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4fad04846a
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _CREDITS_H
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#define _CREDITS_H
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#include "bs2/driver/driver96.h"
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namespace Sword2 {
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// int32 __declspec( dllexport ) Credits(_drvDrawStatus *pDrawStatus, _drvSoundStatus *pSoundStatus, const char *cdPath, BOOL smoke, BOOL *pAppFocus, _drvKeyStatus *pKeyStatus);
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//int32 Credits(_drvDrawStatus *pDrawStatus, _drvSoundStatus *pSoundStatus, const char *cdPath, BOOL smoke, BOOL *pAppFocus, _drvKeyStatus *pKeyStatus);
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int32 FN_play_credits(int32 *params);
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} // End of namespace Sword2
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#endif
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