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https://github.com/libretro/scummvm.git
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139 lines
3.7 KiB
C++
139 lines
3.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_SERVICES_STATIC_PROVIDER_H
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#define STARK_SERVICES_STATIC_PROVIDER_H
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#include "common/array.h"
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#include "common/scummsys.h"
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namespace Stark {
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namespace Resources {
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class Anim;
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class Image;
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class Level;
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class Location;
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class Sound;
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}
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class ArchiveLoader;
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class Global;
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class VisualImageXMG;
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/**
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* Static Resource provider.
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*
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* Maintains the static resource trees.
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* Maintained trees are the level and the location ones.
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*/
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class StaticProvider {
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public:
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explicit StaticProvider(ArchiveLoader *archiveLoader);
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enum UIElement {
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kInventoryScrollUpArrow = 1,
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kInventoryScrollDownArrow = 2,
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kImages = 4,
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kActionMenuBg = 5,
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kTextScrollUpArrow = 6,
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kTextScrollDownArrow = 7,
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kQuit = 8,
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kCheckMark = 13,
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kVolume = 14,
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kDiaryNormal = 15,
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kInventory = 16,
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kExitArrow = 17,
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kExitArrowLeft = 18,
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kExitArrowRight = 19,
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kTextBackgroundActive = 20,
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kTextBackgroundPassive = 21,
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kDiaryTabbed = 22
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};
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enum UIImage {
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kInventoryBg = 0,
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kDialogOptionBullet = 4
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};
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enum UISound {
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kInventoryNewItem = 2
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};
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/** Load the static level archive */
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void init();
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/** State update loop */
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void onGameLoop();
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/** Release the static resources */
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void shutdown();
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/** Obtain the static level */
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Resources::Level *getLevel() const { return _level; }
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/** Get an image for a static cursor */
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VisualImageXMG *getCursorImage(uint32 cursor) const;
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/** Get an image for a static UI element */
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VisualImageXMG *getUIElement(UIElement element) const;
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VisualImageXMG *getUIElement(UIElement element, uint32 index) const;
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/** Get an image for a static UI element */
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VisualImageXMG *getUIImage(UIImage image) const;
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/** Get a static UI sound resource */
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Resources::Sound *getUISound(UISound sound) const;
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/** Move execution of a static UI element anim script to the specified item */
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void goToAnimScriptStatement(UIElement stockUIElement, int animScriptItemIndex);
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/** Load a static location and set it as current */
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Resources::Location *loadLocation(const char *locationName);
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/** Is a static location currently loaded? */
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bool isStaticLocation() const;
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/** Obtain the currently loaded static location, if any */
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Resources::Location *getLocation() const;
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/** Look up a sound resource in the current static location by its index */
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Resources::Sound *getLocationSound(uint16 index) const;
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/** Unload the current static location */
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void unloadLocation(Resources::Location *location);
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private:
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ArchiveLoader *_archiveLoader;
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Resources::Level *_level;
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Resources::Location *_location;
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Common::Array<Resources::Anim *> _stockAnims;
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Common::Array<Resources::Image *> _stockImages;
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Common::String buildLocationArchiveName(const char *locationName) const;
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};
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} // End of namespace Stark
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#endif // STARK_SERVICES_STATIC_PROVIDER_H
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