scummvm/engines/neverhood/staticdata.h
2013-05-08 20:39:42 +02:00

117 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_STATICDATA_H
#define NEVERHOOD_STATICDATA_H
#include "common/array.h"
#include "common/hashmap.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
struct HitRect {
NRect rect;
uint16 type;
};
typedef Common::Array<HitRect> HitRectList;
struct SubRectItem {
NRect rect;
uint32 messageListId;
};
struct RectItem {
NRect rect;
Common::Array<SubRectItem> subRects;
};
typedef Common::Array<RectItem> RectList;
struct MessageItem {
uint32 messageNum;
uint32 messageValue;
};
typedef Common::Array<MessageItem> MessageList;
struct NavigationItem {
uint32 fileHash;
uint32 leftSmackerFileHash;
uint32 rightSmackerFileHash;
uint32 middleSmackerFileHash;
byte interactive;
byte middleFlag;
uint32 mouseCursorFileHash;
};
typedef Common::Array<NavigationItem> NavigationList;
struct SceneInfo140 {
uint32 bgFilename1;
uint32 bgFilename2;
uint32 txFilename;
uint32 bgFilename3;
byte xPosIndex;
byte count;
};
struct SceneInfo2700 {
uint32 id;
uint32 bgFilename;
uint32 class437Filename;
uint32 dataResourceFilename;
uint32 pointListName;
uint32 rectListName;
uint32 exPaletteFilename2;
uint32 exPaletteFilename1;
uint32 mouseCursorFilename;
int16 which1;
int16 which2;
};
class StaticData {
public:
StaticData();
~StaticData();
void load(const char *filename);
HitRectList *getHitRectList(uint32 id);
RectList *getRectList(uint32 id);
MessageList *getMessageList(uint32 id);
NavigationList *getNavigationList(uint32 id);
SceneInfo140 *getSceneInfo140Item(uint32 id);
SceneInfo2700 *getSceneInfo2700(uint32 id);
protected:
Common::HashMap<uint32, HitRectList*> _hitRectLists;
Common::HashMap<uint32, RectList*> _rectLists;
Common::HashMap<uint32, MessageList*> _messageLists;
Common::HashMap<uint32, NavigationList*> _navigationLists;
Common::HashMap<uint32, SceneInfo140*> _sceneInfo140Items;
Common::HashMap<uint32, SceneInfo2700*> _sceneInfo2700Items;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_STATICDATA_H */