scummvm/saga/saga.h
2005-01-10 22:35:43 +00:00

411 lines
9.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAGA_H
#define SAGA_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/util.h"
#include "common/stream.h"
#include "common/rect.h"
#include <limits.h>
#include <stddef.h>
#include "saga/text.h"
#include "saga/gfx.h"
#include "saga/list.h"
namespace Saga {
class SndRes;
class Sound;
class Music;
class Anim;
class Render;
class IsoMap;
class Gfx;
class Script;
class Actor;
class Font;
class Sprite;
class Scene;
class Interface;
class Console;
class Events;
class PalAnim;
#define GAME_LANGSTR_LIMIT 3
#define GAME_ITE_LANG_PREFIX "ite_"
#define GAME_LANG_EXT "lng"
#define PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
#define MAXPATH 512
#define IS_BIG_ENDIAN ((_vm->_features & GF_BIG_ENDIAN_DATA) != 0)
#define ID_NOTHING 0
#define ID_PROTAG 1
struct RSCFILE_CONTEXT;
struct StringList;
enum ERRORCODE {
MEM = -2,
FAILURE = -1,
SUCCESS = 0
};
enum SAGAGameType {
GType_ITE,
GType_IHNM
};
enum GameObjectTypes {
kGameObjectNone = 0,
kGameObjectActor = 1,
kGameObjectObject = 2,
kGameObjectHitZone = 3,
kGameObjectStepZone = 4
};
enum scriptTimings {
kScriptTimeTicksPerSecond = (728L/10L),
kRepeatSpeed = 40, // 25 frames/sec
kNormalFadeDuration = 320, // 64 steps, 5 msec each
kQuickFadeDuration = 64 // 64 steps, 1 msec each
};
enum Directions {
kDirUp = 0,
kDirUpRight = 1,
kDirRight = 2,
kDirDownRight = 3,
kDirDown = 4,
kDirDownLeft = 5,
kDirLeft = 6,
kDirUpLeft = 7
};
enum HitZoneFlags {
kHitZoneEnabled = (1 << 0), // Zone is enabled
kHitZoneExit = (1 << 1), // Causes char to exit
// The following flag causes the zone to act differently.
// When the actor hits the zone, it will immediately begin walking
// in the specified direction, and the actual specified effect of
// the zone will be delayed until the actor leaves the zone.
kHitZoneAutoWalk = (1 << 2),
// zone activates only when character stops walking
kHitZoneTerminus = (1 << 3)
};
struct StringsTable {
byte *stringsPointer;
int stringsCount;
const char **strings;
const char *getString(int index) const {
if (stringsCount <= index)
error("StringList::getString wrong index 0x%X", index);
return strings[index];
}
void freeMem() {
free(strings);
free(stringsPointer);
memset(this, 0, sizeof(*this));
}
StringsTable() {
memset(this, 0, sizeof(*this));
}
};
struct CLICKAREA {
int n_points;
Point *points;
};
enum GameIds {
// Dreamers Guild
GID_ITE_DEMO_G = 0,
GID_ITE_DISK_G,
GID_ITE_CD_G,
GID_ITE_MAC_G, // TODO
// Wyrmkeep
GID_ITE_CD, // data for Win rerelease is same as in old DOS
GID_ITE_MACCD,
GID_ITE_LINCD,
GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
GID_ITE_LINDEMO,
GID_ITE_WINDEMO2,
GID_ITE_MACDEMO2,
// German
GID_ITE_DISK_DE,
GID_ITE_AMIGACD_DE, // TODO
GID_ITE_OLDMAC_DE, // TODO
GID_ITE_AMIGA_FL_DE,// TODO
GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
GID_ITE_AMIGA_AGA_DEMO, // TODO
GID_ITE_AMIGA_ECS_DEMO, // TODO
GID_IHNM_DEMO,
GID_IHNM_CD,
GID_IHNM_CD_DE // reported by mld. German retail
};
enum GameFileTypes {
GAME_RESOURCEFILE = 1 << 0,
GAME_SCRIPTFILE = 1 << 1,
GAME_SOUNDFILE = 1 << 2,
GAME_VOICEFILE = 1 << 3,
GAME_DEMOFILE = 1 << 4,
GAME_MUSICFILE = 1 << 5,
GAME_MUSICFILE_GM = 1 << 6,
GAME_MUSICFILE_FM = 1 << 7,
GAME_PATCHFILE = 1 << 8
};
enum GameSoundTypes {
GAME_SOUND_PCM = 0,
GAME_SOUND_VOC,
GAME_SOUND_WAV,
GAME_SOUND_VOX
};
enum GameFontIds {
GAME_FONT_SMALL = 0,
GAME_FONT_MEDIUM,
GAME_FONT_LARGE,
GAME_FONT_SMALL2,
GAME_FONT_MEDIUM2,
GAME_FONT_LARGE2,
GAME_FONT_LARGE3
};
enum GameFeatures {
GF_VOX_VOICES = 1 << 0,
GF_BIG_ENDIAN_DATA = 1 << 1,
GF_MAC_RESOURCES = 1 << 2,
GF_LANG_DE = 1 << 3,
GF_WYRMKEEP = 1 << 4
};
struct GameSoundInfo {
int res_type;
long freq;
int sample_size;
int stereo;
};
struct GameFontDescription {
uint16 font_id;
uint32 font_rn;
};
struct GameResourceDescription {
uint32 scene_lut_rn;
uint32 script_lut_rn;
uint32 command_panel_rn;
uint32 dialogue_panel_rn;
};
struct GameFileDescription {
const char *fileName;
uint16 fileType;
};
struct GameDisplayInfo {
int logicalWidth;
int logicalHeight;
int scene_h;
};
struct GameDescription {
const char *name;
SAGAGameType gameType;
GameIds gameId;
const char *title;
int gd_logical_w;
int gd_logical_h;
int gd_scene_h;
int startSceneNumber;
GameResourceDescription *resourceDescription;
int filesCount;
GameFileDescription *filesDescriptions;
int fontsCount;
GameFontDescription *fontDescriptions;
GameSoundInfo *soundInfo;
uint32 features;
GameSettings toGameSettings() const {
GameSettings dummy = { name, title, features };
return dummy;
}
};
inline int ticksToMSec(int tick) {
return tick * 1000 / kScriptTimeTicksPerSecond;
}
inline int clamp(int minValue, int value, int maxValue) {
if (value <= minValue) {
return minValue;
} else {
if (value >= maxValue) {
return maxValue;
} else {
return value;
}
}
}
inline int integerCompare(int i1, int i2) {
return ((i1) > (i2) ? 1 : ((i1) < (i2) ? -1 : 0));
}
inline int objectIdType(uint16 objectId) {
return objectId >> 13;
}
class SagaEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
int go();
int init(GameDetector &detector);
public:
SagaEngine(GameDetector * detector, OSystem * syst);
virtual ~SagaEngine();
void shutdown();
int _soundEnabled;
int _musicEnabled;
char _gameLanguage[GAME_LANGSTR_LIMIT];
RSCFILE_CONTEXT **_gameFileContexts;
//current game description
int _gameId;
int _gameType;
uint32 _features;
int _gameNumber;
GameDescription *_gameDescription;
SndRes *_sndRes;
Sound *_sound;
Music *_music;
Anim *_anim;
Render *_render;
IsoMap *_isoMap;
Gfx *_gfx;
Script *_script;
Actor *_actor;
Font *_font;
Sprite *_sprite;
Scene *_scene;
Interface *_interface;
Console *_console;
Events *_events;
PalAnim *_palanim;
/** Random number generator */
Common::RandomSource _rnd;
private:
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
int flipImage(byte *img_buf, int columns, int scanlines);
int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
uint32 _previousTicks;
public:
int decodeBGImage(const byte *image_data, size_t image_size,
byte **output_buf, size_t *output_buf_len, int *w, int *h);
const byte *getImagePal(const byte *image_data, size_t image_size);
void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
const char *getObjectName(uint16 objectId);
public:
TEXTLIST *textCreateList();
void textDestroyList(TEXTLIST *textlist);
void textClearList(TEXTLIST *textlist);
int textDrawList(TEXTLIST *textlist, SURFACE *ds);
TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
int effect_color, int flags);
int textProcessList(TEXTLIST *textlist, long ms);
int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
double percent);
int processInput(void);
Point getMousePos();
private:
Point _mousePos;
public:
int initGame(void);
RSCFILE_CONTEXT *getFileContext(uint16 type, int param);
public:
const GameResourceDescription *getResourceDescription() { return _gameDescription->resourceDescription; }
const GameSoundInfo *getSoundInfo() { return _gameDescription->soundInfo; }
const GameFontDescription *getFontDescription(int index) {
assert(index < _gameDescription->fontsCount);
return &_gameDescription->fontDescriptions[index];
}
int getFontsCount() const { return _gameDescription->fontsCount; }
int getStartSceneNumber() { return _gameDescription->startSceneNumber; }
int getDisplayWidth() { return _gameDescription->gd_logical_w; }
int getDisplayHeight() { return _gameDescription->gd_logical_h;}
int getStatusYOffset();
int getPathYOffset();
private:
int loadLanguage(void);
int loadGame(int gameNumber);
};
// FIXME: Global var. We use it until everything will be turned into objects
extern SagaEngine *_vm;
} // End of namespace Saga
#endif