scummvm/engines/scumm/script.h
Torbjörn Andersson a1a16d1579 Use consistent naming for the preprocessor constants used to guarantee that
header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.

svn-id: r25727
2007-02-19 17:48:19 +00:00

85 lines
2.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_SCRIPT_H
#define SCUMM_SCRIPT_H
#include "engines/engine.h"
namespace Scumm {
/**
* The number of script slots, which determines the maximal number
* of concurrently running scripts.
* WARNING: Do NOT changes this value unless you really have to, as
* this will break savegame compatibility if done carelessly. If you
* have to change it, make sure you update saveload.cpp accordingly!
*/
enum {
NUM_SCRIPT_SLOT = 80
};
/* Script status type (slot.status) */
enum {
ssDead = 0,
ssPaused = 1,
ssRunning = 2
};
struct ScriptSlot {
uint32 offs;
int32 delay;
uint16 number;
uint16 delayFrameCount;
bool freezeResistant, recursive;
bool didexec;
byte status;
byte where;
byte freezeCount;
byte cutsceneOverride;
byte cycle;
};
struct NestedScript {
uint16 number;
uint8 where;
uint8 slot;
};
struct VirtualMachineState {
uint32 cutScenePtr[5];
byte cutSceneScript[5];
int16 cutSceneData[5];
int16 cutSceneScriptIndex;
byte cutSceneStackPointer;
ScriptSlot slot[NUM_SCRIPT_SLOT];
int32 localvar[NUM_SCRIPT_SLOT][26];
NestedScript nest[15];
byte numNestedScripts;
};
} // End of namespace Scumm
#endif