scummvm/engines/agos/input.cpp
Coen Rampen 1f19bf2d31 AGOS: Improve sound pausing and volume management
MIDI music is now paused by pausing the parser(s) instead of relying on the
mixer streams to stop providing callbacks. This gives more consistent behavior
as external MIDI devices or softsynths now also pause playback.

Muting sound now sets the volume to 0 instead of pausing playback.
2022-05-09 17:19:42 +02:00

747 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/midi.h"
#include "agos/sound.h"
#include "agos/vga.h"
namespace AGOS {
uint AGOSEngine::setVerbText(HitArea *ha) {
uint id = 0xFFFF;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2)
return id;
if (ha->flags & kBFTextBox) {
if (getGameType() == GType_PP)
id = ha->id;
else if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
id = ha->data;
else
id = ha->flags / 256;
}
if (getGameType() == GType_PP)
_variableArray[199] = id;
else if (getGameType() == GType_WW)
_variableArray[10] = id;
else
_variableArray[60] = id;
return id;
}
void AGOSEngine::setup_cond_c_helper() {
HitArea *last;
_noRightClick = 1;
if (getGameType() == GType_WW)
clearMenuStrip();
if (getGameType() == GType_FF) {
int cursor = 5;
int animMax = 16;
if (getBitFlag(200)) {
cursor = 11;
animMax = 5;
} else if (getBitFlag(201)) {
cursor = 12;
animMax = 5;
} else if (getBitFlag(202)) {
cursor = 13;
animMax = 5;
} else if (getBitFlag(203)) {
cursor = 14;
animMax = 9;
} else if (getBitFlag(205)) {
cursor = 17;
animMax = 11;
} else if (getBitFlag(206)) {
cursor = 16;
animMax = 2;
} else if (getBitFlag(208)) {
cursor = 26;
animMax = 2;
} else if (getBitFlag(209)) {
cursor = 27;
animMax = 9;
} else if (getBitFlag(210)) {
cursor = 28;
animMax = 9;
}
_animatePointer = false;
_mouseCursor = cursor;
_mouseAnimMax = animMax;
_mouseAnim = 1;
_needHitAreaRecalc++;
}
if (getGameType() == GType_SIMON2) {
_mouseCursor = 0;
if (_defaultVerb != 999) {
_mouseCursor = 9;
_needHitAreaRecalc++;
_defaultVerb = 0;
}
}
_lastHitArea = nullptr;
_hitAreaObjectItem = nullptr;
_nameLocked = false;
last = _lastNameOn;
clearName();
_lastNameOn = last;
while (!shouldQuit()) {
_lastHitArea = nullptr;
_lastHitArea3 = nullptr;
_leftButtonDown = false;
do {
if (_exitCutscene && getBitFlag(9)) {
endCutscene();
goto out_of_here;
}
if (getGameType() == GType_FF) {
if (_variableArray[254] == 63) {
hitarea_stuff_helper_2();
} else if (_variableArray[254] == 75) {
hitarea_stuff_helper_2();
_variableArray[60] = 9999;
goto out_of_here;
}
}
delay(100);
} while ((_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == nullptr) && !shouldQuit());
if (_lastHitArea == nullptr) {
} else if (_lastHitArea->id == 0x7FFB) {
inventoryUp(_lastHitArea->window);
} else if (_lastHitArea->id == 0x7FFC) {
inventoryDown(_lastHitArea->window);
} else if (_lastHitArea->itemPtr != nullptr) {
_hitAreaObjectItem = _lastHitArea->itemPtr;
setVerbText(_lastHitArea);
break;
}
}
out_of_here:
_lastHitArea3 = nullptr;
_lastHitArea = nullptr;
_lastNameOn = nullptr;
_mouseCursor = 0;
_noRightClick = 0;
}
void AGOSEngine::waitForInput() {
HitArea *ha;
uint id;
_leftButtonDown = false;
_lastHitArea = nullptr;
//_lastClickRem = 0;
_verbHitArea = 0;
_hitAreaSubjectItem = nullptr;
_hitAreaObjectItem = nullptr;
_clickOnly = false;
_nameLocked = false;
if (getGameType() == GType_WW) {
_mouseCursor = 0;
_needHitAreaRecalc++;
clearMenuStrip();
} else {
resetVerbs();
}
while (!shouldQuit()) {
_lastHitArea = nullptr;
_lastHitArea3 = nullptr;
_dragAccept = true;
while (!shouldQuit()) {
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
_keyPressed.keycode == Common::KEYCODE_F10)
displayBoxStars();
if (processSpecialKeys()) {
if (getGameId() != GID_DIMP)
goto out_of_here;
}
if (_lastHitArea3 == (HitArea *) -1) {
_lastHitArea = nullptr;
_lastHitArea3 = nullptr;
_dragAccept = true;
} else {
if (_lastHitArea3 || _dragMode)
break;
hitarea_stuff_helper();
delay(100);
}
}
if (!_lastHitArea3 && _dragMode) {
ha = _lastClickRem;
if (ha == nullptr || ha->itemPtr == nullptr || !(ha->flags & kBFDragBox)) {
_dragFlag = false;
_dragMode = false;
_dragCount = 0;
_dragEnd = false;
continue;
}
_hitAreaSubjectItem = ha->itemPtr;
_verbHitArea = 500;
do {
processSpecialKeys();
hitarea_stuff_helper();
delay(100);
if (!_dragFlag) {
_dragFlag = false;
_dragMode = false;
_dragCount = 0;
_dragEnd = false;
}
} while (!_dragEnd);
_dragFlag = false;
_dragMode = false;
_dragCount = 0;
_dragEnd = false;
boxController(_mouse.x, _mouse.y, 1);
if (_currentBox != nullptr) {
_hitAreaObjectItem = _currentBox->itemPtr;
setVerbText(_currentBox);
}
break;
}
ha = _lastHitArea;
if (ha == nullptr) {
} else if (ha->id == 0x7FFB) {
inventoryUp(ha->window);
} else if (ha->id == 0x7FFC) {
inventoryDown(ha->window);
} else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
(ha->id >= 101 && ha->id < 113)) {
_verbHitArea = ha->verb;
setVerb(ha);
_defaultVerb = 0;
} else {
if (getGameType() == GType_WW) {
if (_mouseCursor == 3)
_verbHitArea = 236;
if (ha->id == 98) {
animate(2, 1, 110, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 108) {
animate(2, 1, 106, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 109) {
animate(2, 1, 107, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 115) {
animate(2, 1, 109, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 116) {
animate(2, 1, 113, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 117) {
animate(2, 1, 112, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 118) {
animate(2, 1, 108, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 119) {
animate(2, 1, 111, 0, 0, 0);
waitForSync(34);
}
}
if (ha->itemPtr && (!ha->verb || _verbHitArea ||
(_hitAreaSubjectItem != ha->itemPtr && (ha->flags & kBFBoxItem)))
) {
_hitAreaSubjectItem = ha->itemPtr;
id = setVerbText(ha);
_nameLocked = false;
displayName(ha);
_nameLocked = true;
if (_verbHitArea) {
break;
}
if (getGameType() == GType_WW)
doMenuStrip(menuFor_ww(ha->itemPtr, id));
else if (getGameType() == GType_ELVIRA2)
doMenuStrip(menuFor_e2(ha->itemPtr));
else if (getGameType() == GType_ELVIRA1)
lightMenuStrip(getUserFlag1(ha->itemPtr, 6));
} else {
if (ha->verb) {
if (getGameType() == GType_WW && _mouseCursor && _mouseCursor < 4) {
_hitAreaSubjectItem = ha->itemPtr;
break;
}
_verbHitArea = ha->verb & 0xBFFF;
if (ha->verb & 0x4000) {
_hitAreaSubjectItem = ha->itemPtr;
break;
}
if (_hitAreaSubjectItem != nullptr)
break;
if (getGameType() == GType_WW) {
if (ha->id == 109) {
_mouseCursor = 2;
_needHitAreaRecalc++;
} else if (ha->id == 117) {
_mouseCursor = 3;
_needHitAreaRecalc++;
}
}
}
}
}
}
out_of_here:
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
clearMenuStrip();
else if (getGameType() == GType_ELVIRA1)
unlightMenuStrip();
_nameLocked = false;
_needHitAreaRecalc++;
_dragAccept = false;
if (getGameType() == GType_WW && _mouseCursor < 3)
_mouseCursor = 0;
}
void AGOSEngine::hitarea_stuff_helper() {
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF ||
getGameType() == GType_PP) {
if (_variableArray[254] || _variableArray[249]) {
hitarea_stuff_helper_2();
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW ||
getGameType() == GType_SIMON1) {
uint subr_id = (uint16)_variableArray[254];
if (subr_id) {
Subroutine *sub = getSubroutineByID(subr_id);
if (sub != nullptr) {
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
_runScriptReturn1 = false;
}
}
uint32 cur_time = getTime();
if (cur_time != _lastTime) {
_lastTime = cur_time;
if (kickoffTimeEvents())
permitInput();
}
if (getGameId() == GID_DIMP)
delay(200);
}
void AGOSEngine::hitarea_stuff_helper_2() {
uint subr_id;
Subroutine *sub;
subr_id = (uint16)_variableArray[249];
if (subr_id) {
sub = getSubroutineByID(subr_id);
if (sub != nullptr) {
_variableArray[249] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[249] = 0;
}
subr_id = (uint16)_variableArray[254];
if (subr_id) {
sub = getSubroutineByID(subr_id);
if (sub != nullptr) {
_variableArray[254] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
}
_runScriptReturn1 = false;
}
#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::handleMouseWheelUp() {
if (getGameType() == GType_PP || !(getBitFlag(99)))
return;
if (_mouse.x >= 128 && _mouse.x <= 515 && _mouse.y >= 102 && _mouse.y <= 206) {
oracleTextDown();
} else if (_mouse.x >= 172 && _mouse.x <= 469 && _mouse.y >= 287 && _mouse.y <= 382) {
HitArea *ha = findBox(0x7FFB);
if (ha != NULL && (ha->flags & kBFBoxInUse)) {
if (!isSpriteLoaded(21, 9) && !isSpriteLoaded(23, 9))
inventoryUp(ha->window);
}
}
}
void AGOSEngine_Feeble::handleMouseWheelDown() {
if (getGameType() == GType_PP || !(getBitFlag(99)))
return;
if (_mouse.x >= 128 && _mouse.x <= 515 && _mouse.y >= 102 && _mouse.y <= 206) {
oracleTextUp();
} else if (_mouse.x >= 172 && _mouse.x <= 469 && _mouse.y >= 287 && _mouse.y <= 382) {
HitArea *ha = findBox(0x7FFC);
if (ha != NULL && (ha->flags & kBFBoxInUse)) {
if (!isSpriteLoaded(21, 9) && !isSpriteLoaded(23, 9))
inventoryDown(ha->window);
}
}
}
#endif
void AGOSEngine_Simon1::handleMouseWheelUp() {
HitArea *ha = findBox(206);
if (ha != nullptr && (ha->flags & kBFBoxInUse) && !(ha->flags & kBFBoxDead)) {
if (_saveLoadRowCurPos != 1) {
if (_saveLoadRowCurPos < 7)
_saveLoadRowCurPos = 1;
else
_saveLoadRowCurPos -= 1;
_saveLoadEdit = false;
listSaveGames();
}
} else {
AGOSEngine::handleMouseWheelUp();
}
}
void AGOSEngine_Simon1::handleMouseWheelDown() {
HitArea *ha = findBox(207);
if (ha != nullptr && (ha->flags & kBFBoxInUse) && !(ha->flags & kBFBoxDead)) {
if (_saveDialogFlag) {
_saveLoadRowCurPos += 1;
if (_saveLoadRowCurPos >= _numSaveGameRows)
_saveLoadRowCurPos = _numSaveGameRows;
_saveLoadEdit = false;
listSaveGames();
}
} else {
AGOSEngine::handleMouseWheelDown();
}
}
void AGOSEngine_Elvira2::handleMouseWheelUp() {
HitArea *ha = findBox(224);
if (ha != nullptr && (ha->flags & kBFBoxInUse)) {
_saveGameNameLen = 0;
if (_saveLoadRowCurPos < 3)
_saveLoadRowCurPos = 1;
else
_saveLoadRowCurPos -= 3;
listSaveGames();
} else if ((ha = findBox(0x7FFB)) && ha->window && ha->window->iconPtr) {
_lastHitArea3 = _lastHitArea = ha;
}
}
void AGOSEngine_Elvira2::handleMouseWheelDown() {
HitArea *ha = findBox(224);
if (ha != nullptr && (ha->flags & kBFBoxInUse)) {
_saveGameNameLen = 0;
_saveLoadRowCurPos += 3;
if (_saveLoadRowCurPos >= _numSaveGameRows)
_saveLoadRowCurPos = 1;
listSaveGames();
} else if ((ha = findBox(0x7FFC)) && ha->window && ha->window->iconPtr) {
_lastHitArea3 = _lastHitArea = ha;
}
}
void AGOSEngine::handleMouseWheelUp() {
HitArea *ha = findBox(0x7FFB);
if (ha != nullptr && (ha->flags & kBFBoxInUse) && !(getGameId() == GID_ELVIRA1 && _windowNum == 3)) {
inventoryUp(ha->window);
}
}
void AGOSEngine::handleMouseWheelDown() {
HitArea *ha = findBox(0x7FFC);
if (ha != nullptr && (ha->flags & kBFBoxInUse) && !(getGameId() == GID_ELVIRA1 && _windowNum == 3)) {
inventoryDown(ha->window);
}
}
void AGOSEngine::permitInput() {
if (_mortalFlag)
return;
_mortalFlag = true;
justifyOutPut(0);
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
int n = 0;
while (n < 8) {
if ((_fcsData1[n]) && (_windowArray[n]) && (_windowArray[n]->flags & 128)) {
_textWindow = _windowArray[n];
waitWindow(_textWindow);
clsCheck(_textWindow);
}
_fcsData1[n]=0;
n++;
}
restartAnimation();
}
_curWindow = 0;
if (_windowArray[0]) {
_textWindow = _windowArray[0];
justifyStart();
}
_mortalFlag = false;
}
bool AGOSEngine::processSpecialKeys() {
bool verbCode = false;
if (getGameId() == GID_DIMP) {
uint32 t1 = getTime() / 30;
if (!_lastMinute)
_lastMinute = t1;
if (t1 - _lastMinute) {
_variableArray[120] += (t1 - _lastMinute);
_lastMinute = t1;
}
}
if (shouldQuit())
_exitCutscene = true;
switch (_keyPressed.keycode) {
case Common::KEYCODE_UP:
if (getGameType() == GType_PP)
_verbHitArea = 302;
else if (getGameType() == GType_WW)
_verbHitArea = 239;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(101))
_verbHitArea = 200;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(101))
_verbHitArea = 214;
verbCode = true;
break;
case Common::KEYCODE_DOWN:
if (getGameType() == GType_PP)
_verbHitArea = 304;
else if (getGameType() == GType_WW)
_verbHitArea = 241;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(107))
_verbHitArea = 202;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(105))
_verbHitArea = 215;
verbCode = true;
break;
case Common::KEYCODE_RIGHT:
if (getGameType() == GType_PP)
_verbHitArea = 303;
else if (getGameType() == GType_WW)
_verbHitArea = 240;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(102))
_verbHitArea = 201;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(103))
_verbHitArea = 216;
verbCode = true;
break;
case Common::KEYCODE_LEFT:
if (getGameType() == GType_PP)
_verbHitArea = 301;
else if (getGameType() == GType_WW)
_verbHitArea = 242;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(104))
_verbHitArea = 203;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(107))
_verbHitArea = 217;
verbCode = true;
break;
case Common::KEYCODE_ESCAPE:
_exitCutscene = true;
break;
case Common::KEYCODE_F1:
if (getGameType() == GType_SIMON2) {
vcWriteVar(5, 50);
vcWriteVar(86, 0);
} else if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 40);
vcWriteVar(86, 0);
}
break;
case Common::KEYCODE_F2:
if (getGameType() == GType_SIMON2) {
vcWriteVar(5, 75);
vcWriteVar(86, 1);
} else if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 60);
vcWriteVar(86, 1);
}
break;
case Common::KEYCODE_F3:
if (getGameType() == GType_SIMON2) {
vcWriteVar(5, 125);
vcWriteVar(86, 2);
} else if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 100);
vcWriteVar(86, 2);
}
break;
case Common::KEYCODE_F5:
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_exitCutscene = true;
break;
case Common::KEYCODE_F7:
if (getGameType() == GType_FF && getBitFlag(76))
_variableArray[254] = 70;
break;
case Common::KEYCODE_F9:
if (getGameType() == GType_FF)
setBitFlag(73, !getBitFlag(73));
break;
case Common::KEYCODE_F12:
if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
if (!getBitFlag(110)) {
setBitFlag(107, !getBitFlag(107));
_vgaPeriod = (getBitFlag(107) != 0) ? 15 : 30;
}
}
break;
case Common::KEYCODE_PAUSE:
pause();
break;
default:
break;
}
switch (_keyPressed.ascii) {
case 't':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
if (_speech)
_subtitles = !_subtitles;
}
break;
case 'v':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
if (_subtitles) {
_speech = !_speech;
syncSoundSettingsIntern();
}
}
break;
case '+':
if (_musicMuted) {
_musicMuted = false;
_musicVolume = 16;
} else {
_musicVolume = CLIP(_musicVolume + 16, 0, 256);
}
syncSoundSettingsIntern();
break;
case '-':
if (!_musicMuted) {
_musicVolume = CLIP(_musicVolume - 16, 0, 256);
if (_musicVolume == 0) {
_musicMuted = true;
}
syncSoundSettingsIntern();
}
break;
case 'm':
_musicMuted = !_musicMuted;
if (!_musicMuted && _musicVolume == 0)
// If last used music volume is 0 when unmuting, use ScummVM
// default volume.
_musicVolume = 192;
syncSoundSettingsIntern();
break;
case 's':
_effectsMuted = !_effectsMuted;
if (!_effectsMuted && _effectsVolume == 0)
// If last used SFX volume is 0 when unmuting, use ScummVM
// default volume.
_effectsVolume = 192;
syncSoundSettingsIntern();
break;
case 'b':
if (getGameType() == GType_SIMON2) {
_ambientMuted = !_ambientMuted;
if (!_ambientMuted && _effectsVolume == 0)
// If last used SFX volume is 0 when unmuting, use ScummVM
// default volume.
_effectsVolume = 192;
syncSoundSettingsIntern();
}
break;
default:
break;
}
_keyPressed.reset();
return verbCode;
}
} // End of namespace AGOS