2018-04-14 11:06:02 +02:00

87 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_RESOURCES_LIGHT_H
#define STARK_RESOURCES_LIGHT_H
#include "common/str.h"
#include "math/vector3d.h"
#include "engines/stark/resources/object.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Gfx {
struct LightEntry;
}
namespace Resources {
/**
* A light source
*/
class Light : public Object {
public:
static const Type::ResourceType TYPE = Type::kLight;
Light(Object *parent, byte subType, uint16 index, const Common::String &name);
~Light() override;
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void onPostRead() override;
void saveLoad(ResourceSerializer *serializer) override;
/** Get the rendering object used to represent this light */
Gfx::LightEntry *getLightEntry();
/** Change this light's diffuse color */
void setColor(int32 red, int32 green, int32 blue);
/** Change this light's position, in world coordinates */
void setPosition(const Math::Vector3d &position);
protected:
void printData() override;
Math::Vector3d _color;
Math::Vector3d _position;
Math::Vector3d _direction;
float _innerConeAngle;
float _outerConeAngle;
float _falloffNear;
float _falloffFar;
float _multiplier;
Gfx::LightEntry *_lightEntry;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_LIGHT_H