scummvm/engines/gob/draw.cpp
Arnaud Boutonné 5cd3ea41db GOB: Clean up of Fascination code
Move Fascination specific function to appropriate classes, plus some style modifications

svn-id: r52267
2010-08-21 18:16:04 +00:00

669 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/resources.h"
#include "gob/script.h"
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/palanim.h"
namespace Gob {
Draw::Draw(GobEngine *vm) : _vm(vm) {
_renderFlags = 0;
_fontIndex = 0;
_spriteLeft = 0;
_spriteTop = 0;
_spriteRight = 0;
_spriteBottom = 0;
_destSpriteX = 0;
_destSpriteY = 0;
_backColor = 0;
_frontColor = 0;
_transparency = 0;
_sourceSurface = 0;
_destSurface = 0;
_letterToPrint = 0;
_textToPrint = 0;
_hotspotText = 0;
_backDeltaX = 0;
_backDeltaY = 0;
for (int i = 0; i < kFontCount; i++)
_fonts[i] = 0;
_spritesArray.resize(SPRITES_COUNT);
_invalidatedCount = 0;
for (int i = 0; i < 30; i++) {
_invalidatedTops[i] = 0;
_invalidatedLefts[i] = 0;
_invalidatedRights[i] = 0;
_invalidatedBottoms[i] = 0;
}
_noInvalidated = false;
_noInvalidated57 = false;
_paletteCleared = false;
_applyPal = false;
for (int i = 0; i < 18; i++)
_unusedPalette1[i] = 0;
for (int i = 0; i < 16; i++)
_unusedPalette2[i] = 0;
for (int i = 0; i < 256; i++) {
_vgaPalette[i].red = 0;
_vgaPalette[i].blue = 0;
_vgaPalette[i].green = 0;
}
for (int i = 0; i < 16; i++) {
_vgaSmallPalette[i].red = 0;
_vgaSmallPalette[i].blue = 0;
_vgaSmallPalette[i].green = 0;
}
_showCursor = 0;
_cursorIndex = 0;
_transparentCursor = 0;
_cursorTimeKey = 0;
_cursorX = 0;
_cursorY = 0;
_cursorWidth = 0;
_cursorHeight = 0;
_cursorHotspotXVar = -1;
_cursorHotspotYVar = -1;
_cursorAnim = 0;
for (int i = 0; i < 40; i++) {
_cursorAnimLow[i] = 0;
_cursorAnimHigh[i] = 0;
_cursorAnimDelays[i] = 0;
}
_palLoadData1[0] = 0;
_palLoadData1[1] = 17;
_palLoadData1[2] = 34;
_palLoadData1[3] = 51;
_palLoadData2[0] = 0;
_palLoadData2[1] = 68;
_palLoadData2[2] = 136;
_palLoadData2[3] = 204;
_needAdjust = 2;
_scrollOffsetX = 0;
_scrollOffsetY = 0;
_pattern = 0;
}
Draw::~Draw() {
for (int i = 0; i < kFontCount; i++)
delete _fonts[i];
}
void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
if (_renderFlags & RENDERFLAG_NOINVALIDATE) {
_vm->_video->dirtyRectsAll();
return;
}
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) ||
(top > (_vm->_video->_surfHeight - 1)) || (bottom < 0))
return;
_noInvalidated = false;
if (_invalidatedCount >= 30) {
_invalidatedLefts[0] = 0;
_invalidatedTops[0] = 0;
_invalidatedRights[0] = _vm->_video->_surfWidth - 1;
_invalidatedBottoms[0] = _vm->_video->_surfHeight - 1;
_invalidatedCount = 1;
return;
}
if (left < 0)
left = 0;
if (right > (_vm->_video->_surfWidth - 1))
right = _vm->_video->_surfWidth - 1;
if (top < 0)
top = 0;
if (bottom > (_vm->_video->_surfHeight - 1))
bottom = _vm->_video->_surfHeight - 1;
left &= 0xFFF0;
right |= 0x000F;
for (int rect = 0; rect < _invalidatedCount; rect++) {
if (_invalidatedTops[rect] > top) {
if (_invalidatedTops[rect] > bottom) {
for (int i = _invalidatedCount; i > rect; i--) {
_invalidatedLefts[i] = _invalidatedLefts[i - 1];
_invalidatedTops[i] = _invalidatedTops[i - 1];
_invalidatedRights[i] = _invalidatedRights[i - 1];
_invalidatedBottoms[i] = _invalidatedBottoms[i - 1];
}
_invalidatedLefts[rect] = left;
_invalidatedTops[rect] = top;
_invalidatedRights[rect] = right;
_invalidatedBottoms[rect] = bottom;
_invalidatedCount++;
return;
}
if (_invalidatedBottoms[rect] < bottom)
_invalidatedBottoms[rect] = bottom;
if (_invalidatedLefts[rect] > left)
_invalidatedLefts[rect] = left;
if (_invalidatedRights[rect] < right)
_invalidatedRights[rect] = right;
_invalidatedTops[rect] = top;
return;
}
if (_invalidatedBottoms[rect] < top)
continue;
if (_invalidatedBottoms[rect] < bottom)
_invalidatedBottoms[rect] = bottom;
if (_invalidatedLefts[rect] > left)
_invalidatedLefts[rect] = left;
if (_invalidatedRights[rect] < right)
_invalidatedRights[rect] = right;
return;
}
_invalidatedLefts[_invalidatedCount] = left;
_invalidatedTops[_invalidatedCount] = top;
_invalidatedRights[_invalidatedCount] = right;
_invalidatedBottoms[_invalidatedCount] = bottom;
_invalidatedCount++;
}
void Draw::blitInvalidated() {
if (_noInvalidated57 &&
((_vm->_global->_videoMode == 5) || (_vm->_global->_videoMode == 7)))
return;
if (_cursorIndex == 4)
blitCursor();
if (_vm->_inter->_terminate)
return;
if (_noInvalidated && !_applyPal)
return;
if (_noInvalidated) {
setPalette();
_applyPal = false;
return;
}
_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
if (_applyPal) {
clearPalette();
forceBlit();
setPalette();
_invalidatedCount = 0;
_noInvalidated = true;
_applyPal = false;
return;
}
_vm->_video->_doRangeClamp = false;
for (int i = 0; i < _invalidatedCount; i++) {
_vm->_video->drawSprite(*_backSurface, *_frontSurface,
_invalidatedLefts[i], _invalidatedTops[i],
_invalidatedRights[i], _invalidatedBottoms[i],
_invalidatedLefts[i], _invalidatedTops[i], 0);
_vm->_video->dirtyRectsAdd(_invalidatedLefts[i], _invalidatedTops[i],
_invalidatedRights[i], _invalidatedBottoms[i]);
}
_vm->_video->_doRangeClamp = true;
_invalidatedCount = 0;
_noInvalidated = true;
_applyPal = false;
}
void Draw::setPalette() {
_vm->validateVideoMode(_vm->_global->_videoMode);
_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_paletteCleared = false;
}
void Draw::clearPalette() {
if (!_paletteCleared) {
_vm->_util->clearPalette();
_paletteCleared = true;
}
}
void Draw::dirtiedRect(int16 surface,
int16 left, int16 top, int16 right, int16 bottom) {
dirtiedRect(_spritesArray[surface], left, top, right, bottom);
}
void Draw::dirtiedRect(SurfaceDescPtr surface,
int16 left, int16 top, int16 right, int16 bottom) {
if (surface == _backSurface)
invalidateRect(left, top, right, bottom);
else if (surface == _frontSurface)
_vm->_video->dirtyRectsAdd(left, top, right, bottom);
else if (_vm->_video->_splitSurf && (surface == _vm->_video->_splitSurf))
_vm->_video->retrace();
}
void Draw::initSpriteSurf(int16 index, int16 width, int16 height,
int16 flags) {
_spritesArray[index] =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags);
_vm->_video->clearSurf(*_spritesArray[index]);
}
void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) {
if (_needAdjust == 2)
return;
switch (adjust) {
case 0:
if (coord2)
*coord2 *= 2;
if (coord1)
*coord2 *= 2;
break;
case 1:
if (coord2)
*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
if (coord1)
*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
break;
case 2:
if (coord2)
*coord2 = *coord2 * 2 + 1;
if (coord1)
*coord1 = *coord1 * 2 + 1;
break;
}
}
int Draw::stringLength(const char *str, int16 fontIndex) {
static const int8 japaneseExtraCharLen[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if ((fontIndex < 0) || (fontIndex > 7) || !_fonts[fontIndex])
return 0;
Font &font = *_fonts[fontIndex];
int len = 0;
if (_vm->_global->_language == 10) {
for (int i = 0; str[i] != 0; i++) {
if (((unsigned char) str[i+1]) < 128) {
len += japaneseExtraCharLen[4];
i++;
} else
len += font.getCharWidth();
}
} else {
if (!font.isMonospaced())
while (*str != '\0')
len += font.getCharWidth(*str++);
else
len = strlen(str) * font.getCharWidth();
}
return len;
}
void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
int16 transp, SurfaceDesc &dest, const Font &font) {
while (*str != '\0') {
const int16 charRight = x + font.getCharWidth(*str);
const int16 charBottom = y + font.getCharHeight();
if ((charRight <= dest.getWidth()) && (charBottom <= dest.getHeight()))
_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
x += font.getCharWidth(*str);
str++;
}
}
void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
int16 bottom, const char *str, int16 fontIndex, int16 color) {
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
if (centerOffset != 0) {
_vm->_game->_script->call(centerOffset);
WRITE_VAR(17, (uint32) id);
WRITE_VAR(18, (uint32) left);
WRITE_VAR(19, (uint32) top);
WRITE_VAR(20, (uint32) (right - left + 1));
WRITE_VAR(21, (uint32) (bottom - top + 1));
_vm->_inter->funcBlock(0);
_vm->_game->_script->pop();
}
if (str[0] == '\0')
return;
_transparency = 1;
_destSpriteX = left;
_destSpriteY = top;
_fontIndex = fontIndex;
_frontColor = color;
_textToPrint = str;
Font &font = *_fonts[fontIndex];
int16 width = 0;
if (!font.isMonospaced()) {
const char *s = str;
while (*s != '\0')
width += font.getCharWidth(*s++);
}
else
width = strlen(str) * font.getCharWidth();
adjustCoords(1, &width, 0);
_destSpriteX += (right - left + 1 - width) / 2;
spriteOperation(DRAW_PRINTTEXT);
}
void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, int16 bottom,
char *paramStr, int16 fontIndex, int16 var4, int16 shortId) {
int16 width;
char tmpStr[128];
strcpy(tmpStr, paramStr);
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
if (centerOffset != 0) {
_vm->_game->_script->call(centerOffset);
WRITE_VAR(17, (uint32) id & 0x7FFF);
WRITE_VAR(18, (uint32) left);
WRITE_VAR(19, (uint32) top);
WRITE_VAR(20, (uint32) (right - left + 1));
WRITE_VAR(21, (uint32) (bottom - top + 1));
if (_vm->_game->_script->peekUint16(41) >= '4') {
WRITE_VAR(22, (uint32) fontIndex);
WRITE_VAR(23, (uint32) var4);
if (id & 0x8000)
WRITE_VAR(24, (uint32) 1);
else
WRITE_VAR(24, (uint32) 0);
WRITE_VAR(25, (uint32) shortId);
if (_hotspotText) {
strncpy(_hotspotText, paramStr, 40);
_hotspotText[39] = 0;
}
}
_vm->_inter->funcBlock(0);
_vm->_game->_script->pop();
}
strcpy(paramStr, tmpStr);
if (*paramStr) {
_transparency = 1;
_fontIndex = fontIndex;
_frontColor = var4;
if (_vm->_game->_script->peekUint16(41) >= '4' && strchr(paramStr, 92)) {
char str[80];
char *str2;
int16 strLen= 0;
int16 offY, deltaY;
str2 = paramStr;
do {
strLen++;
str2++;
str2 = strchr(str2, 92);
} while (str2);
deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1);
offY = right + deltaY;
for (int i = 0; paramStr[i]; i++) {
int j = 0;
while (paramStr[i] && paramStr[i] != 92)
str[j++] = paramStr[i++];
str[j] = 0;
_destSpriteX = left;
_destSpriteY = offY;
_textToPrint = str;
width = stringLength(str, fontIndex);
adjustCoords(1, &width, NULL);
_destSpriteX += (top - left + 1 - width) / 2;
spriteOperation(DRAW_PRINTTEXT);
offY += deltaY + _fonts[fontIndex]->getCharHeight();
}
} else {
_destSpriteX = left;
if (_vm->_game->_script->peekUint16(41) >= '4')
_destSpriteY = right + (bottom - right + 1 - _fonts[fontIndex]->getCharHeight()) / 2;
else
_destSpriteY = right;
_textToPrint = paramStr;
width = stringLength(paramStr, fontIndex);
adjustCoords(1, &width, NULL);
_destSpriteX += (top - left + 1 - width) / 2;
spriteOperation(DRAW_PRINTTEXT);
}
}
return;
}
int32 Draw::getSpriteRectSize(int16 index) {
if (!_spritesArray[index])
return 0;
return _spritesArray[index]->getWidth() * _spritesArray[index]->getHeight();
}
void Draw::forceBlit(bool backwards) {
if (!_frontSurface || !_backSurface)
return;
if (_frontSurface == _backSurface)
return;
if (_spritesArray[kFrontSurface] != _frontSurface)
return;
if (_spritesArray[kBackSurface] != _backSurface)
return;
if (!backwards) {
_vm->_video->drawSprite(*_backSurface, *_frontSurface, 0, 0,
_backSurface->getWidth() - 1, _backSurface->getHeight() - 1,
0, 0, 0);
_vm->_video->dirtyRectsAll();
} else
_vm->_video->drawSprite(*_frontSurface, *_backSurface, 0, 0,
_frontSurface->getWidth() - 1, _frontSurface->getHeight() - 1,
0, 0, 0);
}
const int16 Draw::_wobbleTable[360] = {
0x0000, 0x011D, 0x023B, 0x0359, 0x0476, 0x0593, 0x06B0, 0x07CC, 0x08E8,
0x0A03, 0x0B1D, 0x0C36, 0x0D4E, 0x0E65, 0x0F7B, 0x1090, 0x11A4, 0x12B6,
0x13C6, 0x14D6, 0x15E3, 0x16EF, 0x17F9, 0x1901, 0x1A07, 0x1B0C, 0x1C0E,
0x1D0E, 0x1E0B, 0x1F07, 0x2000, 0x20F6, 0x21EA, 0x22DB, 0x23C9, 0x24B5,
0x259E, 0x2684, 0x2766, 0x2846, 0x2923, 0x29FC, 0x2AD3, 0x2BA5, 0x2C75,
0x2D41, 0x2E09, 0x2ECE, 0x2F8F, 0x304D, 0x3106, 0x31BC, 0x326E, 0x331C,
0x33C6, 0x346C, 0x350E, 0x35AC, 0x3646, 0x36DB, 0x376C, 0x37F9, 0x3882,
0x3906, 0x3985, 0x3A00, 0x3A77, 0x3AE9, 0x3B56, 0x3BBF, 0x3C23, 0x3C83,
0x3CDE, 0x3D34, 0x3D85, 0x3DD1, 0x3E19, 0x3E5C, 0x3E99, 0x3ED2, 0x3F07,
0x3F36, 0x3F60, 0x3F85, 0x3FA6, 0x3FC1, 0x3FD8, 0x3FE9, 0x3FF6, 0x3FFD,
0x4000, 0x3FFD, 0x3FF6, 0x3FE9, 0x3FD8, 0x3FC1, 0x3FA6, 0x3F85, 0x3F60,
0x3F36, 0x3F07, 0x3ED2, 0x3E99, 0x3E5C, 0x3E19, 0x3DD1, 0x3D85, 0x3D34,
0x3CDE, 0x3C83, 0x3C23, 0x3BBF, 0x3B56, 0x3AE9, 0x3A77, 0x3A00, 0x3985,
0x3906, 0x3882, 0x37F9, 0x376C, 0x36DB, 0x3646, 0x35AC, 0x350E, 0x346C,
0x33C6, 0x331C, 0x326E, 0x31BC, 0x3106, 0x304D, 0x2F8F, 0x2ECE, 0x2E09,
0x2D41, 0x2C75, 0x2BA5, 0x2AD3, 0x29FC, 0x2923, 0x2846, 0x2766, 0x2684,
0x259E, 0x24B5, 0x23C9, 0x22DB, 0x21EA, 0x20F6, 0x1FFF, 0x1F07, 0x1E0B,
0x1D0E, 0x1C0E, 0x1B0C, 0x1A07, 0x1901, 0x17F9, 0x16EF, 0x15E3, 0x14D6,
0x13C6, 0x12B6, 0x11A4, 0x1090, 0x0F7B, 0x0E65, 0x0D4E, 0x0C36, 0x0B1D,
0x0A03, 0x08E8, 0x07CC, 0x06B0, 0x0593, 0x0476, 0x0359, 0x023B, 0x011D
-0x0000, -0x011D, -0x023B, -0x0359, -0x0476, -0x0593, -0x06B0, -0x07CC, -0x08E8,
-0x0A03, -0x0B1D, -0x0C36, -0x0D4E, -0x0E65, -0x0F7B, -0x1090, -0x11A4, -0x12B6,
-0x13C6, -0x14D6, -0x15E3, -0x16EF, -0x17F9, -0x1901, -0x1A07, -0x1B0C, -0x1C0E,
-0x1D0E, -0x1E0B, -0x1F07, -0x2000, -0x20F6, -0x21EA, -0x22DB, -0x23C9, -0x24B5,
-0x259E, -0x2684, -0x2766, -0x2846, -0x2923, -0x29FC, -0x2AD3, -0x2BA5, -0x2C75,
-0x2D41, -0x2E09, -0x2ECE, -0x2F8F, -0x304D, -0x3106, -0x31BC, -0x326E, -0x331C,
-0x33C6, -0x346C, -0x350E, -0x35AC, -0x3646, -0x36DB, -0x376C, -0x37F9, -0x3882,
-0x3906, -0x3985, -0x3A00, -0x3A77, -0x3AE9, -0x3B56, -0x3BBF, -0x3C23, -0x3C83,
-0x3CDE, -0x3D34, -0x3D85, -0x3DD1, -0x3E19, -0x3E5C, -0x3E99, -0x3ED2, -0x3F07,
-0x3F36, -0x3F60, -0x3F85, -0x3FA6, -0x3FC1, -0x3FD8, -0x3FE9, -0x3FF6, -0x3FFD,
-0x4000, -0x3FFD, -0x3FF6, -0x3FE9, -0x3FD8, -0x3FC1, -0x3FA6, -0x3F85, -0x3F60,
-0x3F36, -0x3F07, -0x3ED2, -0x3E99, -0x3E5C, -0x3E19, -0x3DD1, -0x3D85, -0x3D34,
-0x3CDE, -0x3C83, -0x3C23, -0x3BBF, -0x3B56, -0x3AE9, -0x3A77, -0x3A00, -0x3985,
-0x3906, -0x3882, -0x37F9, -0x376C, -0x36DB, -0x3646, -0x35AC, -0x350E, -0x346C,
-0x33C6, -0x331C, -0x326E, -0x31BC, -0x3106, -0x304D, -0x2F8F, -0x2ECE, -0x2E09,
-0x2D41, -0x2C75, -0x2BA5, -0x2AD3, -0x29FC, -0x2923, -0x2846, -0x2766, -0x2684,
-0x259E, -0x24B5, -0x23C9, -0x22DB, -0x21EA, -0x20F6, -0x1FFF, -0x1F07, -0x1E0B,
-0x1D0E, -0x1C0E, -0x1B0C, -0x1A07, -0x1901, -0x17F9, -0x16EF, -0x15E3, -0x14D6,
-0x13C6, -0x12B6, -0x11A4, -0x1090, -0x0F7B, -0x0E65, -0x0D4E, -0x0C36, -0x0B1D,
-0x0A03, -0x08E8, -0x07CC, -0x06B0, -0x0593, -0x0476, -0x0359, -0x023B, -0x011D
};
void Draw::wobble(SurfaceDesc &surfDesc) {
int16 amplitude = 32;
uint16 curFrame = 0;
uint16 frameWobble = 0;
uint16 rowWobble = 0;
int8 *offsets = new int8[_vm->_height];
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, -1);
while (amplitude > 0) {
rowWobble = frameWobble;
frameWobble = (frameWobble + 20) % 360;
for (uint16 y = 0; y < _vm->_height; y++) {
offsets[y] = amplitude +
((_wobbleTable[rowWobble] * amplitude) / 0x4000);
rowWobble = (rowWobble + 20) % 360;
}
if (curFrame++ & 16)
amplitude--;
for (uint16 y = 0; y < _vm->_height; y++)
_vm->_video->drawSprite(surfDesc, *_frontSurface,
0, y, _vm->_width - 1, y, offsets[y], y, 0);
_vm->_palAnim->fadeStep(0);
_vm->_video->dirtyRectsAll();
_vm->_video->waitRetrace();
}
_vm->_video->drawSprite(surfDesc, *_frontSurface,
0, 0, _vm->_width - 1, _vm->_height - 1, 0, 0, 0);
_applyPal = false;
_invalidatedCount = 0;
_noInvalidated = true;
_vm->_video->dirtyRectsAll();
delete[] offsets;
}
Font *Draw::loadFont(const char *path) const {
if (!_vm->_dataIO->existData(path))
return 0;
byte *data = _vm->_dataIO->getData(path);
return new Font(data);
}
bool Draw::loadFont(int fontIndex, const char *path) {
if ((fontIndex < 0) || (fontIndex >= kFontCount))
return false;
delete _fonts[fontIndex];
_fonts[fontIndex] = loadFont(path);
return _fonts[fontIndex] != 0;
}
} // End of namespace Gob