2018-03-18 07:57:32 +01:00

175 lines
4.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/resources/lipsync.h"
#include "engines/stark/formats/xrc.h"
#include "engines/stark/resources/anim.h"
#include "engines/stark/resources/item.h"
#include "engines/stark/resources/textureset.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/stateprovider.h"
#include "engines/stark/visual/visual.h"
#include "engines/stark/visual/actor.h"
namespace Stark {
namespace Resources {
LipSync::~LipSync() {
}
LipSync::LipSync(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_item(nullptr),
_sceneItem(nullptr),
_faceTexture(nullptr),
_visual(nullptr),
_enabled(false),
_checkForNewVisual(false),
_positionMs(0) {
_type = TYPE;
}
void LipSync::readData(Formats::XRCReadStream *stream) {
uint32 shapeCount = stream->readUint32LE();
for (uint i = 0; i < shapeCount; i++) {
uint32 shape = stream->readUint32LE();
_shapes.push_back(shape);
// The original does not use that data
stream->skip(4);
}
// The original does not use that data
uint32 unkCount = stream->readUint32LE();
stream->skip(unkCount);
}
void LipSync::printData() {
Object::printData();
Common::String phrase;
for (uint i = 0; i < _shapes.size(); i++) {
phrase += _shapes[i];
}
debug("shapes: %s", phrase.c_str());
}
void LipSync::setItem(ItemVisual *item, bool playTalkAnim) {
_item = item;
_checkForNewVisual = !playTalkAnim;
if (_item->getSubType() != Item::kItemModel) {
return;
}
_sceneItem = Object::cast<ModelItem>(item);
_faceTexture = _sceneItem->findTextureSet(TextureSet::kTextureFace);
if (!_faceTexture) {
return;
}
Anim *anim = _item->getAnim();
_visual = nullptr;
if (!anim || anim->getSubType() != Anim::kAnimSkeleton) {
return;
}
AnimSkeleton *animSkeleton = Object::cast<AnimSkeleton>(anim);
_visual = animSkeleton->getVisual()->get<VisualActor>();
if (!_visual) {
return;
}
_visual->setTextureFacial(_faceTexture->getTexture());
_enabled = true;
_positionMs = 0;
}
void LipSync::reset() {
_enabled = false;
_visual = nullptr;
_positionMs = 0;
_item = nullptr;
_sceneItem = nullptr;
_checkForNewVisual = false;
_faceTexture = nullptr;
}
void LipSync::onGameLoop() {
Object::onGameLoop();
if (!_enabled) {
return;
}
if (_checkForNewVisual && _sceneItem && _faceTexture) {
Anim *anim = _sceneItem->getAnim();
if (anim && anim->getSubType() == Anim::kAnimSkeleton) {
AnimSkeleton *animSkeleton = Object::cast<AnimSkeleton>(anim);
_visual = animSkeleton->getVisual()->get<VisualActor>();
if (_visual) {
_visual->setTextureFacial(_faceTexture->getTexture());
}
}
}
if (_visual) {
uint32 shapeIndex = (_positionMs + 100) / 100;
if (shapeIndex < _shapes.size()) {
_visual->setNewFace(_shapes[shapeIndex]);
} else {
reset();
}
_positionMs += StarkGlobal->getMillisecondsPerGameloop();
}
if (_enabled && !_visual) {
reset();
}
}
void LipSync::saveLoadCurrent(ResourceSerializer *serializer) {
serializer->syncAsUint32LE(_enabled);
if (_enabled) {
serializer->syncAsResourceReference(&_item);
serializer->syncAsUint32LE(_positionMs);
if (serializer->isLoading()) {
setItem(_item, false);
}
}
}
} // End of namespace Resources
} // End of namespace Stark