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![Stephen Kennedy](/assets/img/avatar_default.png)
* Improved automatic mapping algorithm * Remap dialog overhaul - now displays active keymap(s) svn-id: r33821
106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_KEYMAP_MANAGER
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#define COMMON_KEYMAP_MANAGER
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#include "backends/keymapper/hardware-key.h"
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#include "backends/keymapper/keymap.h"
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#include "common/hash-str.h"
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#include "common/hashmap.h"
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namespace Common {
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class KeymapManager {
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public:
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class Domain {
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typedef HashMap<String, Keymap*,
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IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
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public:
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Domain() : _configDomain(0) {}
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~Domain() {
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deleteAllKeyMaps();
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}
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void setConfigDomain(ConfigManager::Domain *confDom) {
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_configDomain = confDom;
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}
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ConfigManager::Domain *getConfigDomain() {
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return _configDomain;
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}
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void addKeymap(Keymap *map);
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void deleteAllKeyMaps();
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Keymap *getKeymap(const String& name);
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typedef KeymapMap::iterator iterator;
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typedef KeymapMap::const_iterator const_iterator;
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iterator begin() { return _keymaps.begin(); }
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const_iterator begin() const { return _keymaps.begin(); }
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iterator end() { return _keymaps.end(); }
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const_iterator end() const { return _keymaps.end(); }
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uint32 count() { return _keymaps.size(); }
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private:
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ConfigManager::Domain *_configDomain;
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KeymapMap _keymaps;
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};
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KeymapManager();
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~KeymapManager();
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void registerHardwareKeySet(HardwareKeySet *keys);
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HardwareKeySet *getHardwareKeySet() { return _hardwareKeys; }
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void registerGlobalKeymap(Keymap *map);
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void refreshGameDomain();
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void registerGameKeymap(Keymap *map);
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Keymap *getKeymap(const String& name);
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Domain& getGlobalDomain() { return _globalDomain; }
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Domain& getGameDomain() { return _gameDomain; }
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private:
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void initKeymap(ConfigManager::Domain *domain, Keymap *keymap);
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void automaticMap(Keymap *map);
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Action *getParentMappedAction(Keymap *map, KeyState key);
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Domain _globalDomain;
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Domain _gameDomain;
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HardwareKeySet *_hardwareKeys;
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};
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} // end of namespace Common
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#endif
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