mirror of
https://github.com/libretro/scummvm.git
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175 lines
4.2 KiB
C++
175 lines
4.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/resources/lipsync.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/textureset.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/stateprovider.h"
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#include "engines/stark/visual/visual.h"
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#include "engines/stark/visual/actor.h"
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namespace Stark {
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namespace Resources {
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LipSync::~LipSync() {
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}
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LipSync::LipSync(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_item(nullptr),
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_sceneItem(nullptr),
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_faceTexture(nullptr),
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_visual(nullptr),
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_enabled(false),
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_checkForNewVisual(false),
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_positionMs(0) {
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_type = TYPE;
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}
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void LipSync::readData(Formats::XRCReadStream *stream) {
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uint32 shapeCount = stream->readUint32LE();
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for (uint i = 0; i < shapeCount; i++) {
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uint32 shape = stream->readUint32LE();
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_shapes.push_back(shape);
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// The original does not use that data
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stream->skip(4);
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}
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// The original does not use that data
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uint32 unkCount = stream->readUint32LE();
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stream->skip(unkCount);
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}
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void LipSync::printData() {
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Object::printData();
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Common::String phrase;
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for (uint i = 0; i < _shapes.size(); i++) {
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phrase += _shapes[i];
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}
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debug("shapes: %s", phrase.c_str());
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}
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void LipSync::setItem(ItemVisual *item, bool playTalkAnim) {
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_item = item;
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_checkForNewVisual = !playTalkAnim;
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if (_item->getSubType() != Item::kItemModel) {
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return;
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}
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_sceneItem = Object::cast<ModelItem>(item);
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_faceTexture = _sceneItem->findTextureSet(TextureSet::kTextureFace);
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if (!_faceTexture) {
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return;
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}
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Anim *anim = _item->getAnim();
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_visual = nullptr;
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if (!anim || anim->getSubType() != Anim::kAnimSkeleton) {
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return;
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}
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AnimSkeleton *animSkeleton = Object::cast<AnimSkeleton>(anim);
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_visual = animSkeleton->getVisual()->get<VisualActor>();
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if (!_visual) {
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return;
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}
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_visual->setTextureFacial(_faceTexture->getTexture());
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_enabled = true;
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_positionMs = 0;
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}
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void LipSync::reset() {
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_enabled = false;
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_visual = nullptr;
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_positionMs = 0;
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_item = nullptr;
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_sceneItem = nullptr;
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_checkForNewVisual = false;
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_faceTexture = nullptr;
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}
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void LipSync::onGameLoop() {
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Object::onGameLoop();
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if (!_enabled) {
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return;
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}
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if (_checkForNewVisual && _sceneItem && _faceTexture) {
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Anim *anim = _sceneItem->getAnim();
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if (anim && anim->getSubType() == Anim::kAnimSkeleton) {
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AnimSkeleton *animSkeleton = Object::cast<AnimSkeleton>(anim);
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_visual = animSkeleton->getVisual()->get<VisualActor>();
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if (_visual) {
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_visual->setTextureFacial(_faceTexture->getTexture());
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}
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}
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}
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if (_visual) {
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uint32 shapeIndex = (_positionMs + 100) / 100;
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if (shapeIndex < _shapes.size()) {
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_visual->setNewFace(_shapes[shapeIndex]);
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} else {
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reset();
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}
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_positionMs += StarkGlobal->getMillisecondsPerGameloop();
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}
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if (_enabled && !_visual) {
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reset();
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}
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}
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void LipSync::saveLoadCurrent(ResourceSerializer *serializer) {
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serializer->syncAsUint32LE(_enabled);
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if (_enabled) {
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serializer->syncAsResourceReference(&_item);
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serializer->syncAsUint32LE(_positionMs);
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if (serializer->isLoading()) {
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setItem(_item, false);
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}
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}
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}
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} // End of namespace Resources
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} // End of namespace Stark
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