mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-11 05:36:12 +00:00
ef87472cc8
Animation scripts now work the same way as video and skeleton animations now. Fixes #1517.
129 lines
3.4 KiB
C++
129 lines
3.4 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef STARK_RESOURCES_ANIM_SCRIPT_H
|
|
#define STARK_RESOURCES_ANIM_SCRIPT_H
|
|
|
|
#include "common/str.h"
|
|
|
|
#include "engines/stark/resources/object.h"
|
|
|
|
namespace Stark {
|
|
|
|
namespace Formats {
|
|
class XRCReadStream;
|
|
}
|
|
|
|
namespace Resources {
|
|
|
|
class Anim;
|
|
class AnimScriptItem;
|
|
|
|
/**
|
|
* Animation scripts control the currently displayed frame for images animation
|
|
* resources.
|
|
*
|
|
* Animation scripts contain animation script items defining which frames
|
|
* should be displayed and when.
|
|
*
|
|
* Animation scripts also allow to play sounds.
|
|
*/
|
|
class AnimScript : public Object {
|
|
public:
|
|
static const Type::ResourceType TYPE = Type::kAnimScript;
|
|
|
|
AnimScript(Object *parent, byte subType, uint16 index, const Common::String &name);
|
|
virtual ~AnimScript();
|
|
|
|
// Resource API
|
|
void onAllLoaded() override;
|
|
void onGameLoop() override;
|
|
void saveLoad(ResourceSerializer *serializer) override;
|
|
|
|
/** Go to a script item. Cancel any delay so that it is shown immediately. */
|
|
void goToScriptItem(AnimScriptItem *item);
|
|
|
|
/** Is the current script item later in the script when compared to the specified one? */
|
|
bool hasReached(AnimScriptItem *item);
|
|
|
|
/** Has the script completed playing the last script item at least once since started? */
|
|
bool isDone() const;
|
|
|
|
protected:
|
|
void goToNextItem();
|
|
int32 findItemIndex(AnimScriptItem *item);
|
|
|
|
Anim *_anim;
|
|
Common::Array<AnimScriptItem *> _items;
|
|
|
|
int32 _nextItemIndex;
|
|
int32 _msecsToNextUpdate;
|
|
bool _done;
|
|
};
|
|
|
|
/**
|
|
* Animation script element
|
|
*
|
|
* Has a type defining the operation to perform,
|
|
* an argument and a duration.
|
|
*/
|
|
class AnimScriptItem : public Object {
|
|
public:
|
|
static const Type::ResourceType TYPE = Type::kAnimScriptItem;
|
|
|
|
enum Opcodes {
|
|
kDisplayFrame = 0,
|
|
kPlayAnimSound = 1,
|
|
kGoToItem = 2,
|
|
kDisplayRandomFrame = 3,
|
|
kSleepRandomDuration = 4,
|
|
kPlayStockSound = 5
|
|
};
|
|
|
|
AnimScriptItem(Object *parent, byte subType, uint16 index, const Common::String &name);
|
|
virtual ~AnimScriptItem();
|
|
|
|
// Resource API
|
|
void readData(Formats::XRCReadStream *stream) override;
|
|
|
|
/** Obtain the operation code */
|
|
uint32 getOpcode() const { return _opcode; }
|
|
|
|
/** Obtain the operation parameter */
|
|
uint32 getOperand() const { return _operand; }
|
|
|
|
/** Obtain the operation duration */
|
|
uint32 getDuration() const { return _duration; }
|
|
|
|
protected:
|
|
void printData() override;
|
|
|
|
uint32 _opcode;
|
|
uint32 _operand;
|
|
uint32 _duration;
|
|
};
|
|
|
|
} // End of namespace Resources
|
|
} // End of namespace Stark
|
|
|
|
#endif // STARK_RESOURCES_ANIM_SCRIPT_H
|