scummvm/backends/sdl/sdl-common.cpp
Jamieson Christian 98a16da50b For those us who have to hit Shift to get to +
svn-id: r10624
2003-10-06 00:09:26 +00:00

1460 lines
36 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sdl-common.h"
#include "sound/mididrv.h"
#include "common/scaler.h"
#include "common/util.h"
#include "scummvm.xpm"
// FIXME move joystick defines out and replace with confile file options
// we should really allow users to map any key to a joystick button
#define JOY_DEADZONE 3200
#define JOY_ANALOG
// #define JOY_INVERT_Y
#define JOY_XAXIS 0
#define JOY_YAXIS 1
// buttons
#define JOY_BUT_LMOUSE 0
#define JOY_BUT_RMOUSE 2
#define JOY_BUT_ESCAPE 3
#define JOY_BUT_PERIOD 1
#define JOY_BUT_SPACE 4
#define JOY_BUT_F5 5
OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
return OSystem_SDL_Common::create(gfx_mode, full_screen, aspect_ratio, joystick_num);
}
OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
OSystem_SDL_Common *syst = OSystem_SDL_Common::create_intern();
syst->init_intern(gfx_mode, full_screen, aspect_ratio, joystick_num);
return syst;
}
void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
_mode = gfx_mode;
_full_screen = full_screen;
_adjustAspectRatio = aspect_ratio;
_mode_flags = 0;
uint32 sdlFlags;
sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
if (joystick_num > -1)
sdlFlags |= SDL_INIT_JOYSTICK;
if (SDL_Init(sdlFlags) ==-1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
}
_graphicsMutex = create_mutex();
SDL_ShowCursor(SDL_DISABLE);
// Enable unicode support if possible
SDL_EnableUNICODE(1);
#ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there
// Setup the icon
setup_icon();
#endif
// enable joystick
if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
printf("Using joystick: %s\n", SDL_JoystickName(0));
init_joystick(joystick_num);
}
}
void OSystem_SDL_Common::set_timer(TimerProc callback, int timer) {
SDL_SetTimer(timer, (SDL_TimerCallback) callback);
}
OSystem_SDL_Common::OSystem_SDL_Common()
: _screen(0), _screenWidth(0), _screenHeight(0),
_tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false),
_cdrom(0), _modeChanged(false), _dirty_checksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
_mouseHotspotX(0), _mouseHotspotY(0),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_graphicsMutex(0) {
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
// allocate the dirty rect storage
_mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
// reset mouse state
memset(&km, 0, sizeof(km));
}
OSystem_SDL_Common::~OSystem_SDL_Common() {
// unload_gfx_mode();
if (_dirty_checksums)
free(_dirty_checksums);
free(_currentPalette);
free(_mouseBackup);
delete_mutex(_graphicsMutex);
SDL_ShowCursor(SDL_ENABLE);
SDL_Quit();
}
void OSystem_SDL_Common::init_size(uint w, uint h) {
// Avoid redundant res changes
if ((int)w == _screenWidth && (int)h == _screenHeight)
return;
_screenWidth = w;
_screenHeight = h;
if (h != 200)
_adjustAspectRatio = false;
CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
if (_dirty_checksums)
free(_dirty_checksums);
_dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32));
unload_gfx_mode();
load_gfx_mode();
}
void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) {
if (_screen == NULL)
return;
Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
add_dirty_rgn_auto(src);
} else {
/* Clip the coordinates */
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
cksum_valid = false;
add_dirty_rect(x, y, w, h);
}
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
if (_mouseDrawn)
undraw_mouse();
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
if (_screenWidth==pitch && pitch==w) {
memcpy(dst, src, h*w);
} else {
do {
memcpy(dst, src, w);
src += pitch;
dst += _screenWidth;
} while (--h);
}
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
// Short circuit check - do we have to do anything anyway?
if ((dx == 0 && dy == 0) || height <= 0)
return;
Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
byte *src, *dst;
int x, y;
// We'll have to do a full screen redraw anyway, so set the flag.
_forceFull = true;
// Hide the mouse
if (_mouseDrawn)
undraw_mouse();
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
// vertical movement
if (dy > 0) {
// move down - copy from bottom to top
dst = (byte *)_screen->pixels + (height - 1) * _screenWidth;
src = dst - dy * _screenWidth;
for (y = dy; y < height; y++) {
memcpy(dst, src, _screenWidth);
src -= _screenWidth;
dst -= _screenWidth;
}
} else if (dy < 0) {
// move up - copy from top to bottom
dst = (byte *)_screen->pixels;
src = dst - dy * _screenWidth;
for (y = -dy; y < height; y++) {
memcpy(dst, src, _screenWidth);
src += _screenWidth;
dst += _screenWidth;
}
}
// horizontal movement
if (dx > 0) {
// move right - copy from right to left
dst = (byte *)_screen->pixels + (_screenWidth - 1);
src = dst - dx;
for (y = 0; y < height; y++) {
for (x = dx; x < _screenWidth; x++) {
*dst-- = *src--;
}
src += _screenWidth + (_screenWidth-dx);
dst += _screenWidth + (_screenWidth-dx);
}
} else if (dx < 0) {
// move left - copy from left to right
dst = (byte *)_screen->pixels;
src = dst - dx;
for (y = 0; y < height; y++) {
for (x = -dx; x < _screenWidth; x++) {
*dst++ = *src++;
}
src += _screenWidth - (_screenWidth+dx);
dst += _screenWidth - (_screenWidth+dx);
}
}
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
if (_forceFull)
return;
if (_num_dirty_rects == NUM_DIRTY_RECT)
_forceFull = true;
else {
SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
// Extend the dirty region by 1 pixel for scalers
// that "smear" the screen, e.g. 2xSAI
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
x--;
y--;
w+=2;
h+=2;
}
// clip
if (x < 0) {
w += x; x = 0;
}
if (y < 0) {
h += y;
y=0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (_adjustAspectRatio)
makeRectStretchable(x, y, w, h);
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
#define ROL(a,n) a = (a << (n)) | (a >> (32 - (n)))
#define DOLINE(x) a ^= ((const uint32*)buf)[0 + (x) * (_screenWidth / 4)]; b ^= ((const uint32 *)buf)[1 + (x) * (_screenWidth / 4)]
void OSystem_SDL_Common::mk_checksums(const byte *buf) {
uint32 *sums = _dirty_checksums;
uint x,y;
const uint last_x = (uint)_screenWidth / 8;
const uint last_y = (uint)_screenHeight / 8;
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
for(x=0; x != last_x; x++, buf += 8) {
uint32 a = x;
uint32 b = y;
DOLINE(0); ROL(a,13); ROL(b,11);
DOLINE(2); ROL(a,13); ROL(b,11);
DOLINE(4); ROL(a,13); ROL(b,11);
DOLINE(6); ROL(a,13); ROL(b,11);
a *= 0xDEADBEEF;
b *= 0xBAADF00D;
DOLINE(1); ROL(a,13); ROL(b,11);
DOLINE(3); ROL(a,13); ROL(b,11);
DOLINE(5); ROL(a,13); ROL(b,11);
DOLINE(7); ROL(a,13); ROL(b,11);
/* output the checksum for this block */
*sums++ = a + b;
}
}
#undef DOLINE
#undef ROL
void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) {
assert(((long)buf & 3) == 0);
/* generate a table of the checksums */
mk_checksums(buf);
if (!cksum_valid) {
_forceFull = true;
cksum_valid = true;
}
/* go through the checksum list, compare it with the previous checksums,
and add all dirty rectangles to a list. try to combine small rectangles
into bigger ones in a simple way */
if (!_forceFull) {
int x,y,w;
uint32 *ck = _dirty_checksums;
for(y = 0; y!=_screenHeight / 8; y++) {
for(x = 0; x!=_screenWidth / 8; x++,ck++) {
if (ck[0] != ck[CKSUM_NUM]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
and at the same time, unmark the dirty status by setting old to new. */
w=0;
do {
ck[w + CKSUM_NUM] = ck[w];
w++;
} while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]);
add_dirty_rect(x * 8, y * 8, w * 8, 8);
if (_forceFull)
goto get_out;
}
}
}
} else {
get_out:;
/* Copy old checksums to new */
memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
}
}
void OSystem_SDL_Common::kbd_mouse() {
uint32 time = get_msecs();
if (time >= km.last_time + km.delay_time) {
km.last_time = time;
if (km.x_down_count == 1) {
km.x_down_time = time;
km.x_down_count = 2;
}
if (km.y_down_count == 1) {
km.y_down_time = time;
km.y_down_count = 2;
}
if (km.x_vel || km.y_vel) {
if (km.x_down_count) {
if (time > km.x_down_time + km.delay_time * 12) {
if (km.x_vel > 0)
km.x_vel++;
else
km.x_vel--;
} else if (time > km.x_down_time + km.delay_time * 8) {
if (km.x_vel > 0)
km.x_vel = 5;
else
km.x_vel = -5;
}
}
if (km.y_down_count) {
if (time > km.y_down_time + km.delay_time * 12) {
if (km.y_vel > 0)
km.y_vel++;
else
km.y_vel--;
} else if (time > km.y_down_time + km.delay_time * 8) {
if (km.y_vel > 0)
km.y_vel = 5;
else
km.y_vel = -5;
}
}
km.x += km.x_vel;
km.y += km.y_vel;
if (km.x < 0) {
km.x = 0;
km.x_vel = -1;
km.x_down_count = 1;
} else if (km.x > km.x_max) {
km.x = km.x_max;
km.x_vel = 1;
km.x_down_count = 1;
}
if (km.y < 0) {
km.y = 0;
km.y_vel = -1;
km.y_down_count = 1;
} else if (km.y > km.y_max) {
km.y = km.y_max;
km.y_vel = 1;
km.y_down_count = 1;
}
SDL_WarpMouse(km.x, km.y);
}
}
}
bool OSystem_SDL_Common::show_mouse(bool visible) {
if (_mouseVisible == visible)
return visible;
bool last = _mouseVisible;
_mouseVisible = visible;
if (visible)
draw_mouse();
else
undraw_mouse();
return last;
}
void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
_mouseCurState.x = x;
_mouseCurState.y = y;
undraw_mouse();
update_screen();
}
}
void OSystem_SDL_Common::warp_mouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
// SDL_WarpMouse() generates a mouse movement event, so
// set_mouse_pos() would be called eventually. However, the
// cannon script in CoMI calls this function twice each time
// the cannon is reloaded. Unless we update the mouse position
// immediately the second call is ignored, causing the cannon
// to change its aim.
set_mouse_pos(x, y);
}
}
void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
assert(w <= MAX_MOUSE_W);
assert(h <= MAX_MOUSE_H);
_mouseCurState.w = w;
_mouseCurState.h = h;
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
_mouseData = buf;
undraw_mouse();
}
void OSystem_SDL_Common::set_shake_pos(int shake_pos) {
_newShakePos = shake_pos;
}
uint32 OSystem_SDL_Common::get_msecs() {
return SDL_GetTicks();
}
void OSystem_SDL_Common::delay_msecs(uint msecs) {
SDL_Delay(msecs);
}
static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode)
{
if (key >= SDLK_F1 && key <= SDLK_F9) {
return key - SDLK_F1 + 315;
} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
return key - SDLK_KP0 + '0';
} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
return key;
} else if (unicode) {
return unicode;
} else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
return key & ~0x20;
} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
return 0;
}
return key;
}
void OSystem_SDL_Common::fillMouseEvent(Event &event, int x, int y) {
event.mouse.x = x;
event.mouse.y = y;
// Update the "keyboard mouse" coords
km.x = event.mouse.x;
km.y = event.mouse.y;
// Adjust for the screen scaling
event.mouse.x /= _scaleFactor;
event.mouse.y /= _scaleFactor;
// Optionally perform aspect ratio adjusting
if (_adjustAspectRatio)
event.mouse.y = aspect2Real(event.mouse.y);
}
bool OSystem_SDL_Common::poll_event(Event *event) {
SDL_Event ev;
int axis;
byte b = 0;
kbd_mouse();
// If the screen mode changed, send an EVENT_SCREEN_CHANGED
if (_modeChanged) {
_modeChanged = false;
event->event_code = EVENT_SCREEN_CHANGED;
return true;
}
while(SDL_PollEvent(&ev)) {
switch(ev.type) {
case SDL_KEYDOWN:
if (ev.key.keysym.mod & KMOD_SHIFT)
b |= KBD_SHIFT;
if (ev.key.keysym.mod & KMOD_CTRL)
b |= KBD_CTRL;
if (ev.key.keysym.mod & KMOD_ALT)
b |= KBD_ALT;
event->kbd.flags = b;
// Alt-Return toggles full screen mode
if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) {
property(PROP_TOGGLE_FULLSCREEN, NULL);
break;
}
if (b == KBD_ALT && ev.key.keysym.sym == 's') {
char filename[20];
for (int n = 0;; n++) {
SDL_RWops *file;
sprintf(filename, "scummvm%05d.bmp", n);
file = SDL_RWFromFile(filename, "r");
if (!file)
break;
SDL_RWclose(file);
}
if (save_screenshot(filename))
printf("Saved '%s'\n", filename);
else
printf("Could not save screenshot!\n");
break;
}
#ifdef MACOSX
// On Macintosh', Cmd-Q quits
if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') {
event->event_code = EVENT_QUIT;
return true;
}
#else
// Ctrl-z and Alt-X quit
if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) {
event->event_code = EVENT_QUIT;
return true;
}
#endif
// Ctr-Alt-<key> will change the GFX mode
if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) {
static const int gfxModes[][4] = {
{ GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
{ GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
{ GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
{ GFX_NORMAL, GFX_2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
{ GFX_NORMAL, GFX_TV2X, -1, -1 },
{ GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
};
// FIXME EVIL HACK: This shouldn't be a static int, rather it
// should be a member variable. Furthermore, it shouldn't be
// set in this code, rather it should be set by load_gfx_mode().
// But for now this quick&dirty hack works.
static int _scalerType = 0;
if (_mode != GFX_NORMAL) {
// Try to figure out which gfx mode "group" we are in
// This is just a temporary hack until the proper solution
// (i.e. code in load_gfx_mode()) is in effect.
for (int i = 0; i < ARRAYSIZE(gfxModes); i++) {
if (gfxModes[i][1] == _mode || gfxModes[i][2] == _mode) {
_scalerType = i;
break;
}
}
}
Property prop;
int factor = _scaleFactor - 1;
// Ctr-Alt-a toggles aspect ratio correction
if (ev.key.keysym.sym == 'a') {
property(PROP_TOGGLE_ASPECT_RATIO, NULL);
break;
}
// Ctr-Alt-b changes to bilinear filtering in the OpenGL backend
if (ev.key.keysym.sym == 'b') {
prop.gfx_mode = GFX_BILINEAR;
property(PROP_SET_GFX_MODE, &prop);
break;
}
// Increase/decrease the scale factor
// TODO: Shall we 'wrap around' here?
if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') {
factor += (ev.key.keysym.sym == '-' ? -1 : +1);
if (0 <= factor && factor < 4 && gfxModes[_scalerType][factor] >= 0) {
prop.gfx_mode = gfxModes[_scalerType][factor];
property(PROP_SET_GFX_MODE, &prop);
}
break;
}
if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') {
_scalerType = ev.key.keysym.sym - '1';
if (_scalerType >= ARRAYSIZE(gfxModes))
break;
while (gfxModes[_scalerType][factor] < 0) {
assert(factor > 0);
factor--;
}
prop.gfx_mode = gfxModes[_scalerType][factor];
property(PROP_SET_GFX_MODE, &prop);
break;
}
}
#ifdef QTOPIA
// quit on fn+backspace on zaurus
if (ev.key.keysym.sym == 127) {
event->event_code = EVENT_QUIT;
return true;
}
// map menu key (f11) to f5 (scumm menu)
if (ev.key.keysym.sym == SDLK_F11) {
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = SDLK_F5;
event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
}
// map center (space) to tab (default action )
// I wanted to map the calendar button but the calendar comes up
//
else if (ev.key.keysym.sym == SDLK_SPACE) {
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = SDLK_TAB;
event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
}
// since we stole space (pause) above we'll rebind it to the tab key on the keyboard
else if (ev.key.keysym.sym == SDLK_TAB) {
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = SDLK_SPACE;
event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
} else {
// let the events fall through if we didn't change them, this may not be the best way to
// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
// and yes i have an huge terminal size so i dont wrap soon enough.
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
#else
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
#endif
switch(ev.key.keysym.sym) {
case SDLK_LEFT:
km.x_vel = -1;
km.x_down_count = 1;
break;
case SDLK_RIGHT:
km.x_vel = 1;
km.x_down_count = 1;
break;
case SDLK_UP:
km.y_vel = -1;
km.y_down_count = 1;
break;
case SDLK_DOWN:
km.y_vel = 1;
km.y_down_count = 1;
break;
default:
break;
}
return true;
case SDL_KEYUP:
event->event_code = EVENT_KEYUP;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
switch(ev.key.keysym.sym) {
case SDLK_LEFT:
if (km.x_vel < 0) {
km.x_vel = 0;
km.x_down_count = 0;
}
break;
case SDLK_RIGHT:
if (km.x_vel > 0) {
km.x_vel = 0;
km.x_down_count = 0;
}
break;
case SDLK_UP:
if (km.y_vel < 0) {
km.y_vel = 0;
km.y_down_count = 0;
}
break;
case SDLK_DOWN:
if (km.y_vel > 0) {
km.y_vel = 0;
km.y_down_count = 0;
}
break;
default:
break;
}
return true;
case SDL_MOUSEMOTION:
event->event_code = EVENT_MOUSEMOVE;
fillMouseEvent(*event, ev.motion.x, ev.motion.y);
set_mouse_pos(event->mouse.x, event->mouse.y);
return true;
case SDL_MOUSEBUTTONDOWN:
if (ev.button.button == SDL_BUTTON_LEFT)
event->event_code = EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event->event_code = EVENT_RBUTTONDOWN;
#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
else if (ev.button.button == SDL_BUTTON_WHEELUP)
event->event_code = EVENT_WHEELUP;
else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
event->event_code = EVENT_WHEELDOWN;
#endif
else
break;
fillMouseEvent(*event, ev.button.x, ev.button.y);
return true;
case SDL_MOUSEBUTTONUP:
if (ev.button.button == SDL_BUTTON_LEFT)
event->event_code = EVENT_LBUTTONUP;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event->event_code = EVENT_RBUTTONUP;
else
break;
fillMouseEvent(*event, ev.button.x, ev.button.y);
return true;
case SDL_JOYBUTTONDOWN:
if (ev.jbutton.button == JOY_BUT_LMOUSE) {
event->event_code = EVENT_LBUTTONDOWN;
} else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
event->event_code = EVENT_RBUTTONDOWN;
} else {
event->event_code = EVENT_KEYDOWN;
switch (ev.jbutton.button) {
case JOY_BUT_ESCAPE:
event->kbd.keycode = SDLK_ESCAPE;
event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
break;
case JOY_BUT_PERIOD:
event->kbd.keycode = SDLK_PERIOD;
event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
break;
case JOY_BUT_SPACE:
event->kbd.keycode = SDLK_SPACE;
event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
break;
case JOY_BUT_F5:
event->kbd.keycode = SDLK_F5;
event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
break;
}
}
return true;
case SDL_JOYBUTTONUP:
if (ev.jbutton.button == JOY_BUT_LMOUSE) {
event->event_code = EVENT_LBUTTONUP;
} else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
event->event_code = EVENT_RBUTTONUP;
} else {
event->event_code = EVENT_KEYUP;
switch (ev.jbutton.button) {
case JOY_BUT_ESCAPE:
event->kbd.keycode = SDLK_ESCAPE;
event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
break;
case JOY_BUT_PERIOD:
event->kbd.keycode = SDLK_PERIOD;
event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
break;
case JOY_BUT_SPACE:
event->kbd.keycode = SDLK_SPACE;
event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
break;
case JOY_BUT_F5:
event->kbd.keycode = SDLK_F5;
event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
break;
}
}
return true;
case SDL_JOYAXISMOTION:
axis = ev.jaxis.value;
if ( axis > JOY_DEADZONE) {
axis -= JOY_DEADZONE;
event->event_code = EVENT_MOUSEMOVE;
} else if ( axis < -JOY_DEADZONE ) {
axis += JOY_DEADZONE;
event->event_code = EVENT_MOUSEMOVE;
} else
axis = 0;
if ( ev.jaxis.axis == JOY_XAXIS) {
#ifdef JOY_ANALOG
km.x_vel = axis/2000;
km.x_down_count = 0;
#else
if (axis != 0) {
km.x_vel = (axis > 0) ? 1:-1;
km.x_down_count = 1;
} else {
km.x_vel = 0;
km.x_down_count = 0;
}
#endif
} else if (ev.jaxis.axis == JOY_YAXIS) {
#ifndef JOY_INVERT_Y
axis = -axis;
#endif
#ifdef JOY_ANALOG
km.y_vel = -axis / 2000;
km.y_down_count = 0;
#else
if (axis != 0) {
km.y_vel = (-axis > 0) ? 1: -1;
km.y_down_count = 1;
} else {
km.y_vel = 0;
km.y_down_count = 0;
}
#endif
}
event->mouse.x = km.x;
event->mouse.y = km.y;
event->mouse.x /= _scaleFactor;
event->mouse.y /= _scaleFactor;
if (_adjustAspectRatio)
event->mouse.y = aspect2Real(event->mouse.y);
return true;
case SDL_VIDEOEXPOSE:
_forceFull = true;
break;
case SDL_QUIT:
event->event_code = EVENT_QUIT;
return true;
}
}
return false;
}
bool OSystem_SDL_Common::set_sound_proc(SoundProc proc, void *param, SoundFormat format) {
SDL_AudioSpec desired;
memset(&desired, 0, sizeof(desired));
/* only one format supported at the moment */
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = 2048;
desired.callback = proc;
desired.userdata = param;
if (SDL_OpenAudio(&desired, NULL) != 0) {
return false;
}
SDL_PauseAudio(0);
return true;
}
void OSystem_SDL_Common::clear_sound_proc() {
SDL_CloseAudio();
}
uint32 OSystem_SDL_Common::property(int param, Property *value) {
switch(param) {
case PROP_WANT_RECT_OPTIM:
_mode_flags |= DF_WANT_RECT_OPTIM;
break;
case PROP_GET_FULLSCREEN:
return _full_screen;
case PROP_SET_WINDOW_CAPTION:
SDL_WM_SetCaption(value->caption, value->caption);
return 1;
case PROP_OPEN_CD:
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
_cdrom = NULL;
else {
_cdrom = SDL_CDOpen(value->cd_num);
/* Did if open? Check if _cdrom is NULL */
if (!_cdrom) {
warning("Couldn't open drive: %s", SDL_GetError());
} else {
cd_num_loops = 0;
cd_stop_time = 0;
cd_end_time = 0;
}
}
break;
case PROP_SHOW_DEFAULT_CURSOR:
SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE);
break;
case PROP_GET_SAMPLE_RATE:
return SAMPLES_PER_SEC;
}
return 0;
}
void OSystem_SDL_Common::quit() {
if(_cdrom) {
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
}
unload_gfx_mode();
SDL_ShowCursor(SDL_ENABLE);
SDL_Quit();
exit(0);
}
void OSystem_SDL_Common::draw_mouse() {
if (_mouseDrawn || !_mouseVisible)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
const byte *src = _mouseData; // Image representing the mouse
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
if (w > _screenWidth - x)
w = _screenWidth - x;
if (h > _screenHeight - y)
h = _screenHeight - y;
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
_mouseOldState.x = x;
_mouseOldState.y = y;
_mouseOldState.w = w;
_mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
// Mark as dirty
add_dirty_rect(x, y, w, h);
if (!_overlayVisible) {
byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_screen->pixels + y * _screenWidth + x;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*dst = color;
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _screenWidth - w;
h--;
}
} else {
uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
uint16 *dst; // Surface we are drawing into
dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _tmpScreenWidth - w;
h--;
}
}
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
void OSystem_SDL_Common::undraw_mouse() {
if (!_mouseDrawn)
return;
_mouseDrawn = false;
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
const int old_mouse_x = _mouseOldState.x;
const int old_mouse_y = _mouseOldState.y;
const int old_mouse_w = _mouseOldState.w;
const int old_mouse_h = _mouseOldState.h;
int x, y;
if (!_overlayVisible) {
byte *dst, *bak = _mouseBackup;
// No need to do clipping here, since draw_mouse() did that already
dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
} else {
uint16 *dst, *bak = (uint16 *)_mouseBackup;
// No need to do clipping here, since draw_mouse() did that already
dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1);
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
}
void OSystem_SDL_Common::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
cd_stop_time = SDL_GetTicks() + 100;
cd_num_loops = 0;
}
void OSystem_SDL_Common::play_cdrom(int track, int num_loops, int start_frame, int duration) {
if (!num_loops && !start_frame)
return;
if (!_cdrom)
return;
if (duration > 0)
duration += 5;
cd_track = track;
cd_num_loops = num_loops;
cd_start_frame = start_frame;
SDL_CDStatus(_cdrom);
if (start_frame == 0 && duration == 0)
SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
cd_duration = duration;
cd_stop_time = 0;
cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
}
bool OSystem_SDL_Common::poll_cdrom() {
if (!_cdrom)
return false;
return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED));
}
void OSystem_SDL_Common::update_cdrom() {
if (!_cdrom)
return;
if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
SDL_CDStop(_cdrom);
cd_num_loops = 0;
cd_stop_time = 0;
return;
}
if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
return;
if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
// Wait another second for it to be done
cd_end_time += 1000;
return;
}
if (cd_num_loops > 0)
cd_num_loops--;
if (cd_num_loops != 0) {
if (cd_start_frame == 0 && cd_duration == 0)
SDL_CDPlayTracks(_cdrom, cd_track, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_duration);
cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS;
}
}
void OSystem_SDL_Common::setup_icon() {
int w, h, ncols, nbytes, i;
unsigned int rgba[256], icon[32 * 32];
unsigned char mask[32][4];
sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
return;
}
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
unsigned int col;
sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
if (!strcmp(color, "None"))
col = 0x00000000;
else if (!strcmp(color, "black"))
col = 0xFF000000;
else if (color[0] == '#') {
sscanf(color + 1, "%06x", &col);
col |= 0xFF000000;
} else {
warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
return;
}
rgba[code] = col;
}
memset(mask, 0, sizeof(mask));
for (h = 0; h < 32; h++) {
const char *line = scummvm_icon[1 + ncols + h];
for (w = 0; w < 32; w++) {
icon[w + 32 * h] = rgba[(int)line[w]];
if (rgba[(int)line[w]] & 0xFF000000) {
mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
}
}
}
SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
SDL_FreeSurface(sdl_surf);
}
OSystem::MutexRef OSystem_SDL_Common::create_mutex(void) {
return (MutexRef) SDL_CreateMutex();
}
void OSystem_SDL_Common::lock_mutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *) mutex);
}
void OSystem_SDL_Common::unlock_mutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *) mutex);
}
void OSystem_SDL_Common::delete_mutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}
void OSystem_SDL_Common::show_overlay() {
// hide the mouse
undraw_mouse();
_overlayVisible = true;
clear_overlay();
}
void OSystem_SDL_Common::hide_overlay() {
// hide the mouse
undraw_mouse();
_overlayVisible = false;
_forceFull = true;
}
void OSystem_SDL_Common::clear_overlay() {
if (!_overlayVisible)
return;
Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// hide the mouse
undraw_mouse();
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _screenWidth;
src.h = dst.h = _screenHeight;
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
_forceFull = true;
}
int16 OSystem_SDL_Common::get_height() {
return _screenHeight;
}
int16 OSystem_SDL_Common::get_width() {
return _screenWidth;
}
void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch) {
if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
return;
// hide the mouse
undraw_mouse();
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1;
int h = _screenHeight;
do {
memcpy(buf, src, _screenWidth*2);
src += _tmpScreenWidth;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_tmpscreen);
}
void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
return;
// Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y; buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight-y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
cksum_valid = false;
add_dirty_rect(x, y, w, h);
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
do {
memcpy(dst, buf, w * 2);
dst += _tmpScreenWidth;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_tmpscreen);
}
void OSystem_SDL_Common::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) {
return SDL_MapRGB(_tmpscreen->format, r, g, b);
}
void OSystem_SDL_Common::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) {
SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
}