scummvm/queen/debug.cpp
Gregory Montoir 5cc0191417 some debugger commands for bobs
svn-id: r12087
2004-01-02 14:17:25 +00:00

236 lines
6.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/debug.h"
#include "queen/defs.h"
#include "queen/graphics.h"
#include "queen/input.h"
#include "queen/logic.h"
#include "queen/queen.h"
#include "queen/resource.h"
#include "queen/sound.h"
#include "queen/structs.h"
#include "common/debugger.cpp"
namespace Queen {
Debugger::Debugger(QueenEngine *vm)
: _drawAreas(false), _vm(vm) {
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("areas", &Debugger::Cmd_Areas);
DCmd_Register("asm", &Debugger::Cmd_Asm);
DCmd_Register("bob", &Debugger::Cmd_Bob);
DCmd_Register("bobs", &Debugger::Cmd_PrintBobs);
DCmd_Register("gs", &Debugger::Cmd_GameState);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("items", &Debugger::Cmd_Items);
DCmd_Register("room", &Debugger::Cmd_Room);
DCmd_Register("song", &Debugger::Cmd_Song);
}
void Debugger::preEnter() {
// XXX mute all sounds
}
void Debugger::postEnter() {
// XXX un-mute all sounds
_vm->graphics()->bobSetupControl(); // re-init mouse cursor
}
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_Asm(int argc, const char **argv) {
if (argc == 2) {
uint16 sm = atoi(argv[1]);
_vm->logic()->executeSpecialMove(sm);
return false;
} else {
DebugPrintf("Usage: %s smnum\n", argv[0]);
}
return true;
}
bool Debugger::Cmd_Areas(int argc, const char **argv) {
_drawAreas = !_drawAreas;
DebugPrintf("Room areas display %s\n", _drawAreas ? "on" : "off");
return true;
}
bool Debugger::Cmd_Bob(int argc, const char **argv) {
if (argc >= 3) {
int bobNum = atoi(argv[1]);
if (bobNum >= Graphics::MAX_BOBS_NUMBER) {
DebugPrintf("Bob %d is out of range (range: 0 - %d)\n", bobNum, Graphics::MAX_BOBS_NUMBER);
} else {
int param = (argc > 3) ? atoi(argv[3]) : 0;
BobSlot *bob = _vm->graphics()->bob(bobNum);
if (!strcmp(argv[2], "toggle")) {
bob->active = !bob->active;
DebugPrintf("bob[%d].active = %d\n", bobNum, bob->active);
} else if (!strcmp(argv[2], "x")) {
bob->x = param;
DebugPrintf("bob[%d].x = %d\n", bobNum, bob->x);
} else if (!strcmp(argv[2], "y")) {
bob->y = param;
DebugPrintf("bob[%d].y = %d\n", bobNum, bob->y);
} else if (!strcmp(argv[2], "frame")) {
bob->frameNum = param;
DebugPrintf("bob[%d].frameNum = %d\n", bobNum, bob->frameNum);
} else if (!strcmp(argv[2], "speed")) {
bob->speed = param;
DebugPrintf("bob[%d].speed = %d\n", bobNum, bob->speed);
} else {
DebugPrintf("Unknown bob command '%s'\n", argv[2]);
}
}
} else {
DebugPrintf("Usage: %s bobnum command paramter\n", argv[0]);
}
return true;
}
bool Debugger::Cmd_GameState(int argc, const char **argv) {
uint16 slot;
switch (argc) {
case 2:
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
break;
case 3:
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("was %d ", _vm->logic()->gameState(slot));
_vm->logic()->gameState(slot, atoi(argv[2]));
DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
break;
default:
DebugPrintf("Usage: %s slotnum value\n", argv[0]);
break;
}
return true;
}
bool Debugger::Cmd_Info(int argc, const char **argv) {
DebugPrintf("Version: %s\n", _vm->resource()->JASVersion());
DebugPrintf("Audio compression: %d\n", _vm->resource()->compression());
return true;
}
bool Debugger::Cmd_Items(int argc, const char **argv) {
int n = _vm->logic()->itemDataCount();
ItemData *item = _vm->logic()->itemData(1);
while (n--) {
item->name = ABS(item->name);
++item;
}
DebugPrintf("Enabled all inventory items\n");
return true;
}
bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
int i;
BobSlot *bob = _vm->graphics()->bob(0);
DebugPrintf("+--------------------------------+\n");
DebugPrintf("|# | x| y|f|scl|frm|a|m| ex| ey|\n");
DebugPrintf("+--+---+---+-+---+---+-+-+---+---+\n");
for (i = 0; i < Graphics::MAX_BOBS_NUMBER; ++i, ++bob) {
if (bob->active) {
DebugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|\n",
i, bob->x, bob->y, bob->xflip, bob->scale, bob->frameNum,
bob->animating, bob->moving, bob->speed, bob->endx, bob->endy);
}
}
DebugPrintf("+--------------------------------+\n");
return true;
}
bool Debugger::Cmd_Room(int argc, const char **argv) {
if (argc == 2) {
uint16 roomNum = atoi(argv[1]);
_vm->logic()->joePos(0, 0);
_vm->logic()->newRoom(roomNum);
_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
return false;
} else {
DebugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n",
_vm->logic()->currentRoom(),
_vm->logic()->roomName(_vm->logic()->currentRoom()),
argv[0]);
}
return true;
}
bool Debugger::Cmd_Song(int argc, const char **argv) {
if (argc == 2) {
int16 songNum = atoi(argv[1]);
_vm->sound()->playSong(songNum);
DebugPrintf("Playing song %d\n", songNum);
} else {
DebugPrintf("Usage: %s songnum\n", argv[0]);
}
return true;
}
} // End of namespace Queen