scummvm/engines/neverhood/resource.h
johndoe123 5c69ae21dd NEVERHOOD: More work on Klayman (still eye cancerous code)
- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
2013-05-08 20:38:46 +02:00

117 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_RESOURCE_H
#define NEVERHOOD_RESOURCE_H
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
class SpriteResource {
public:
SpriteResource(NeverhoodEngine *vm);
~SpriteResource();
void draw(byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
bool load2(uint32 fileHash);
void unload();
const NDimensions& getDimensions() { return _dimensions; }
NPoint& getPosition() { return _position; }
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
NDimensions _dimensions;
NPoint _position;
byte *_pixels;
bool _rle;
};
class PaletteResource {
public:
PaletteResource(NeverhoodEngine *vm);
~PaletteResource();
bool load(uint32 fileHash);
void unload();
void copyPalette(byte *destPalette);
byte *palette() { return _palette; }
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
byte *_palette;
};
struct AnimFrameInfo {
uint32 frameHash;
int16 counter;
NDrawRect rect;
int16 deltaX, deltaY;
NDrawRect deltaRect;
uint16 field_1A;
uint32 spriteDataOffs;
};
class AnimResource {
public:
AnimResource(NeverhoodEngine *vm);
~AnimResource();
void draw(uint frameIndex, byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
void unload();
void clear();
void clear2();
bool loadInternal(uint32 fileHash);
void unloadInternal();
uint getFrameCount() const { return _frames.size(); }
const AnimFrameInfo& getFrameInfo(int16 index) const { return _frames[index]; }
int16 getFrameIndex(uint32 frameHash);
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
int16 _width, _height;
byte *_currSpriteData;
uint32 _fileHash;
byte *_paletteData;
byte *_spriteData;
bool _replEnabled;
byte _replOldByte;
byte _replNewByte;
Common::Array<AnimFrameInfo> _frames;
};
// TODO: Dummy class atm
class SoundResource {
public:
SoundResource(NeverhoodEngine *vm);
bool isPlaying();
void play(uint32 fileHash, bool looping = false);
void play();
protected:
NeverhoodEngine *_vm;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_RESOURCE_H */