mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-10 04:43:26 +00:00
232 lines
6.8 KiB
C++
232 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "backends/keymapper/keymap-manager.h"
|
|
#include "common/algorithm.h"
|
|
|
|
namespace Common {
|
|
|
|
void KeymapManager::Domain::addKeymap(Keymap *map) {
|
|
KeymapMap::iterator it = _keymaps.find(map->getName());
|
|
if (it != _keymaps.end())
|
|
delete _keymaps[map->getName()];
|
|
_keymaps[map->getName()] = map;
|
|
}
|
|
|
|
void KeymapManager::Domain::deleteAllKeyMaps() {
|
|
KeymapMap::iterator it;
|
|
for (it = _keymaps.begin(); it != _keymaps.end(); it++)
|
|
delete it->_value;
|
|
_keymaps.clear();
|
|
}
|
|
|
|
Keymap *KeymapManager::Domain::getKeymap(const String& name) {
|
|
KeymapMap::iterator it = _keymaps.find(name);
|
|
if (it != _keymaps.end())
|
|
return it->_value;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
KeymapManager::KeymapManager() {
|
|
_hardwareKeys = 0;
|
|
_globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain));
|
|
}
|
|
|
|
KeymapManager::~KeymapManager() {
|
|
delete _hardwareKeys;
|
|
}
|
|
|
|
void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) {
|
|
if (_hardwareKeys)
|
|
error("Hardware key set already registered!");
|
|
_hardwareKeys = keys;
|
|
}
|
|
|
|
void KeymapManager::registerGlobalKeymap(Keymap *map) {
|
|
initKeymap(_globalDomain.getConfigDomain(), map);
|
|
_globalDomain.addKeymap(map);
|
|
}
|
|
|
|
void KeymapManager::refreshGameDomain() {
|
|
if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) {
|
|
_gameDomain.deleteAllKeyMaps();
|
|
_gameDomain.setConfigDomain(ConfMan.getActiveDomain());
|
|
}
|
|
}
|
|
|
|
void KeymapManager::registerGameKeymap(Keymap *map) {
|
|
refreshGameDomain();
|
|
initKeymap(_gameDomain.getConfigDomain(), map);
|
|
_gameDomain.addKeymap(map);
|
|
}
|
|
|
|
void KeymapManager::initKeymap(ConfigManager::Domain *domain,
|
|
Keymap *map) {
|
|
map->loadMappings(domain, _hardwareKeys);
|
|
if (map->isComplete(_hardwareKeys) == false) {
|
|
automaticMap(map);
|
|
map->saveMappings(domain);
|
|
ConfMan.flushToDisk();
|
|
}
|
|
}
|
|
|
|
// TODO:
|
|
// - current weaknesses:
|
|
// - if an action finds a key with required type / category but a parent
|
|
// action with higher priority is using it, that key is never used
|
|
void KeymapManager::automaticMap(Keymap *map) {
|
|
// Create local copies of action and key lists.
|
|
List<Action*> actions(map->getActions());
|
|
List<const HardwareKey*> keys(_hardwareKeys->getHardwareKeys());
|
|
|
|
List<Action*>::iterator actIt;
|
|
List<const HardwareKey*>::iterator keyIt, selectedKey;
|
|
|
|
// Remove actions and keys from local lists that have already been mapped.
|
|
actIt = actions.begin();
|
|
while (actIt != actions.end()) {
|
|
Action *act = *actIt;
|
|
const HardwareKey *key = act->getMappedKey();
|
|
if (key) {
|
|
keys.remove(key);
|
|
actIt = actions.erase(actIt);
|
|
} else {
|
|
++actIt;
|
|
}
|
|
}
|
|
|
|
// Sort remaining actions by priority.
|
|
ActionPriorityComp priorityComp;
|
|
sort(actions.begin(), actions.end(), priorityComp);
|
|
|
|
// First mapping pass:
|
|
// - Match if a key's preferred type or category is same as the action's.
|
|
// - Priority is given to:
|
|
// - keys that match type over category.
|
|
// - keys that have not been used by parent maps.
|
|
// - If a key has been used by a parent map the new action must have a
|
|
// higher priority than the parent action.
|
|
// - As soon as the number of skipped actions equals the number of keys
|
|
// remaining we stop matching. This means that the second pass will assign keys
|
|
// to these higher priority skipped actions.
|
|
uint skipped = 0;
|
|
actIt = actions.begin();
|
|
while (actIt != actions.end() && skipped < keys.size()) {
|
|
selectedKey = keys.end();
|
|
int matchRank = 0;
|
|
Action *act = *actIt;
|
|
for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) {
|
|
if ((*keyIt)->preferredType == act->type) {
|
|
Action *parentAct = getParentMappedAction(map, (*keyIt)->key);
|
|
if (!parentAct) {
|
|
selectedKey = keyIt;
|
|
break;
|
|
} else if (parentAct->priority <= act->priority && matchRank < 3) {
|
|
selectedKey = keyIt;
|
|
matchRank = 3;
|
|
}
|
|
} else if ((*keyIt)->preferredCategory == act->category && matchRank < 2) {
|
|
Action *parentAct = getParentMappedAction(map, (*keyIt)->key);
|
|
if (!parentAct) {
|
|
selectedKey = keyIt;
|
|
matchRank = 2;
|
|
} else if (parentAct->priority <= act->priority && matchRank < 1) {
|
|
selectedKey = keyIt;
|
|
matchRank = 1;
|
|
}
|
|
}
|
|
}
|
|
if (selectedKey != keys.end()) {
|
|
// Map action and delete action & key from local lists.
|
|
act->mapKey(*selectedKey);
|
|
keys.erase(selectedKey);
|
|
actIt = actions.erase(actIt);
|
|
} else {
|
|
// Skip action (will be mapped in next pass).
|
|
++actIt;
|
|
++skipped;
|
|
}
|
|
}
|
|
|
|
// Second mapping pass:
|
|
// - Maps any remaining actions to keys
|
|
// - priority given to:
|
|
// - keys that have no parent action
|
|
// - keys whose parent action has lower priority than the new action
|
|
// - keys whose parent action has the lowest priority
|
|
// - is guarantees to match a key if one is available
|
|
for (actIt = actions.begin(); actIt != actions.end(); ++actIt) {
|
|
selectedKey = keys.end();
|
|
int matchRank = 0;
|
|
int lowestPriority = 0;
|
|
Action *act = *actIt;
|
|
for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) {
|
|
Action *parentAct = getParentMappedAction(map, (*keyIt)->key);
|
|
if (!parentAct) {
|
|
selectedKey = keyIt;
|
|
break;
|
|
} else if (matchRank < 2) {
|
|
if (parentAct->priority <= act->priority) {
|
|
matchRank = 2;
|
|
selectedKey = keyIt;
|
|
} else if (parentAct->priority < lowestPriority || matchRank == 0) {
|
|
matchRank = 1;
|
|
lowestPriority = parentAct->priority;
|
|
selectedKey = keyIt;
|
|
}
|
|
}
|
|
}
|
|
if (selectedKey != keys.end()) {
|
|
act->mapKey(*selectedKey);
|
|
keys.erase(selectedKey);
|
|
} else {// no match = no keys left
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Action *KeymapManager::getParentMappedAction(Keymap *map, KeyState key) {
|
|
Keymap *parent = map->getParent();
|
|
if (parent) {
|
|
Action *act = parent->getMappedAction(key);
|
|
if (act)
|
|
return act;
|
|
else
|
|
return getParentMappedAction(parent, key);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
Keymap *KeymapManager::getKeymap(const String& name) {
|
|
Keymap *keymap = _gameDomain.getKeymap(name);
|
|
if (!keymap)
|
|
keymap = _globalDomain.getKeymap(name);
|
|
return keymap;
|
|
}
|
|
|
|
} // end of namespace Common
|