}
|
|
|
|
void SavegameListBox::onClick() {
|
|
NPoint mousePos = _parentScene->getMousePos();
|
|
mousePos.x -= _x + _rect.x1;
|
|
mousePos.y -= _y + _rect.y1;
|
|
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
|
|
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
|
|
int newIndex = _firstVisibleItem + mousePos.y / _fontSurface->getCharHeight();
|
|
if (newIndex <= _lastVisibleItem) {
|
|
_currIndex = newIndex;
|
|
refresh();
|
|
_parentScene->setCurrWidget(this);
|
|
_parentScene->refreshDescriptionEdit();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SavegameListBox::initialize() {
|
|
_spriteResource.load(_bgFileHash, true);
|
|
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
|
|
refreshPosition();
|
|
_parentScene->addSprite(this);
|
|
_parentScene->addCollisionSprite(this);
|
|
_surface->setVisible(true);
|
|
buildItems();
|
|
_firstVisibleItem = 0;
|
|
_lastVisibleItem = MIN(_maxVisibleItemsCount, (int)_textLabelItems.size()) - 1;
|
|
refresh();
|
|
}
|
|
|
|
void SavegameListBox::buildItems() {
|
|
SavegameList &savegameList = *_savegameList;
|
|
int16 itemX = _rect.x1, itemY = 0;
|
|
for (uint i = 0; i < savegameList.size(); ++i) {
|
|
const byte *string = (const byte*)savegameList[i].description.c_str();
|
|
int stringLen = (int)savegameList[i].description.size();
|
|
TextLabelWidget *label = new TextLabelWidget(_vm, itemX, itemY, _parentScene, _baseObjectPriority + 1,
|
|
_baseSurfacePriority + 1, string, MIN(stringLen, _maxStringLength), _surface, _x, _y, _fontSurface);
|
|
label->initialize();
|
|
_textLabelItems.push_back(label);
|
|
}
|
|
}
|
|
|
|
void SavegameListBox::drawItems() {
|
|
for (int i = 0; i < (int)_textLabelItems.size(); ++i) {
|
|
TextLabelWidget *label = _textLabelItems[i];
|
|
if (i >= _firstVisibleItem && i <= _lastVisibleItem) {
|
|
label->setY(_rect.y1 + (i - _firstVisibleItem) * _fontSurface->getCharHeight());
|
|
label->updateBounds();
|
|
label->drawString(_maxStringLength);
|
|
} else
|
|
label->clear();
|
|
}
|
|
}
|
|
|
|
void SavegameListBox::refresh() {
|
|
refreshPosition();
|
|
drawItems();
|
|
}
|
|
|
|
void SavegameListBox::scrollUp() {
|
|
if (_firstVisibleItem > 0) {
|
|
--_firstVisibleItem;
|
|
--_lastVisibleItem;
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
void SavegameListBox::scrollDown() {
|
|
if (_lastVisibleItem < (int)_textLabelItems.size() - 1) {
|
|
++_firstVisibleItem;
|
|
++_lastVisibleItem;
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
void SavegameListBox::pageUp() {
|
|
int amount = MIN(_firstVisibleItem, _maxVisibleItemsCount);
|
|
if (amount > 0) {
|
|
_firstVisibleItem -= amount;
|
|
_lastVisibleItem -= amount;
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
void SavegameListBox::pageDown() {
|
|
int amount = MIN((int)_textLabelItems.size() - _lastVisibleItem - 1, _maxVisibleItemsCount);
|
|
if (amount > 0) {
|
|
_firstVisibleItem += amount;
|
|
_lastVisibleItem += amount;
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
int GameStateMenu::scummVMSaveLoadDialog(bool isSave, Common::String &saveDesc) {
|
|
GUI::SaveLoadChooser *dialog;
|
|
Common::String desc;
|
|
int slot;
|
|
|
|
if (isSave) {
|
|
dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
|
|
|
|
slot = dialog->runModalWithCurrentTarget();
|
|
desc = dialog->getResultString();
|
|
|
|
if (desc.empty())
|
|
desc = dialog->createDefaultSaveDescription(slot);
|
|
|
|
if (desc.size() > 29)
|
|
desc = Common::String(desc.c_str(), 29);
|
|
|
|
saveDesc = desc;
|
|
} else {
|
|
dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
|
|
slot = dialog->runModalWithCurrentTarget();
|
|
}
|
|
|
|
delete dialog;
|
|
|
|
return slot;
|
|
}
|
|
|
|
GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList,
|
|
const uint32 *buttonFileHashes, const NRect *buttonCollisionBounds,
|
|
uint32 backgroundFileHash, uint32 fontFileHash,
|
|
uint32 mouseFileHash, const NRect *mouseRect,
|
|
uint32 listBoxBackgroundFileHash, int16 listBoxX, int16 listBoxY, const NRect &listBoxRect,
|
|
uint32 textEditBackgroundFileHash, uint32 textEditCursorFileHash, int16 textEditX, int16 textEditY, const NRect &textEditRect,
|
|
uint32 textFileHash1, uint32 textFileHash2)
|
|
: Scene(vm, parentModule), _currWidget(NULL), _savegameList(savegameList) {
|
|
|
|
bool isSave = (textEditCursorFileHash != 0);
|
|
|
|
_fontSurface = new FontSurface(_vm, fontFileHash, 32, 7, 32, 11, 17);
|
|
|
|
if (!ConfMan.getBool("originalsaveload")) {
|
|
Common::String saveDesc;
|
|
int saveCount = savegameList->size();
|
|
int slot = scummVMSaveLoadDialog(isSave, saveDesc);
|
|
|
|
if (slot >= 0) {
|
|
if (!isSave) {
|
|
((MenuModule*)_parentModule)->setLoadgameSlot(slot);
|
|
} else {
|
|
((MenuModule*)_parentModule)->setSavegameInfo(saveDesc,
|
|
slot, slot >= saveCount);
|
|
}
|
|
leaveScene(0);
|
|
} else {
|
|
leaveScene(1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
setBackground(backgroundFileHash);
|
|
setPalette(backgroundFileHash);
|
|
insertScreenMouse(mouseFileHash, mouseRect);
|
|
insertStaticSprite(textFileHash1, 200);
|
|
insertStaticSprite(textFileHash2, 200);
|
|
|
|
_listBox = new SavegameListBox(_vm, listBoxX, listBoxY, this,
|
|
_savegameList, _fontSurface, listBoxBackgroundFileHash, listBoxRect);
|
|
_listBox->initialize();
|
|
|
|
_textEditWidget = new TextEditWidget(_vm, textEditX, textEditY, this, 29,
|
|
_fontSurface, textEditBackgroundFileHash, textEditRect);
|
|
if (isSave)
|
|
_textEditWidget->setCursor(textEditCursorFileHash, 2, 13);
|
|
else
|
|
_textEditWidget->setReadOnly(true);
|
|
_textEditWidget->initialize();
|
|
setCurrWidget(_textEditWidget);
|
|
|
|
for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) {
|
|
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
|
|
buttonFileHashes[buttonIndex], buttonCollisionBounds[buttonIndex]);
|
|
addCollisionSprite(menuButton);
|
|
}
|
|
|
|
SetUpdateHandler(&Scene::update);
|
|
SetMessageHandler(&GameStateMenu::handleMessage);
|
|
}
|
|
|
|
GameStateMenu::~GameStateMenu() {
|
|
delete _fontSurface;
|
|
}
|
|
|
|
NPoint GameStateMenu::getMousePos() {
|
|
NPoint pt;
|
|
pt.x = _mouseCursor->getX();
|
|
pt.y = _mouseCursor->getY();
|
|
return pt;
|
|
}
|
|
|
|
void GameStateMenu::setCurrWidget(Widget *newWidget) {
|
|
if (newWidget && newWidget != _currWidget) {
|
|
if (_currWidget)
|
|
_currWidget->exitWidget();
|
|
newWidget->enterWidget();
|
|
_currWidget = newWidget;
|
|
}
|
|
}
|
|
|
|
void GameStateMenu::refreshDescriptionEdit() {
|
|
uint currIndex = _listBox->getCurrIndex();
|
|
_textEditWidget->setString((*_savegameList)[currIndex].description);
|
|
setCurrWidget(_textEditWidget);
|
|
}
|
|
|
|
void GameStateMenu::performAction() {
|
|
// Empty
|
|
}
|
|
|
|
uint32 GameStateMenu::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x000A:
|
|
if (!_textEditWidget->isReadOnly()) {
|
|
sendMessage(_textEditWidget, 0x000A, param.asInteger());
|
|
setCurrWidget(_textEditWidget);
|
|
}
|
|
break;
|
|
case 0x000B:
|
|
if (param.asInteger() == Common::KEYCODE_RETURN)
|
|
performAction();
|
|
else if (param.asInteger() == Common::KEYCODE_ESCAPE)
|
|
leaveScene(1);
|
|
else if (!_textEditWidget->isReadOnly()) {
|
|
sendMessage(_textEditWidget, 0x000B, param.asInteger());
|
|
setCurrWidget(_textEditWidget);
|
|
}
|
|
break;
|
|
case NM_ANIMATION_UPDATE:
|
|
// Handle menu button click
|
|
switch (param.asInteger()) {
|
|
case 0:
|
|
performAction();
|
|
break;
|
|
case 1:
|
|
leaveScene(1);
|
|
break;
|
|
case 2:
|
|
_listBox->pageUp();
|
|
break;
|
|
case 3:
|
|
_listBox->scrollUp();
|
|
break;
|
|
case 4:
|
|
_listBox->scrollDown();
|
|
break;
|
|
case 5:
|
|
_listBox->pageDown();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case NM_MOUSE_WHEELUP:
|
|
_listBox->scrollUp();
|
|
break;
|
|
case NM_MOUSE_WHEELDOWN:
|
|
_listBox->scrollDown();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const uint32 kSaveGameMenuButtonFileHashes[] = {
|
|
0x8359A824, 0x0690E260, 0x0352B050,
|
|
0x1392A223, 0x13802260, 0x0B32B200
|
|
};
|
|
|
|
static const NRect kSaveGameMenuButtonCollisionBounds[] = {
|
|
{ 518, 106, 602, 160 },
|
|
{ 516, 378, 596, 434 },
|
|
{ 394, 108, 458, 206 },
|
|
{ 400, 204, 458, 276 },
|
|
{ 398, 292, 456, 352 },
|
|
{ 396, 352, 460, 444 }
|
|
};
|
|
|
|
static const NRect kSaveGameMenuListBoxRect = { 0, 0, 320, 272 };
|
|
static const NRect kSaveGameMenuTextEditRect = { 0, 0, 377, 17 };
|
|
static const NRect kSaveGameMenuMouseRect = { 50, 47, 427, 64 };
|
|
|
|
SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
|
|
: GameStateMenu(vm, parentModule, savegameList, kSaveGameMenuButtonFileHashes, kSaveGameMenuButtonCollisionBounds,
|
|
0x30084E25, 0x2328121A,
|
|
0x84E21308, &kSaveGameMenuMouseRect,
|
|
0x1115A223, 60, 142, kSaveGameMenuListBoxRect,
|
|
0x3510A868, 0x8290AC20, 50, 47, kSaveGameMenuTextEditRect,
|
|
0x1340A5C2, 0x1301A7EA) {
|
|
|
|
}
|
|
|
|
void SaveGameMenu::performAction() {
|
|
if (!_textEditWidget->getString().empty()) {
|
|
((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(),
|
|
_listBox->getCurrIndex(), _textEditWidget->isModified());
|
|
leaveScene(0);
|
|
}
|
|
}
|
|
|
|
static const uint32 kLoadGameMenuButtonFileHashes[] = {
|
|
0x100B2091, 0x84822B03, 0x20E22087,
|
|
0x04040107, 0x04820122, 0x24423047
|
|
};
|
|
|
|
static const NRect kLoadGameMenuButtonCollisionBounds[] = {
|
|
{ 44, 115, 108, 147 },
|
|
{ 52, 396, 112, 426 },
|
|
{ 188, 116, 245, 196 },
|
|
{ 189, 209, 239, 269 },
|
|
{ 187, 301, 233, 349 },
|
|
{ 182, 358, 241, 433 }
|
|
};
|
|
|
|
static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 272 };
|
|
static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 };
|
|
|
|
#if 0
|
|
// Unlike the original game, the text widget in our load dialog is read-only so
|
|
// don't change the mouse cursor to indicate that you can type the name of the
|
|
// game to load.
|
|
//
|
|
// Since we allow multiple saved games to have the same name, it's probably
|
|
// better this way.
|
|
static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 };
|
|
#endif
|
|
|
|
LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
|
|
: GameStateMenu(vm, parentModule, savegameList, kLoadGameMenuButtonFileHashes, kLoadGameMenuButtonCollisionBounds,
|
|
0x98620234, 0x201C2474,
|
|
0x2023098E, NULL /* &kLoadGameMenuMouseRect */,
|
|
0x04040409, 263, 142, kLoadGameMenuListBoxRect,
|
|
0x10924C03, 0, 263, 48, kLoadGameMenuTextEditRect,
|
|
0x0BC600A3, 0x0F960021) {
|
|
|
|
}
|
|
|
|
void LoadGameMenu::performAction() {
|
|
// TODO: The original would display a message here if nothing was selected.
|
|
if (!_textEditWidget->getString().empty()) {
|
|
((MenuModule*)_parentModule)->setLoadgameInfo(_listBox->getCurrIndex());
|
|
leaveScene(0);
|
|
}
|
|
}
|
|
|
|
static const uint32 kDeleteGameMenuButtonFileHashes[] = {
|
|
0x8198E268, 0xDD0C4620, 0x81296520,
|
|
0x8D284211, 0x8C004621, 0x07294020
|
|
};
|
|
|
|
static const NRect kDeleteGameMenuButtonCollisionBounds[] = {
|
|
{ 518, 46, 595, 91 },
|
|
{ 524, 322, 599, 369 },
|
|
{ 395, 40, 462, 127 },
|
|
{ 405, 126, 460, 185 },
|
|
{ 397, 205, 456, 273 },
|
|
{ 395, 278, 452, 372 }
|
|
};
|
|
|
|
static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 272 };
|
|
static const NRect kDeleteGameMenuTextEditRect = { 0, 0, 320, 17 };
|
|
|
|
DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
|
|
: GameStateMenu(vm, parentModule, savegameList, kDeleteGameMenuButtonFileHashes, kDeleteGameMenuButtonCollisionBounds,
|
|
0x4080E01C, 0x728523ED,
|
|
0x0E018400, NULL,
|
|
0xA5584211, 61, 64, kDeleteGameMenuListBoxRect,
|
|
0x250A3060, 0, 49, 414, kDeleteGameMenuTextEditRect,
|
|
0x80083C01, 0x84181E81) {
|
|
|
|
}
|
|
|
|
void DeleteGameMenu::performAction() {
|
|
// TODO: The original would display a message here if no game was selected.
|
|
if (!_textEditWidget->getString().empty()) {
|
|
((MenuModule*)_parentModule)->setDeletegameInfo(_listBox->getCurrIndex());
|
|
leaveScene(0);
|
|
}
|
|
}
|
|
|
|
QueryOverwriteMenu::QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description)
|
|
: Scene(vm, parentModule) {
|
|
|
|
static const uint32 kQueryOverwriteMenuButtonFileHashes[] = {
|
|
0x90312400,
|
|
0x94C22A22
|
|
};
|
|
|
|
static const NRect kQueryOverwriteMenuCollisionBounds[] = {
|
|
{ 145, 334, 260, 385 },
|
|
{ 365, 340, 477, 388 }
|
|
};
|
|
|
|
setBackground(0x043692C4);
|
|
setPalette(0x043692C4);
|
|
insertScreenMouse(0x692C004B);
|
|
insertStaticSprite(0x08C0AC24, 200);
|
|
|
|
for (uint buttonIndex = 0; buttonIndex < 2; ++buttonIndex) {
|
|
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
|
|
kQueryOverwriteMenuButtonFileHashes[buttonIndex], kQueryOverwriteMenuCollisionBounds[buttonIndex]);
|
|
addCollisionSprite(menuButton);
|
|
}
|
|
|
|
// Draw the query text to the background, each text line is centered
|
|
// NOTE The original had this text in its own class
|
|
FontSurface *fontSurface = new FontSurface(_vm, 0x94188D4D, 32, 7, 32, 11, 17);
|
|
Common::StringArray textLines;
|
|
textLines.push_back(description);
|
|
textLines.push_back("Game exists.");
|
|
textLines.push_back("Overwrite it?");
|
|
for (uint i = 0; i < textLines.size(); ++i)
|
|
fontSurface->drawString(_background->getSurface(), 106 + (423 - textLines[i].size() * 11) / 2,
|
|
127 + 31 + i * 17, (const byte*)textLines[i].c_str());
|
|
delete fontSurface;
|
|
|
|
SetUpdateHandler(&Scene::update);
|
|
SetMessageHandler(&QueryOverwriteMenu::handleMessage);
|
|
}
|
|
|
|
uint32 QueryOverwriteMenu::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case NM_ANIMATION_UPDATE:
|
|
// Handle menu button click
|
|
leaveScene(param.asInteger());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|