scummvm/engines/agi/savegame.h
Torbjörn Andersson 1bec2024a6 From what I understand, the __ prefix is generally reserved for system headers,
so I've removed most of them. There's still some in list.h, but that should
probably be replaced by our own list handler some day.

svn-id: r22611
2006-05-24 14:25:42 +00:00

51 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SAVEGAME_H
#define AGI_SAVEGAME_H
#include "agi/agi.h"
namespace Agi {
int savegame_dialog(void);
int loadgame_dialog(void);
int savegame_simple(void);
int loadgame_simple(void);
/* Image stack support */
#define ADD_PIC 1
#define ADD_VIEW 2
void clear_image_stack(void);
void record_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void replay_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void release_image_stack(void);
} // End of namespace Agi
#endif /* AGI_SAVEGAME_H */