scummvm/engines/tony/game.h
2012-06-11 21:30:47 +02:00

300 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_GAME_H
#define TONY_GAME_H
#include "tony/adv.h"
#include "tony/gfxcore.h"
#include "tony/input.h"
#include "tony/loc.h"
#include "tony/utils.h"
namespace Tony {
#define INIT_GFX16_FROMRAW(dwRes, buf16) \
raw = new RMResRaw(dwRes); \
assert(raw->isValid()); \
assert((buf16) == NULL); \
(buf16) = new RMGfxSourceBuffer16(false); \
(buf16)->init(*raw,raw->width(),raw->height()); \
delete raw;
#define INIT_GFX8_FROMRAW(raw, dwRes, buf8) \
raw = new RMResRaw(dwRes); \
assert(raw->isValid()); \
assert((buf8) == NULL); \
(buf8) = new RMGfxSourceBuffer8RLEByte(); \
(buf8)->init(*raw, raw->width(), raw->height(), true); \
delete raw;
class RMPointer : public RMGfxTask {
private:
RMGfxSourceBuffer8 *_pointer[16];
RMPoint _hotspot[16];
RMPoint _pos;
RMItem *_specialPointer[16];
int _nCurPointer;
int _nCurSpecialPointer;
RMGfxSourceBuffer8 *_nCurCustomPointer;
public:
enum POINTER {
PTR_NONE = 0,
PTR_FRECCIASU,
PTR_FRECCIAGIU,
PTR_FRECCIASINISTRA,
PTR_FRECCIADESTRA,
PTR_FRECCIAMAPPA,
PTR_CUSTOM
};
public:
// Constructor & destructor
RMPointer();
virtual ~RMPointer();
// Initialisation
void init(void);
// Deinitialisation
void close(void);
// Process a frame
void doFrame(RMGfxTargetBuffer *bigBuf);
// Overloading of priorities
int priority();
// Overloading draw method
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Sets the current co-ordinates
void setCoord(const RMPoint &pt) {
_pos = pt;
}
// Overloading of the method to see if rising from the list
virtual void removeThis(CORO_PARAM, bool &result);
// Sets a new action as current
void setAction(RMTonyAction action) {
_nCurPointer = action;
}
// Sets a new pointer
void setSpecialPointer(POINTER ptr) {
_nCurSpecialPointer = ptr;
if (_nCurSpecialPointer && _nCurSpecialPointer != PTR_CUSTOM)
_specialPointer[ptr - 1]->setPattern(1);
}
POINTER getSpecialPointer(void) {
return (POINTER)_nCurSpecialPointer;
}
// Set the new custom pointer
void setCustomPointer(RMGfxSourceBuffer8 *ptr) {
_nCurCustomPointer = ptr;
}
// Return the current action to be applied according to the pointer
int curAction(void);
};
class RMOptionButton: public RMGfxTaskSetPrior {
public:
RMRect _rect;
RMGfxSourceBuffer16 *_buf;
bool _bActive;
bool _bHasGfx;
bool _bDoubleState;
public:
RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState = false);
RMOptionButton(const RMRect &pt);
virtual ~RMOptionButton();
bool doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick);
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
void addToList(RMGfxTargetBuffer &bigBuf);
bool isActive() {
return _bActive;
}
void setActiveState(bool bState) {
_bActive = bState;
}
};
class RMOptionSlide : public RMGfxTaskSetPrior {
private:
RMOptionButton *_pushLeft;
RMOptionButton *_pushRight;
RMGfxSourceBuffer16 *_sliderCenter;
RMGfxSourceBuffer16 *_sliderLeft;
RMGfxSourceBuffer16 *_sliderRight;
RMGfxSourceBuffer16 *_sliderSingle;
int _nSlideSize;
RMPoint _pos;
int _nValue;
int _nMax;
int _nStep;
public:
RMOptionSlide(const RMPoint &pt, int m_nRange = 100, int m_nStartValue = 0, int slideSize = 300);
virtual ~RMOptionSlide();
bool doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick);
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
void addToList(RMGfxTargetBuffer &bigBuf);
int getValue() {
return _nValue;
}
};
class RMOptionScreen : public RMGfxWoodyBuffer {
private:
RMGfxSourceBuffer16 *_menu;
RMGfxSourceBuffer16 *_quitConfirm;
RMGfxSourceBuffer16 *_hideLoadSave;
RMOptionButton *_buttonQuitYes;
RMOptionButton *_buttonQuitNo;
RMOptionButton *_buttonExit;
RMOptionButton *_buttonQuit;
RMOptionButton *_buttonLoad;
RMOptionButton *_buttonSave;
RMOptionButton *_buttonGameMenu;
RMOptionButton *_buttonGfxMenu;
RMOptionButton *_buttonSoundMenu;
RMGfxSourceBuffer8 *_saveEasy;
RMGfxSourceBuffer8 *_saveHard;
RMGfxSourceBuffer16 *_curThumb[6];
RMString _curThumbName[6];
byte _curThumbDiff[6];
RMOptionButton *_buttonSave_States[6];
RMOptionButton *_buttonSave_ArrowLeft;
RMOptionButton *_buttonSave_ArrowRight;
RMOptionButton *_buttonGfx_Tips;
RMOptionButton *_buttonSound_DubbingOn;
RMOptionButton *_buttonSound_MusicOn;
RMOptionButton *_buttonSound_SFXOn;
RMOptionSlide *_slideTonySpeed;
RMOptionSlide *_slideTextSpeed;
int _statePos;
bool _bEditSaveName;
int _nEditPos;
char _editName[256];
union {
RMOptionButton *_buttonGame_Lock;
RMOptionButton *_buttonGfx_Anni30;
RMOptionSlide *_sliderSound_Music;
};
union {
RMOptionButton *_buttonGame_TimerizedText;
RMOptionButton *_buttonGfx_AntiAlias;
RMOptionSlide *_sliderSound_SFX;
};
union {
RMOptionButton *_buttonGame_Scrolling;
RMOptionButton *_buttonGfx_Sottotitoli;
RMOptionSlide *_sliderSound_Dubbing;
};
union {
RMOptionButton *_buttonGame_InterUp;
RMOptionButton *_buttonGfx_Trans;
};
int _fadeStep;
bool _bExit;
bool _bQuitConfirm;
int _fadeY;
int _fadeTime;
bool _bLoadMenuOnly;
bool _bNoLoadSave;
bool _bAlterGfx;
enum STATE {
MENUGAME,
MENUGFX,
MENUSOUND,
MENULOAD,
MENUSAVE,
MENUNONE
};
STATE _nState;
STATE _nLastState;
public:
RMOptionScreen();
virtual ~RMOptionScreen();
void init(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result);
void initLoadMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result);
void initSaveMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result);
void initNoLoadSave(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result);
void reInit(RMGfxTargetBuffer &bigBuf);
bool close();
bool isClosing();
// Overloaded methods
virtual int priority();
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
virtual void removeThis(CORO_PARAM, bool &result);
// Polling for the option screen
void doFrame(CORO_PARAM, RMInput *m_input);
// Retrieves a savegame's thumbnail, description, and difficulty level
static bool loadThumbnailFromSaveState(int numState, byte *lpDestBuf, RMString &name, byte &diff);
protected:
// Initialisation and state change
void initState(CORO_PARAM);
void closeState(void);
void changeState(CORO_PARAM, STATE newState);
// Repaint the options menu
void refreshAll(CORO_PARAM);
void refreshThumbnails(void);
};
} // End of namespace Tony
#endif