mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
b7a5d97207
svn-id: r11759
257 lines
5.5 KiB
C++
257 lines
5.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENGRAPHICS_H
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#define QUEENGRAPHICS_H
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#include "common/str.h"
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#include "queen/defs.h"
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#include "common/util.h"
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#include "queen/structs.h"
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namespace Queen {
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struct BobFrame {
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uint16 width, height;
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uint16 xhotspot, yhotspot;
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uint8 *data;
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};
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struct BobSlot {
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bool active;
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//! current position
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int16 x, y;
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//! bounding box
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Box box;
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bool xflip;
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//! shrinking percentage
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uint16 scale;
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//! associated BobFrame
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uint16 frameNum;
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//! 'direction' for the next frame (-1, 1)
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int frameDir;
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//! animation stuff
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bool animating;
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struct {
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int16 speed, speedBak;
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//! string based animation
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struct {
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const AnimFrame *buffer;
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const AnimFrame *curPos;
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} string;
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//! normal moving animation
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struct {
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bool rebound;
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uint16 firstFrame, lastFrame;
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} normal;
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} anim;
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bool moving;
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//! moving speed
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int16 speed;
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//! move along x axis instead of y
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bool xmajor;
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//! moving direction
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int8 xdir, ydir;
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//! destination point
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int16 endx, endy;
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uint16 dx, dy;
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uint16 total;
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void curPos(int16 xx, int16 yy);
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void move(int16 dstx, int16 dsty, int16 spd);
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void moveOneStep();
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void animOneStep();
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void animString(const AnimFrame *animBuf);
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void animNormal(uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip);
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void clear();
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};
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struct TextSlot {
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uint16 x;
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uint8 color;
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Common::String text;
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bool outlined;
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};
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class QueenEngine;
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class Graphics {
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public:
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Graphics(QueenEngine *vm);
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~Graphics();
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void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
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void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
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void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank()
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void bankErase(uint32 bankslot); // erase()
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void bobSetupControl();
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void bobDraw(const BobSlot *bs, int16 x, int16 y);
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void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob()
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void bobPaste(uint32 frameNum, int16 x, int16 y); // bobpaste()
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void bobShrink(const BobFrame *bf, uint16 percentage);
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void bobClear(uint32 bobnum); // clearbob()
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void bobSortAll(); // sortbobs()
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void bobDrawAll(); // drawbobs()
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void bobClearAll(); // clearallbobs()
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void bobStopAll();
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BobSlot *bob(int index);
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void bobCustomParallax(uint16 roomNum); // CHECK_PARALLAX()
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void bobSetText(
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BobSlot *bob,
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const char *text,
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int textX, int textY,
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int color, int flags); // MAKE_SPEAK_BOB
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void textCurrentColor(uint8 color); // ink()
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void textSet(uint16 x, uint16 y, const char *text, bool outlined = true); // text()
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void textSetCentered(uint16 y, const char *text, bool outlined = true);
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void textDrawAll(); // drawtext()
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void textClear(uint16 y1, uint16 y2); // blanktexts()
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uint16 textWidth(const char *text) const; // textlen()
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int textCenterX(const char *text) const; // MIDDLE()
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void textColor(uint16 y, uint8 color) { _texts[y].color = color; }
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void frameErase(uint32 fslot);
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void frameEraseAll(bool joe); // freeframes, freeallframes
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BobFrame *frame(int index) { return _frames + index; }
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void loadBackdrop(const char *name, uint16 room);
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void loadPanel();
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void cameraBob(int bobNum) { _cameraBob = bobNum; }
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int cameraBob() const { return _cameraBob; }
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void update(uint16 room);
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enum {
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MAX_BANK_SIZE = 110,
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MAX_FRAMES_NUMBER = 256,
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MAX_BANKS_NUMBER = 18,
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MAX_BOBS_NUMBER = 64,
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MAX_STRING_LENGTH = 255,
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MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1),
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BOB_SHRINK_BUF_SIZE = 60000
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};
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private:
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struct PackedBank {
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uint32 indexes[MAX_BANK_SIZE];
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uint8 *data;
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};
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//! unbanked bob frames
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BobFrame _frames[MAX_FRAMES_NUMBER];
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//! banked bob frames
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PackedBank _banks[MAX_BANKS_NUMBER];
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BobSlot _bobs[MAX_BOBS_NUMBER];
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//! bobs to display
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BobSlot *_sortedBobs[MAX_BOBS_NUMBER];
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//! number of bobs to display
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uint16 _sortedBobsCount;
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//! used to scale a BobFrame
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BobFrame _shrinkBuffer;
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TextSlot _texts[GAME_SCREEN_HEIGHT];
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uint8 _curTextColor;
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int _cameraBob;
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QueenEngine *_vm;
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};
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struct BamDataObj {
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int16 x, y;
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int16 frame;
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};
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struct BamDataBlock {
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BamDataObj obj1; // truck / Frank
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BamDataObj obj2; // Rico / robot
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BamDataObj fx;
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int16 sfx;
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};
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class BamScene {
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public:
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BamScene(QueenEngine *vm);
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void prepareAnimation();
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void updateCarAnimation();
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void updateFightAnimation();
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enum {
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BOB_OBJ1 = 5,
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BOB_OBJ2 = 6,
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BOB_FX = 7
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};
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enum {
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F_STOP = 0,
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F_PLAY = 1,
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F_REQ_STOP = 2
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};
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uint16 _flag, _index;
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private:
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BobSlot *_obj1;
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BobSlot *_obj2;
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BobSlot *_objfx;
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bool _screenShaked;
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const BamDataBlock *_fightData;
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QueenEngine *_vm;
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static const BamDataBlock _carData[];
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static const BamDataBlock _fight1Data[];
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static const BamDataBlock _fight2Data[];
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static const BamDataBlock _fight3Data[];
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};
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} // End of namespace Queen
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#endif
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