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https://github.com/libretro/scummvm.git
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5c69ae21dd
- Start to implement KmScene1001 - Implement queryPositionSprite and queryPositionRectList - Implement message list related code (setting and running them) - Access to message params now with accessors (so compatible types can be converted)
117 lines
3.0 KiB
C++
117 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_RESOURCE_H
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#define NEVERHOOD_RESOURCE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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class SpriteResource {
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public:
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SpriteResource(NeverhoodEngine *vm);
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~SpriteResource();
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void draw(byte *dest, int destPitch, bool flipX, bool flipY);
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bool load(uint32 fileHash);
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bool load2(uint32 fileHash);
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void unload();
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const NDimensions& getDimensions() { return _dimensions; }
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NPoint& getPosition() { return _position; }
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protected:
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NeverhoodEngine *_vm;
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int _resourceHandle;
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NDimensions _dimensions;
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NPoint _position;
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byte *_pixels;
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bool _rle;
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};
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class PaletteResource {
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public:
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PaletteResource(NeverhoodEngine *vm);
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~PaletteResource();
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bool load(uint32 fileHash);
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void unload();
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void copyPalette(byte *destPalette);
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byte *palette() { return _palette; }
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protected:
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NeverhoodEngine *_vm;
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int _resourceHandle;
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byte *_palette;
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};
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struct AnimFrameInfo {
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uint32 frameHash;
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int16 counter;
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NDrawRect rect;
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int16 deltaX, deltaY;
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NDrawRect deltaRect;
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uint16 field_1A;
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uint32 spriteDataOffs;
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};
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class AnimResource {
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public:
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AnimResource(NeverhoodEngine *vm);
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~AnimResource();
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void draw(uint frameIndex, byte *dest, int destPitch, bool flipX, bool flipY);
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bool load(uint32 fileHash);
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void unload();
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void clear();
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void clear2();
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bool loadInternal(uint32 fileHash);
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void unloadInternal();
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uint getFrameCount() const { return _frames.size(); }
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const AnimFrameInfo& getFrameInfo(int16 index) const { return _frames[index]; }
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int16 getFrameIndex(uint32 frameHash);
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protected:
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NeverhoodEngine *_vm;
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int _resourceHandle;
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int16 _width, _height;
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byte *_currSpriteData;
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uint32 _fileHash;
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byte *_paletteData;
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byte *_spriteData;
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bool _replEnabled;
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byte _replOldByte;
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byte _replNewByte;
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Common::Array<AnimFrameInfo> _frames;
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};
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// TODO: Dummy class atm
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class SoundResource {
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public:
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SoundResource(NeverhoodEngine *vm);
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bool isPlaying();
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void play(uint32 fileHash, bool looping = false);
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void play();
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protected:
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NeverhoodEngine *_vm;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_RESOURCE_H */
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