mirror of
https://github.com/libretro/scummvm.git
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329 lines
9.9 KiB
C++
329 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hopkins/saveload.h"
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#include "hopkins/files.h"
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#include "hopkins/globals.h"
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#include "hopkins/hopkins.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "graphics/surface.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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namespace Hopkins {
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const char *SAVEGAME_STR = "HOPKINS";
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#define SAVEGAME_STR_SIZE 13
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void SaveLoadManager::setParent(HopkinsEngine *vm) {
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_vm = vm;
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}
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bool SaveLoadManager::save(const Common::String &file, const void *buf, size_t n) {
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Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(file);
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if (f) {
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size_t bytesWritten = f->write(buf, n);
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f->finalize();
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delete f;
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return bytesWritten == n;
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} else
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return false;
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}
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// Save File
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bool SaveLoadManager::saveFile(const Common::String &file, const void *buf, size_t n) {
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return save(file, buf, n);
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}
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void SaveLoadManager::initSaves() {
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Common::String dataFilename = "HISCORE.DAT";
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byte data[100];
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Common::fill(&data[0], &data[100], 0);
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saveFile(dataFilename, data, 100);
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}
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void SaveLoadManager::load(const Common::String &file, byte *buf) {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(file);
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if (f == NULL)
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error("Error openinig file - %s", file.c_str());
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int32 filesize = f->size();
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f->read(buf, filesize);
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delete f;
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}
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bool SaveLoadManager::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header._thumbnail = NULL;
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// Validate the header Id
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in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
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if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
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return false;
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header._version = in->readByte();
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if (header._version > HOPKINS_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header._saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
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// Get the thumbnail
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header._thumbnail = Graphics::loadThumbnail(*in);
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if (!header._thumbnail)
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return false;
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// Read in save date/time
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header._year = in->readSint16LE();
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header._month = in->readSint16LE();
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header._day = in->readSint16LE();
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header._hour = in->readSint16LE();
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header._minute = in->readSint16LE();
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header._totalFrames = in->readUint32LE();
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return true;
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}
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void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header) {
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// Write out a savegame header
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out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
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out->writeByte(HOPKINS_SAVEGAME_VERSION);
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// Write savegame name
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out->write(header._saveName.c_str(), header._saveName.size() + 1);
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// Create a thumbnail and save it
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Graphics::Surface *thumb = new Graphics::Surface();
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createThumbnail(thumb);
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Graphics::saveThumbnail(*out, *thumb);
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thumb->free();
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delete thumb;
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// Write out the save date/time
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TimeDate td;
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g_system->getTimeAndDate(td);
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out->writeSint16LE(td.tm_year + 1900);
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out->writeSint16LE(td.tm_mon + 1);
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out->writeSint16LE(td.tm_mday);
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out->writeSint16LE(td.tm_hour);
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out->writeSint16LE(td.tm_min);
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out->writeUint32LE(_vm->_eventsManager._gameCounter);
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}
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Common::Error SaveLoadManager::saveGame(int slot, const Common::String &saveName) {
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/* Pack any necessary data into the savegame data structure */
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// Set the selected slot number
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_vm->_globals._saveData->_data[svField10] = slot;
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// Set up the inventory
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for (int i = 0; i < 35; ++i)
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_vm->_globals._saveData->_inventory[i] = _vm->_globals._inventory[i];
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_vm->_globals._saveData->_mapCarPosX = _vm->_objectsManager._mapCarPosX;
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_vm->_globals._saveData->_mapCarPosY = _vm->_objectsManager._mapCarPosY;
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/* Create the savegame */
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Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(_vm->generateSaveName(slot));
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if (!savefile)
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return Common::kCreatingFileFailed;
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// Set up the serializer
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Common::Serializer serializer(NULL, savefile);
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// Write out the savegame header
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hopkinsSavegameHeader header;
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header._saveName = saveName;
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header._version = HOPKINS_SAVEGAME_VERSION;
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writeSavegameHeader(savefile, header);
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// Write out the savegame data
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syncSavegameData(serializer, header._version);
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// Save file complete
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savefile->finalize();
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delete savefile;
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return Common::kNoError;
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}
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Common::Error SaveLoadManager::loadGame(int slot) {
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// Try and open the save file for reading
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Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
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_vm->generateSaveName(slot));
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if (!savefile)
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return Common::kReadingFailed;
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// Set up the serializer
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Common::Serializer serializer(savefile, NULL);
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// Read in the savegame header
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hopkinsSavegameHeader header;
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readSavegameHeader(savefile, header);
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if (header._thumbnail)
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header._thumbnail->free();
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delete header._thumbnail;
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// Read in the savegame data
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syncSavegameData(serializer, header._version);
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// Loading save file complete
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delete savefile;
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// Unpack the inventory
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for (int i = 0; i < 35; ++i)
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_vm->_globals._inventory[i] = _vm->_globals._saveData->_inventory[i];
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// Set variables from loaded data as necessary
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_vm->_globals._saveData->_data[svField10] = slot;
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_vm->_globals._exitId = _vm->_globals._saveData->_data[svField5];
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_vm->_globals._saveData->_data[svField6] = 0;
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_vm->_globals._screenId = 0;
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_vm->_objectsManager._mapCarPosX = _vm->_globals._saveData->_mapCarPosX;
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_vm->_objectsManager._mapCarPosY = _vm->_globals._saveData->_mapCarPosY;
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return Common::kNoError;
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}
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bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) {
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// Try and open the save file for reading
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
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g_vm->generateSaveName(slot));
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if (!saveFile)
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return false;
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bool result = readSavegameHeader(saveFile, header);
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delete saveFile;
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return result;
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}
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#define REDUCE_AMOUNT 80
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void SaveLoadManager::createThumbnail(Graphics::Surface *s) {
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int w = _vm->_graphicsManager.zoomOut(SCREEN_WIDTH, REDUCE_AMOUNT);
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int h = _vm->_graphicsManager.zoomOut(SCREEN_HEIGHT - 40, REDUCE_AMOUNT);
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Graphics::Surface thumb8;
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thumb8.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
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_vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager._vesaBuffer, (byte *)thumb8.pixels,
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_vm->_eventsManager._startPos.x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
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// Convert the 8-bit pixel to 16 bit surface
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s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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const byte *srcP = (const byte *)thumb8.pixels;
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uint16 *destP = (uint16 *)s->pixels;
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for (int yp = 0; yp < h; ++yp) {
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// Copy over the line, using the source pixels as lookups into the pixels palette
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const byte *lineSrcP = srcP;
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uint16 *lineDestP = destP;
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for (int xp = 0; xp < w; ++xp)
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*lineDestP++ = *(uint16 *)&_vm->_graphicsManager.PAL_PIXELS[*lineSrcP++ * 2];
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// Move to the start of the next line
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srcP += w;
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destP += w;
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}
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thumb8.free();
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}
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void SaveLoadManager::syncSavegameData(Common::Serializer &s, int version) {
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s.syncBytes(&_vm->_globals._saveData->_data[0], 2050);
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syncCharacterLocation(s, _vm->_globals._saveData->_cloneHopkins);
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syncCharacterLocation(s, _vm->_globals._saveData->_realHopkins);
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syncCharacterLocation(s, _vm->_globals._saveData->_samantha);
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for (int i = 0; i < 35; ++i)
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s.syncAsSint16LE(_vm->_globals._saveData->_inventory[i]);
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if (version > 1) {
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s.syncAsSint16LE(_vm->_globals._saveData->_mapCarPosX);
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s.syncAsSint16LE(_vm->_globals._saveData->_mapCarPosY);
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} else {
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_vm->_globals._saveData->_mapCarPosX = _vm->_globals._saveData->_mapCarPosY = 0;
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}
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}
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void SaveLoadManager::syncCharacterLocation(Common::Serializer &s, CharacterLocation &item) {
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s.syncAsSint16LE(item._pos.x);
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s.syncAsSint16LE(item._pos.y);
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s.syncAsSint16LE(item._startSpriteIndex);
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s.syncAsSint16LE(item._location);
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s.syncAsSint16LE(item._zoomFactor);
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}
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void SaveLoadManager::convertThumb16To8(Graphics::Surface *thumb16, Graphics::Surface *thumb8) {
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thumb8->create(thumb16->w, thumb16->h, Graphics::PixelFormat::createFormatCLUT8());
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Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
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uint16 palette[PALETTE_SIZE];
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for (int palIndex = 0; palIndex < PALETTE_SIZE; ++palIndex)
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palette[palIndex] = READ_LE_UINT16(&_vm->_graphicsManager.PAL_PIXELS[palIndex * 2]);
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const uint16 *srcP = (const uint16 *)thumb16->pixels;
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byte *destP = (byte *)thumb8->pixels;
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for (int yp = 0; yp < thumb16->h; ++yp) {
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const uint16 *lineSrcP = srcP;
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byte *lineDestP = destP;
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for (int xp = 0; xp < thumb16->w; ++xp) {
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byte r, g, b;
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pixelFormat16.colorToRGB(*lineSrcP++, r, g, b);
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// Scan the palette for the closest match
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int difference = 99999, foundIndex = 0;
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for (int palIndex = 0; palIndex < PALETTE_SIZE; ++palIndex) {
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byte rCurrent, gCurrent, bCurrent;
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pixelFormat16.colorToRGB(palette[palIndex], rCurrent, gCurrent, bCurrent);
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int diff = ABS((int)r - (int)rCurrent) + ABS((int)g - (int)gCurrent) + ABS((int)b - (int)bCurrent);
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if (diff < difference) {
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difference = diff;
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foundIndex = palIndex;
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}
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}
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*lineDestP++ = foundIndex;
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}
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// Move to the start of the next line
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srcP += thumb16->w;
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destP += thumb16->w;
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}
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}
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} // End of namespace Hopkins
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