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672 lines
21 KiB
C++
672 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_MANAGED_SURFACE_H
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#define GRAPHICS_MANAGED_SURFACE_H
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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#include "common/types.h"
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namespace Graphics {
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/**
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* @defgroup graphics_managed_surface Managed surface
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* @ingroup graphics
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*
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* @brief The ManagedSurface class that adds extra functionality on top of the Surface class.
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*
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* @{
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*/
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/**
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* A derived graphics surface, which supports automatically managing the allocated
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* surface data block and introduces several new blitting methods.
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*/
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class ManagedSurface {
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private:
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/**
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* The Graphics::Surface that the managed surface encapsulates.
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*/
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Surface _innerSurface;
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/**
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* If set, the inner surface will be freed when the surface is recreated,
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* as well as when the surface is destroyed.
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*/
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DisposeAfterUse::Flag _disposeAfterUse;
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/**
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* If this managed surface represents a subsection of another managed surface,
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* store the owning surface.
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*/
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ManagedSurface *_owner;
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/**
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* For a managed surface that has a parent, this represents the offset from
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* the parent's top-left corner where this sub-surface starts at.
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*/
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Common::Point _offsetFromOwner;
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/**
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* Automatic transparency color. When set, it does not require transparency to be
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* explicitly passed, and blit methods pass on to transBlit.
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*/
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uint _transparentColor;
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bool _transparentColorSet;
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/**
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* Local palette for 8-bit images.
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*/
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uint32 _palette[256];
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bool _paletteSet;
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protected:
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/**
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* Inner method for blitting.
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*/
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void blitFromInner(const Surface &src, const Common::Rect &srcRect,
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const Common::Rect &destRect, const uint32 *srcPalette);
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/**
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* Inner method for copying another surface into this one at a given destination position.
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*/
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void transBlitFromInner(const Surface &src, const Common::Rect &srcRect,
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const Common::Rect &destRect, uint transColor, bool flipped, uint overrideColor,
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uint srcAlpha, const uint32 *srcPalette, const uint32 *dstPalette, const Surface *mask, bool maskOnly);
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public:
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/**
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* Clip the given source bounds so the passed destBounds will be entirely on-screen.
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*/
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bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
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public:
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int16 &w; /*!< Width of the surface rectangle. */
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int16 &h; /*!< Height of the surface rectangle. */
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int16 &pitch; /*!< Pitch of the surface rectangle. See @ref Surface::pitch. */
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PixelFormat &format; /*!< Pixel format of the surface. See @ref PixelFormat. */
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public:
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/**
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* Create the managed surface.
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*/
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ManagedSurface();
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/**
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* Create a managed surface from another one.
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*
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* If the source surface is maintaining its own surface data, then
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* this surface will create its own surface of the same size and copy
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* the contents from the source surface.
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*/
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ManagedSurface(const ManagedSurface &surf);
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/**
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* Create the managed surface.
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*/
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ManagedSurface(int width, int height);
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/**
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* Create the managed surface.
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*/
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ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat);
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/**
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* Create the managed surface.
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*/
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ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds);
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/**
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* Create a managed surface from plain Surface.
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*
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* If disposeAfterUse flag is set (default), the surface will reuse all structures
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* from the surface and destroy it, otherwise it will make a copy.
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*/
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ManagedSurface(Surface *surf, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
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/**
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* Create a managed surface from plain Surface.
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*/
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ManagedSurface(const Surface *surf);
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/**
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* Destroy the managed surface.
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*/
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virtual ~ManagedSurface();
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/**
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* Automatically convert to a Graphics::Surface by
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* simply returning the inner surface.
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*
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* This must be const, because changes are not supposed to be done
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* directly to it, since it would bypass dirty rect handling.
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*/
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operator const Surface &() const { return _innerSurface; }
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/**
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* Return the underlying Graphics::Surface
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*
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* If a caller uses the non-const surfacePtr version and changes
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* the surface, they'll be responsible for calling addDirtyRect
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* for any affected area
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*/
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const Surface &rawSurface() const { return _innerSurface; }
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Surface *surfacePtr() { return &_innerSurface; }
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/**
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* Reassign one managed surface to another one.
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*
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* @note If the source has a managed surface, it will be duplicated.
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*/
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ManagedSurface &operator=(const ManagedSurface &surf);
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/**
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* Return true if the surface has not yet been allocated.
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*/
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bool empty() const { return w == 0 || h == 0 || _innerSurface.getPixels() == nullptr; }
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/**
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* Return true if the surface manages its own pixels.
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*/
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DisposeAfterUse::Flag disposeAfterUse() const { return _disposeAfterUse; }
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/**
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* Return the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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*
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* @return The value of the pixel.
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*/
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inline uint32 getPixel(int x, int y) const {
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return _innerSurface.getPixel(x, y);
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}
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/**
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* Set the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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* @param pixel The value of the pixel.
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*/
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inline void setPixel(int x, int y, uint32 pixel) {
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return _innerSurface.setPixel(x, y, pixel);
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}
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/**
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* Return a pointer to the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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*
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* @return Pointer to the pixel.
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*/
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inline const void *getBasePtr(int x, int y) const {
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return _innerSurface.getBasePtr(x, y);
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}
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/**
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* Return a pointer to the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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*
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* @return Pointer to the pixel.
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*/
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inline void *getBasePtr(int x, int y) {
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return _innerSurface.getBasePtr(x, y);
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}
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/**
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* Get a reference to the pixel data.
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*/
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inline void *getPixels() { return _innerSurface.getPixels(); }
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/** @overload */
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inline const void *getPixels() const { return _innerSurface.getPixels(); }
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/**
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* Set the pixel data.
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*/
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virtual void setPixels(void *newPixels);
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/**
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* Allocate memory for the pixel data of the surface.
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*/
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virtual void create(int16 width, int16 height);
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/**
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* Allocate memory for the pixel data of the surface.
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*/
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virtual void create(int16 width, int16 height, const PixelFormat &pixelFormat);
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/**
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* Set up the surface as a subsection of another passed parent surface.
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*
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* This surface will not own the pixels, and any dirty rect notifications will be
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* automatically passed to the original parent surface.
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*
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* @note This differs from Graphics::Surface::getSubArea, in that this
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* method only adds a single initial dirty rect for the whole area, and then none more.
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*/
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virtual void create(ManagedSurface &surf, const Common::Rect &bounds);
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/**
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* Release the memory used by the pixel memory of this surface.
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*
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* This is a counterpart of create().
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*/
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virtual void free();
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/**
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* Clear any pending dirty rectangles that have been generated for the surface.
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*/
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virtual void clearDirtyRects() {}
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/**
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* Base method that descendant classes can override for recording the affected
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* dirty areas of the surface.
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*/
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virtual void addDirtyRect(const Common::Rect &r);
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/**
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* When the managed surface is a subsection of a parent surface, return the
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* the offset in the parent surface where the managed surface starts at.
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*/
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const Common::Point getOffsetFromOwner() const { return _offsetFromOwner; }
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/**
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* Return a rect providing the bounds of the surface.
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*/
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const Common::Rect getBounds() const {
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return Common::Rect(0, 0, this->w, this->h);
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}
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/**
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* Copy another surface into this one.
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*/
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void blitFrom(const Surface &src);
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/**
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* Copy another surface into this one at a given destination position.
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*/
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void blitFrom(const Surface &src, const Common::Point &destPos);
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/**
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* Copy another surface into this one at a given destination position.
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*/
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void blitFrom(const Surface &src, const Common::Rect &srcRect,
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const Common::Point &destPos);
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/**
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* Copy another surface into this one at a given destination area and perform the potential scaling.
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*/
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void blitFrom(const Surface &src, const Common::Rect &srcRect,
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const Common::Rect &destRect);
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/**
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* Copy another surface into this one at a given destination area and perform the potential scaling.
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*/
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void blitFrom(const ManagedSurface &src, const Common::Rect &srcRect,
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const Common::Rect &destRect);
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/**
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* Copy another surface into this one.
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*/
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void blitFrom(const ManagedSurface &src);
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/**
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* Copy another surface into this one at a given destination position.
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*/
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void blitFrom(const ManagedSurface &src, const Common::Point &destPos);
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/**
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* Copy another surface into this one at a given destination position.
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*/
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void blitFrom(const ManagedSurface &src, const Common::Rect &srcRect,
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const Common::Point &destPos);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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*/
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void transBlitFrom(const Surface &src, uint transColor = 0, bool flipped = false,
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uint overrideColor = 0, uint srcAlpha = 0xff);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param destPos Destination position to draw the surface.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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*/
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void transBlitFrom(const Surface &src, const Common::Point &destPos,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param destPos Destination position to draw the surface.
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* @param mask Mask definition.
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*/
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void transBlitFrom(const Surface &src, const Common::Point &destPos,
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const ManagedSurface &mask);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param destPos Destination position to draw the surface.
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* @param mask Mask definition.
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*/
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void transBlitFrom(const Surface &src, const Common::Point &destPos,
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const Surface &mask);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param srcRect Subsection of the source surface to draw.
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* @param destPos Destination position to draw the surface.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Specifies whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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*/
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void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param srcRect Subsection of the source surface to draw.
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* @param destRect Destination area to draw the surface in. This can be sized differently
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* then @p srcRect, allowing for arbitrary scaling of the image.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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* @param mask Optional parameter with mask definition.
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* @param maskOnly Optional parameter for using mask over @p transColor.
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*/
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void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff,
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const Surface *mask = nullptr, bool maskOnly = false);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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*/
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void transBlitFrom(const ManagedSurface &src, uint transColor = 0, bool flipped = false,
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uint overrideColor = 0, uint srcAlpha = 0xff);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param destPos Destination position to draw the surface.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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*/
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void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param destPos Destination position to draw the surface.
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* @param mask Mask definition.
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*/
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void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos,
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const ManagedSurface &mask);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param srcRect Subsection of the source surface to draw.
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* @param destPos Destination position to draw the surface.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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*/
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void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Point &destPos,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff);
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/**
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* Copy another surface into this one, ignoring pixels of a designated transparent color.
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*
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* @param src Source surface.
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* @param srcRect Subsection of the source surface to draw.
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* @param destRect Destination area to draw the surface in. This can be sized differently
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* then @p srcRect, allowing for arbitrary scaling of the image.
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* @param transColor Transparency color to ignore copying of.
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* @param flipped Whether to horizontally flip the image.
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface.
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* @param srcAlpha Optional additional transparency applied to @p src.
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* @param mask Optional parameter with mask definition.
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* @param maskOnly Optional parameter for using mask over @p transColor.
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*/
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void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Rect &destRect,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff,
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const Surface *mask = nullptr, bool maskOnly = false);
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/**
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* Does a blitFrom ignoring any transparency settings
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*/
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void rawBlitFrom(const Surface &src, const Common::Rect &srcRect,
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const Common::Point &destPos, const uint32 *palette) {
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blitFromInner(src, srcRect, Common::Rect(destPos.x, destPos.y,
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destPos.x + srcRect.width(), destPos.y + srcRect.height()), palette);
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}
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/**
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* Clear the entire surface.
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*/
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void clear(uint color = 0);
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/**
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* Mark the entire surface as dirty.
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*/
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void markAllDirty();
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/**
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* Copy a bitmap to the internal buffer of the surface.
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*
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* The pixel format of the buffer must match the pixel format of the surface.
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*/
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void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height) {
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_innerSurface.copyRectToSurface(buffer, srcPitch, destX, destY, width, height);
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}
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/**
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* Copy a bitmap to the internal buffer of the surface.
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*
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* The pixel format of the buffer must match the pixel format of the surface.
|
|
*/
|
|
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect) {
|
|
_innerSurface.copyRectToSurface(srcSurface, destX, destY, subRect);
|
|
}
|
|
|
|
/**
|
|
* Copy the data from another surface, reinitializing the
|
|
* surface to match the dimensions of the passed surface.
|
|
*/
|
|
void copyFrom(const ManagedSurface &surf);
|
|
|
|
/**
|
|
* Copy the data from another surface, reinitializing the
|
|
* surface to match the dimensions of the passed surface.
|
|
*/
|
|
void copyFrom(const Surface &surf);
|
|
|
|
/**
|
|
* Draw a line.
|
|
*/
|
|
void drawLine(int x0, int y0, int x1, int y1, uint32 color) {
|
|
_innerSurface.drawLine(x0, y0, x1, y1, color);
|
|
addDirtyRect(Common::Rect(MIN(x0, x1), MIN(y0, y1), MAX(x0, x1), MAX(y0, y1)));
|
|
}
|
|
|
|
/**
|
|
* Draw a thick line.
|
|
*/
|
|
void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) {
|
|
_innerSurface.drawThickLine(x0, y0, x1, y1, penX, penY, color);
|
|
addDirtyRect(Common::Rect(MIN(x0, x1 + penX), MIN(y0, y1 + penY), MAX(x0, x1 + penX), MAX(y0, y1 + penY)));
|
|
}
|
|
|
|
/**
|
|
* Draw a horizontal line.
|
|
*/
|
|
void hLine(int x, int y, int x2, uint32 color) {
|
|
_innerSurface.hLine(x, y, x2, color);
|
|
addDirtyRect(Common::Rect(x, y, x2 + 1, y + 1));
|
|
}
|
|
|
|
/**
|
|
* Draw a vertical line.
|
|
*/
|
|
void vLine(int x, int y, int y2, uint32 color) {
|
|
_innerSurface.vLine(x, y, y2, color);
|
|
addDirtyRect(Common::Rect(x, y, x + 1, y2 + 1));
|
|
}
|
|
|
|
/**
|
|
* Fill a rect with a given color.
|
|
*/
|
|
void fillRect(Common::Rect r, uint32 color) {
|
|
_innerSurface.fillRect(r, color);
|
|
addDirtyRect(r);
|
|
}
|
|
|
|
/**
|
|
* Draw a frame around a specified rect.
|
|
*/
|
|
void frameRect(const Common::Rect &r, uint32 color) {
|
|
_innerSurface.frameRect(r, color);
|
|
addDirtyRect(r);
|
|
}
|
|
|
|
/**
|
|
* Return a sub-area of the screen, but only add a single initial dirty rect
|
|
* for the retrieved area.
|
|
*/
|
|
Surface getSubArea(const Common::Rect &area) {
|
|
addDirtyRect(area);
|
|
return _innerSurface.getSubArea(area);
|
|
}
|
|
|
|
/**
|
|
* Convert the data to another pixel format.
|
|
*
|
|
* This works in-place. This means it does not create an additional buffer
|
|
* for the conversion process. The value of 'pixels' might change though
|
|
* (that means it might realloc the pixel data).
|
|
*
|
|
* @param dstFormat The desired format.
|
|
* @param palette The palette (in RGB888), if the source format has a bpp of 1.
|
|
*/
|
|
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = nullptr) {
|
|
_innerSurface.convertToInPlace(dstFormat, palette);
|
|
}
|
|
|
|
/**
|
|
* Return the current transparent color.
|
|
*/
|
|
uint getTransparentColor() const { return _transparentColor; }
|
|
|
|
/**
|
|
* Set the transparent color.
|
|
*/
|
|
void setTransparentColor(uint color) {
|
|
_transparentColor = color;
|
|
_transparentColorSet = true;
|
|
}
|
|
|
|
/**
|
|
* Clear the transparent color setting.
|
|
*/
|
|
void clearTransparentColor() {
|
|
_transparentColorSet = false;
|
|
}
|
|
|
|
/**
|
|
* Return true if a transparent color has been set.
|
|
*/
|
|
bool hasTransparentColor() const {
|
|
return _transparentColorSet;
|
|
}
|
|
|
|
/**
|
|
* Clear any existing palette.
|
|
*/
|
|
void clearPalette() {
|
|
_paletteSet = false;
|
|
}
|
|
|
|
/**
|
|
* Get the palette array.
|
|
*/
|
|
const uint32 *getPalette() const {
|
|
return _palette;
|
|
}
|
|
|
|
/**
|
|
* Set the palette using RGB tuples.
|
|
*/
|
|
void setPalette(const byte *colors, uint start, uint num);
|
|
|
|
/**
|
|
* Set the palette using RGBA values.
|
|
*/
|
|
void setPalette(const uint32 *colors, uint start, uint num);
|
|
};
|
|
/** @} */
|
|
} // End of namespace Graphics
|
|
|
|
#endif
|