scummvm/scumm/nut_renderer.h

63 lines
1.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef NUT_RENDERER_H
#define NUT_RENDERER_H
#include "common/file.h"
class ScummEngine;
class NutRenderer {
protected:
ScummEngine *_vm;
bool _initialized;
bool _loaded;
int _nbChars;
struct {
int xoffs;
int yoffs;
int width;
int height;
byte *src;
} _chars[256];
void decodeCodec44(byte *dst, const byte *src, uint32 length);
void drawChar(byte *dst, byte *mask, byte c, int x, int y, byte color);
void draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color);
public:
NutRenderer(ScummEngine *vm);
virtual ~NutRenderer();
int getNbChars() { return _nbChars; }
bool loadFont(const char *filename, const char *dir);
void drawFrame(byte *dst, int c, int x, int y);
void drawShadowChar(int c, int x, int y, byte color, bool useMask);
int getCharWidth(byte c);
int getCharHeight(byte c);
};
#endif