163 lines
4.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_RESOURCES_PATH_H
#define STARK_RESOURCES_PATH_H
#include <common/rect.h>
#include <math/vector3d.h>
#include "common/str.h"
#include "engines/stark/resources/object.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
/**
* A path can be followed by an item in a location
*
* Path are made of a list of vertices. Two consecutive vertices delimit an edge.
* Each vertex has a weight. A higher weight means a higher movement speed.
*/
class Path : public Object {
public:
static const Type::ResourceType TYPE = Type::kPath;
enum SubType {
kPath2D = 1,
kPath3D = 2
};
/** Path factory */
static Object *construct(Object *parent, byte subType, uint16 index, const Common::String &name);
Path(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Path();
// Resource API
virtual void readData(Formats::XRCReadStream *stream) override;
/** Get the edge count in the path */
virtual uint getEdgeCount() const = 0;
/**
* Get a unit vector pointing in the direction of an edge
*
* Only valid for 3D paths
*/
virtual Math::Vector3d getEdgeDirection(uint edgeIndex) const;
/** Get the sort key to be used by the item following the path */
virtual float getSortKey() const;
/** Get an edge's length */
float getWeightedEdgeLength(uint edgeIndex) const;
/** Get the scene position from a position in an edge */
Math::Vector3d getWeightedPositionInEdge(uint edgeIndex, float positionInEdge);
protected:
void printData() override;
float getEdgeLength(uint edgeIndex) const;
virtual float getVertexWeight(uint vertexIndex) const = 0;
virtual Math::Vector3d getVertexPosition(uint vertexIndex) const = 0;
uint32 _field_30;
};
/**
* A 2D path for 2D items
*/
class Path2D : public Path {
public:
Path2D(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Path2D();
struct Vertex {
float weight;
Common::Point position;
};
// Resource API
virtual void readData(Formats::XRCReadStream *stream) override;
// Path API
uint getEdgeCount() const override;
protected:
float getVertexWeight(uint vertexIndex) const override;
Math::Vector3d getVertexPosition(uint vertexIndex) const override;
private:
// Resource API
void printData() override;
Common::Array<Vertex> _vertices;
};
/**
* A 3D path for 3D items
*/
class Path3D : public Path {
public:
Path3D(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Path3D();
struct Vertex {
float weight;
Math::Vector3d position;
};
// Resource API
virtual void readData(Formats::XRCReadStream *stream) override;
// Path API
uint getEdgeCount() const override;
float getSortKey() const override;
Math::Vector3d getEdgeDirection(uint edgeIndex) const override;
/** Get the full position in world coordinates of one of the vertices of the path */
Math::Vector3d getVertexPosition3D(uint vertexIndex, int32 *faceIndex);
protected:
float getVertexWeight(uint vertexIndex) const override;
Math::Vector3d getVertexPosition(uint vertexIndex) const override;
private:
// Resource API
void printData() override;
Common::Array<Vertex> _vertices;
float _sortKey;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_PATH_H