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.cvsignore
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actor.cpp
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saveload WIP
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2005-05-23 18:53:36 +00:00 |
actor.h
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saveload WIP
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2005-05-23 18:53:36 +00:00 |
animation.cpp
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Changed error() to warning() since it appears to be relatively harmless. Is
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2005-05-08 16:27:16 +00:00 |
animation.h
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Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
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2005-04-16 20:59:24 +00:00 |
console.cpp
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
console.h
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
events.cpp
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fixed sfSceneEq bug
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2005-05-08 14:04:06 +00:00 |
events.h
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problems solved:
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2005-01-21 21:55:54 +00:00 |
font_map.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
font.cpp
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problems solved:
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2005-01-21 21:55:54 +00:00 |
font.h
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
game.cpp
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implemented DOS version 1 pixel clipping
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2005-05-29 15:39:35 +00:00 |
gfx.cpp
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
gfx.h
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
ihnm_introproc.cpp
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fixed sfSceneEq bug
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2005-05-08 14:04:06 +00:00 |
image.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
input.cpp
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Implement key auto-repeat used in savegame dialog.
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2005-05-29 20:57:45 +00:00 |
interface.cpp
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Implement key auto-repeat used in savegame dialog.
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2005-05-29 20:57:45 +00:00 |
interface.h
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Implement key auto-repeat used in savegame dialog.
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2005-05-29 20:57:45 +00:00 |
isomap.cpp
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implemented DOS version 1 pixel clipping
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2005-05-29 15:39:35 +00:00 |
isomap.h
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
ite_introproc.cpp
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fixed sfSceneEq bug
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2005-05-08 14:04:06 +00:00 |
itedata.cpp
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Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
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2005-01-28 12:54:09 +00:00 |
itedata.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
list.h
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Small tweak to silence yet another Doxygen complaint
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2005-05-10 13:56:25 +00:00 |
module.mk
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Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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2005-05-23 02:23:34 +00:00 |
music.cpp
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
music.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
objectmap.cpp
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- fixed tile doors drawing
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2005-04-03 15:32:04 +00:00 |
objectmap.h
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Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
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2005-04-16 20:59:24 +00:00 |
palanim.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
palanim.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
puzzle.cpp
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game options WIP2
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2005-05-28 11:06:55 +00:00 |
puzzle.h
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Puzzle WIP. No visuals yet.
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2005-05-26 09:45:15 +00:00 |
render.cpp
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implemented DOS version 1 pixel clipping
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2005-05-29 15:39:35 +00:00 |
render.h
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
resnames.h
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Puzzle WIP. No visuals yet.
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2005-05-26 09:45:15 +00:00 |
rscfile_mod.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
rscfile.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
rscfile.h
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
saga.cpp
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implemented DOS version 1 pixel clipping
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2005-05-29 15:39:35 +00:00 |
saga.h
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implemented DOS version 1 pixel clipping
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2005-05-29 15:39:35 +00:00 |
saveload.cpp
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game options WIP2
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2005-05-28 11:06:55 +00:00 |
scene.cpp
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Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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2005-05-23 02:23:34 +00:00 |
scene.h
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Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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2005-05-23 02:23:34 +00:00 |
script.cpp
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fixes some todo (hardcoded resource ids -> customized per game)
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2005-05-22 11:59:22 +00:00 |
script.h
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Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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2005-05-23 02:23:34 +00:00 |
sdebug.cpp
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Comply to our coding conventions
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2005-05-08 21:49:52 +00:00 |
sfuncs.cpp
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Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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2005-05-23 02:23:34 +00:00 |
sndres.cpp
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
sndres.h
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- GameModule is gone
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2005-01-09 23:41:22 +00:00 |
sound.cpp
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
sound.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
sprite.cpp
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fixes some todo (hardcoded resource ids -> customized per game)
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2005-05-22 11:59:22 +00:00 |
sprite.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
sthread.cpp
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fixed interpreter bug (negative address offset - may crush system)
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2005-05-12 15:11:32 +00:00 |
stream.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
text.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
text.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
transitions.cpp
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Either document all params or none, anything inbetween causes Doxygen to complain loudly
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2005-05-09 12:27:31 +00:00 |
xref.txt
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Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
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2005-01-27 20:07:04 +00:00 |