mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
5cc0191417
svn-id: r12087
236 lines
6.2 KiB
C++
236 lines
6.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "queen/debug.h"
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#include "queen/defs.h"
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#include "queen/graphics.h"
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#include "queen/input.h"
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#include "queen/logic.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/structs.h"
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#include "common/debugger.cpp"
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namespace Queen {
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Debugger::Debugger(QueenEngine *vm)
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: _drawAreas(false), _vm(vm) {
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DCmd_Register("exit", &Debugger::Cmd_Exit);
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DCmd_Register("help", &Debugger::Cmd_Help);
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DCmd_Register("areas", &Debugger::Cmd_Areas);
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DCmd_Register("asm", &Debugger::Cmd_Asm);
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DCmd_Register("bob", &Debugger::Cmd_Bob);
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DCmd_Register("bobs", &Debugger::Cmd_PrintBobs);
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DCmd_Register("gs", &Debugger::Cmd_GameState);
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DCmd_Register("info", &Debugger::Cmd_Info);
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DCmd_Register("items", &Debugger::Cmd_Items);
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DCmd_Register("room", &Debugger::Cmd_Room);
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DCmd_Register("song", &Debugger::Cmd_Song);
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}
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void Debugger::preEnter() {
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// XXX mute all sounds
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}
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void Debugger::postEnter() {
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// XXX un-mute all sounds
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_vm->graphics()->bobSetupControl(); // re-init mouse cursor
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}
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bool Debugger::Cmd_Exit(int argc, const char **argv) {
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_detach_now = true;
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return false;
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}
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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// console normally has 39 line width
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// wrap around nicely
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int width = 0, size, i;
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DebugPrintf("Commands are:\n");
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for (i = 0 ; i < _dcmd_count ; i++) {
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size = strlen(_dcmds[i].name) + 1;
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if ((width + size) >= 39) {
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DebugPrintf("\n");
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width = size;
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} else
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width += size;
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DebugPrintf("%s ", _dcmds[i].name);
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger::Cmd_Asm(int argc, const char **argv) {
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if (argc == 2) {
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uint16 sm = atoi(argv[1]);
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_vm->logic()->executeSpecialMove(sm);
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return false;
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} else {
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DebugPrintf("Usage: %s smnum\n", argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_Areas(int argc, const char **argv) {
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_drawAreas = !_drawAreas;
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DebugPrintf("Room areas display %s\n", _drawAreas ? "on" : "off");
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return true;
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}
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bool Debugger::Cmd_Bob(int argc, const char **argv) {
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if (argc >= 3) {
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int bobNum = atoi(argv[1]);
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if (bobNum >= Graphics::MAX_BOBS_NUMBER) {
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DebugPrintf("Bob %d is out of range (range: 0 - %d)\n", bobNum, Graphics::MAX_BOBS_NUMBER);
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} else {
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int param = (argc > 3) ? atoi(argv[3]) : 0;
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BobSlot *bob = _vm->graphics()->bob(bobNum);
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if (!strcmp(argv[2], "toggle")) {
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bob->active = !bob->active;
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DebugPrintf("bob[%d].active = %d\n", bobNum, bob->active);
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} else if (!strcmp(argv[2], "x")) {
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bob->x = param;
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DebugPrintf("bob[%d].x = %d\n", bobNum, bob->x);
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} else if (!strcmp(argv[2], "y")) {
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bob->y = param;
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DebugPrintf("bob[%d].y = %d\n", bobNum, bob->y);
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} else if (!strcmp(argv[2], "frame")) {
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bob->frameNum = param;
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DebugPrintf("bob[%d].frameNum = %d\n", bobNum, bob->frameNum);
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} else if (!strcmp(argv[2], "speed")) {
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bob->speed = param;
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DebugPrintf("bob[%d].speed = %d\n", bobNum, bob->speed);
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} else {
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DebugPrintf("Unknown bob command '%s'\n", argv[2]);
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}
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}
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} else {
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DebugPrintf("Usage: %s bobnum command paramter\n", argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_GameState(int argc, const char **argv) {
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uint16 slot;
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switch (argc) {
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case 2:
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slot = atoi(argv[1]);
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DebugPrintf("GAMESTATE[%d] ", slot);
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DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
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break;
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case 3:
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slot = atoi(argv[1]);
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DebugPrintf("GAMESTATE[%d] ", slot);
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DebugPrintf("was %d ", _vm->logic()->gameState(slot));
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_vm->logic()->gameState(slot, atoi(argv[2]));
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DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
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break;
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default:
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DebugPrintf("Usage: %s slotnum value\n", argv[0]);
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break;
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}
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return true;
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}
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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DebugPrintf("Version: %s\n", _vm->resource()->JASVersion());
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DebugPrintf("Audio compression: %d\n", _vm->resource()->compression());
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return true;
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}
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bool Debugger::Cmd_Items(int argc, const char **argv) {
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int n = _vm->logic()->itemDataCount();
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ItemData *item = _vm->logic()->itemData(1);
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while (n--) {
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item->name = ABS(item->name);
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++item;
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}
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DebugPrintf("Enabled all inventory items\n");
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return true;
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}
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bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
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int i;
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BobSlot *bob = _vm->graphics()->bob(0);
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DebugPrintf("+--------------------------------+\n");
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DebugPrintf("|# | x| y|f|scl|frm|a|m| ex| ey|\n");
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DebugPrintf("+--+---+---+-+---+---+-+-+---+---+\n");
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for (i = 0; i < Graphics::MAX_BOBS_NUMBER; ++i, ++bob) {
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if (bob->active) {
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DebugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|\n",
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i, bob->x, bob->y, bob->xflip, bob->scale, bob->frameNum,
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bob->animating, bob->moving, bob->speed, bob->endx, bob->endy);
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}
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}
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DebugPrintf("+--------------------------------+\n");
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return true;
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}
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bool Debugger::Cmd_Room(int argc, const char **argv) {
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if (argc == 2) {
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uint16 roomNum = atoi(argv[1]);
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_vm->logic()->joePos(0, 0);
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_vm->logic()->newRoom(roomNum);
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_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
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return false;
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} else {
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DebugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n",
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_vm->logic()->currentRoom(),
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_vm->logic()->roomName(_vm->logic()->currentRoom()),
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argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_Song(int argc, const char **argv) {
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if (argc == 2) {
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int16 songNum = atoi(argv[1]);
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_vm->sound()->playSong(songNum);
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DebugPrintf("Playing song %d\n", songNum);
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} else {
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DebugPrintf("Usage: %s songnum\n", argv[0]);
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}
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return true;
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}
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} // End of namespace Queen
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