scummvm/engines/neverhood/module2300.cpp
johndoe123 1539023834 NEVERHOOD: Use constants for the numbers in get/setGlobalVar
Now the code is much more readable

- Still TODO is to do the same with get/setSubVar
2013-05-08 20:44:40 +02:00

183 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module2300.h"
#include "neverhood/navigationscene.h"
namespace Neverhood {
static const uint32 kModule2300SoundList[] = {
0x90805C50, 0x90804450, 0xB4005E60, 0x91835066,
0x90E14440, 0x90F0D1C3, 0
};
Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule), _soundVolume(0) {
_vm->_soundMan->addSoundList(0x1A214010, kModule2300SoundList);
_vm->_soundMan->setSoundListParams(kModule2300SoundList, true, 50, 600, 10, 150);
//DEBUG>>>
setGlobalVar(V_WALL_BROKEN, 0);
//DEBUG<<<
_flag = getGlobalVar(V_WALL_BROKEN) == 0;
if (_flag) {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
_vm->_soundMan->playSoundLooping(0x90F0D1C3);
} else {
_vm->_soundMan->setSoundParams(0x90F0D1C3, false, 0, 0, 0, 0);
}
_vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->playTwoSounds(0x1A214010, 0x41861371, 0x43A2507F, 0);
if (which < 0) {
createScene(_vm->gameState().sceneNum, -1);
} else if (which == 1) {
createScene(2, 0);
} else if (which == 2) {
createScene(3, 0);
} else if (which == 3) {
createScene(4, -1);
} else if (which == 4) {
createScene(1, 3);
} else {
createScene(0, 1);
}
}
Module2300::~Module2300() {
_vm->_soundMan->deleteGroup(0x1A214010);
}
void Module2300::createScene(int sceneNum, int which) {
debug("Module2300::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
switch (_vm->gameState().sceneNum) {
case 0:
createNavigationScene(0x004B67B8, which);
break;
case 1:
createNavigationScene(0x004B67E8, which);
if (_flag) {
_soundVolume = 15;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 15);
}
break;
case 2:
createNavigationScene(0x004B6878, which);
break;
case 3:
if (getGlobalVar(V_WALL_BROKEN)) {
createNavigationScene(0x004B68F0, which);
} else {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
createNavigationScene(0x004B68A8, which);
if (_flag) {
_soundVolume = 87;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 87);
}
}
break;
case 4:
_vm->_soundMan->setTwoSoundsPlayFlag(true);
createSmackerScene(0x20080A0B, true, true, false);
break;
}
SetUpdateHandler(&Module2300::updateScene);
_childObject->handleUpdate();
}
void Module2300::updateScene() {
if (!updateChild()) {
switch (_vm->gameState().sceneNum) {
case 0:
if (_moduleResult == 1) {
createScene(1, 4);
} else {
leaveModule(0);
}
break;
case 1:
if (_moduleResult == 1) {
createScene(0, 0);
} else if (_moduleResult == 2) {
createScene(2, 1);
} else if (_moduleResult == 3) {
createScene(1, 3);
} else if (_moduleResult == 4) {
createScene(3, 1);
} else if (_moduleResult == 5) {
leaveModule(3);
} else {
leaveModule(4);
}
break;
case 2:
if (_moduleResult == 1) {
leaveModule(3);
} else {
createScene(1, 5);
}
break;
case 3:
if (_moduleResult == 1) {
leaveModule(2);
} else {
createScene(1, 1);
}
break;
case 4:
_vm->_soundMan->setTwoSoundsPlayFlag(false);
createScene(1, 2);
break;
}
} else {
switch (_vm->gameState().sceneNum) {
case 1:
if (_flag && navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 4 &&
navigationScene()->getFrameNumber() % 2) {
_soundVolume++;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
}
if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 0 &&
navigationScene()->getFrameNumber() == 50) {
_vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->setSoundVolume(0x48498E46, 70);
_vm->_soundMan->setSoundVolume(0x50399F64, 70);
}
break;
case 3:
if (_flag && navigationScene()->isWalkingForward() && navigationScene()->getFrameNumber() % 2) {
_soundVolume--;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
}
break;
}
}
}
} // End of namespace Neverhood