mirror of
https://github.com/libretro/scummvm.git
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207 lines
5.7 KiB
C++
207 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/debug.h"
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#include "sludge/allfiles.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/sludge.h"
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#include "sludge/version.h"
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namespace Sludge {
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bool ResourceManager::openSubSlice(int num) {
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if (_sliceBusy) {
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fatal("Can't read from data file", "I'm already reading something");
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return false;
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}
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_bigDataFile->seek(_startOfSubIndex + (num << 2), 0);
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_bigDataFile->seek(_bigDataFile->readUint32LE(), 0);
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return _sliceBusy = true;
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}
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bool ResourceManager::openObjectSlice(int num) {
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if (_sliceBusy) {
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fatal("Can't read from data file", "I'm already reading something");
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return false;
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}
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_bigDataFile->seek(_startOfObjectIndex + (num << 2), 0);
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_bigDataFile->seek(_bigDataFile->readUint32LE(), 0);
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return _sliceBusy = true;
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}
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uint ResourceManager::openFileFromNum(int num) {
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if (_sliceBusy) {
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fatal("Can't read from data file", "I'm already reading something");
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return 0;
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}
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_bigDataFile->seek(_startOfDataIndex + (num << 2), 0);
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_bigDataFile->seek(_bigDataFile->readUint32LE(), 1);
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_sliceBusy = true;
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return _bigDataFile->readUint32LE();
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}
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// Converts a string from Windows CP-1252 to UTF-8.
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// This is needed for old games.
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Common::String ResourceManager::convertString(const Common::String &s) {
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#if 0
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static char *buf = NULL;
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if (! buf) {
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buf = new char [65536];
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if (! checkNew(buf)) return NULL;
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}
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char **tmp1 = (char **) &s;
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char **tmp2 = (char **) &buf;
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char *sOrig = s;
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char *bufOrig = buf;
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#if defined __unix__ && !(defined __APPLE__)
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iconv_t convert = iconv_open("UTF-8", "ISO8859-2");
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#else
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iconv_t convert = iconv_open("UTF-8", "CP1250");
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#endif
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if (convert == (iconv_t) - 1) {
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switch (errno) {
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case EINVAL:
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fprintf(stderr, "Error: Encoding not supported by iconv.\n");
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break;
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default:
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fprintf(stderr, "Error: Could not open iconv conversion descriptor.\n");
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}
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}
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uint len1 = strlen(s) + 1;
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uint len2 = 65535;
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uint iconv_value =
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#ifdef _WIN32
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iconv(convert, (const char **) tmp1, &len1, tmp2, &len2);
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#else
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iconv(convert, (char **) tmp1, &len1, tmp2, &len2);
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#endif
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if (iconv_value == (uint) - 1) {
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switch (errno) {
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/* See "man 3 iconv" for an explanation. */
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case EILSEQ:
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fprintf(stderr, "Invalid multibyte sequence.\n");
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break;
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case EINVAL:
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fprintf(stderr, "Incomplete multibyte sequence.\n");
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break;
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case E2BIG:
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fprintf(stderr, "No more room.\n");
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break;
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default:
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fprintf(stderr, "Error: %s.\n", strerror(errno));
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}
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fatal("Conversion to Unicode failed. This can be fixed by recompiling the game in a current version of the SLUDGE Development Kit, but this error should never happen. Congratulations, you've found a bug in the SLUDGE engine! Please let us know about it.");
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}
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iconv_close(convert);
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delete [] sOrig;
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return copyString(buf = bufOrig);
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#endif
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return s; //TODO: false value
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}
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Common::String ResourceManager::getNumberedString(int value) {
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if (_sliceBusy) {
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fatal("Can't read from data file", "I'm already reading something");
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return NULL;
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}
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_bigDataFile->seek((value << 2) + _startOfTextIndex, 0);
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value = _bigDataFile->readUint32LE();
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_bigDataFile->seek(value, 0);
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Common::String s = readString(_bigDataFile);
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if (gameVersion < VERSION(2, 2)) {
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// This is an older game - We need to convert the string to UTF-8
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s = convertString(s);
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}
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return s;
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}
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bool ResourceManager::startAccess() {
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int wasBusy = _sliceBusy;
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_sliceBusy = true;
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return wasBusy;
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}
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void ResourceManager::finishAccess() {
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_sliceBusy = false;
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}
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void ResourceManager::setData(Common::File *fp) {
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_bigDataFile = fp;
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_startIndex = fp->pos();
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}
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void ResourceManager::setFileIndices(uint numLanguages, uint skipBefore) {
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_bigDataFile->seek(_startIndex, SEEK_SET);
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_sliceBusy = false;
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if (skipBefore > numLanguages) {
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warning("Not a valid language ID! Using default instead.");
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skipBefore = 0;
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}
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// STRINGS
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int skipAfter = numLanguages - skipBefore;
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while (skipBefore) {
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_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_SET);
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skipBefore--;
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}
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_startOfTextIndex = _bigDataFile->pos() + 4;
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debug(kSludgeDebugDataLoad, "startOfTextIndex: %i", _startOfTextIndex);
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_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_SET);
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while (skipAfter) {
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_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_SET);
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skipAfter--;
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}
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_startOfSubIndex = _bigDataFile->pos() + 4;
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_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_CUR);
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debug(kSludgeDebugDataLoad, "startOfSubIndex: %i", _startOfSubIndex);
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_startOfObjectIndex = _bigDataFile->pos() + 4;
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_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_CUR);
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debug(kSludgeDebugDataLoad, "startOfObjectIndex: %i", _startOfObjectIndex);
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// Remember that the data section starts here
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_startOfDataIndex = _bigDataFile->pos();
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debug(kSludgeDebugDataLoad, "startOfDataIndex: %i", _startOfDataIndex);
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}
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} // End of namespace Sludge
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