scummvm/engines/saga
2007-02-13 23:37:44 +00:00
..
actor.cpp Got rid of an 'unused variable' warning 2006-11-27 00:49:59 +00:00
actor.h
animation.cpp
animation.h
console.cpp
console.h
events.cpp
events.h
font_map.cpp
font.cpp
font.h
game.cpp Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
gfx.cpp
gfx.h
ihnm_introproc.cpp
image.cpp
input.cpp
interface.cpp cleanup 2006-10-21 12:44:10 +00:00
interface.h
isomap.cpp
isomap.h
ite_introproc.cpp
itedata.cpp
itedata.h
list.h
module.mk
music.cpp cleanup 2006-10-21 12:44:10 +00:00
music.h
objectmap.cpp Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
objectmap.h Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
palanim.cpp
palanim.h
puzzle.cpp cleanup 2006-10-21 12:44:10 +00:00
puzzle.h
render.cpp Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility 2006-10-22 15:42:29 +00:00
render.h
rscfile.cpp Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
rscfile.h More const madness. 2006-10-08 07:48:19 +00:00
saga.cpp
saga.h Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
sagagame.cpp Rename Common::GF_XXX to Common::ADGF_XXX 2007-02-13 13:42:28 +00:00
sagagame.h Use file sizes in detection too. 2007-01-25 00:37:12 +00:00
sagaresnames.h
saveload.cpp
scene.cpp
scene.h
script.cpp
script.h
sfuncs.cpp
sndres.cpp
sndres.h
sound.cpp * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
sound.h
sprite.cpp
sprite.h
sthread.cpp
stream.h
xref.txt