mirror of
https://github.com/libretro/scummvm.git
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287 lines
7.7 KiB
C++
287 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/compression/installshield_cab.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "agos/intern.h"
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#include "agos/agos.h"
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#include "agos/detection.h"
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#include "agos/obsolete.h"
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namespace AGOS {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_OPL3_MODE,
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{
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_s("AdLib OPL3 mode"),
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_s("When AdLib is selected, OPL3 features will be used. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo."),
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"opl3_mode",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_DOS_TEMPOS,
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{
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_s("Use DOS version music tempos"),
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_s("Selecting this option will play the music using the tempos used by the DOS version of the game. Otherwise, the faster tempos of the Windows version will be used."),
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"dos_music_tempos",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_WINDOWS_TEMPOS,
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{
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_s("Use DOS version music tempos"),
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_s("Selecting this option will play the music using the tempos used by the DOS version of the game. Otherwise, the faster tempos of the Windows version will be used."),
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"dos_music_tempos",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_PREFER_DIGITAL_SFX,
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{
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_s("Prefer digital sound effects"),
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_s("Prefer digital sound effects instead of synthesized ones"),
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"prefer_digitalsfx",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_DISABLE_FADE_EFFECTS,
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{
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_s("Disable fade-out effects"),
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_s("Don't fade every screen to black when leaving a room."),
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"disable_fade_effects",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of namespace AGOS
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class AgosMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "agos";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return AGOS::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine) override {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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};
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bool AgosMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSimpleSavesNames);
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}
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bool AGOS::AGOSEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher);
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}
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Common::Error AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
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switch (gd->gameType) {
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case AGOS::GType_PN:
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*engine = new AGOS::AGOSEngine_PN(syst, gd);
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break;
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case AGOS::GType_ELVIRA1:
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*engine = new AGOS::AGOSEngine_Elvira1(syst, gd);
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break;
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case AGOS::GType_ELVIRA2:
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*engine = new AGOS::AGOSEngine_Elvira2(syst, gd);
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break;
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case AGOS::GType_WW:
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*engine = new AGOS::AGOSEngine_Waxworks(syst, gd);
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break;
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case AGOS::GType_SIMON1:
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*engine = new AGOS::AGOSEngine_Simon1(syst, gd);
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break;
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case AGOS::GType_SIMON2:
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*engine = new AGOS::AGOSEngine_Simon2(syst, gd);
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break;
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#ifdef ENABLE_AGOS2
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case AGOS::GType_FF:
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if (gd->features & AGOS::GF_DEMO)
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*engine = new AGOS::AGOSEngine_FeebleDemo(syst, gd);
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else
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*engine = new AGOS::AGOSEngine_Feeble(syst, gd);
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break;
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case AGOS::GType_PP:
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if (gd->gameId == AGOS::GID_DIMP)
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*engine = new AGOS::AGOSEngine_DIMP(syst, gd);
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else
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*engine = new AGOS::AGOSEngine_PuzzlePack(syst, gd);
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break;
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#else
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case AGOS::GType_FF:
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case AGOS::GType_PP:
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return Common::Error(Common::kUnsupportedGameidError, _s("AGOS 2 support is not compiled in"));
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#endif
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default:
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return Common::kUnsupportedGameidError;
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}
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return Common::kNoError;
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}
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SaveStateList AgosMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveDesc = file->c_str();
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saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int AgosMetaEngine::getMaximumSaveSlot() const { return 999; }
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#if PLUGIN_ENABLED_DYNAMIC(AGOS)
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REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
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#endif
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namespace AGOS {
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int AGOSEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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int AGOSEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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uint32 AGOSEngine::getFeatures() const {
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return _gameDescription->features;
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}
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const char *AGOSEngine::getExtra() const {
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return _gameDescription->desc.extra;
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}
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Common::Language AGOSEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform AGOSEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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const char *AGOSEngine::getFileName(int type) const {
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// Required if the InstallShield cab is been used
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if (getGameType() == GType_PP) {
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if (type == GAME_BASEFILE)
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return gss->base_filename;
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}
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// Required if the InstallShield cab is been used
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if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) {
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if (type == GAME_BASEFILE)
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return gss->base_filename;
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if (type == GAME_RESTFILE)
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return gss->restore_filename;
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if (type == GAME_TBLFILE)
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return gss->tbl_filename;
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}
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for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
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if (_gameDescription->desc.filesDescriptions[i].fileType == type)
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return _gameDescription->desc.filesDescriptions[i].fileName;
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}
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return nullptr;
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}
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#ifdef ENABLE_AGOS2
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void AGOSEngine::loadArchives() {
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const ADGameFileDescription *ag;
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if (getFeatures() & GF_PACKED) {
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for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) {
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if (ag->fileType != GAME_CABFILE)
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continue;
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if (!SearchMan.hasArchive(ag->fileName)) {
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// Assumes the cabinet file is named data1.cab
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Common::Archive *cabinet = Common::makeInstallShieldArchive("data");
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if (cabinet)
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SearchMan.add(ag->fileName, cabinet);
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}
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}
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}
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}
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#endif
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} // End of namespace AGOS
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