scummvm/saga
2005-05-29 20:57:45 +00:00
..
.cvsignore
actor.cpp saveload WIP 2005-05-23 18:53:36 +00:00
actor.h saveload WIP 2005-05-23 18:53:36 +00:00
animation.cpp Changed error() to warning() since it appears to be relatively harmless. Is 2005-05-08 16:27:16 +00:00
animation.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp implemented DOS version 1 pixel clipping 2005-05-29 15:39:35 +00:00
gfx.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
gfx.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ihnm_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp Implement key auto-repeat used in savegame dialog. 2005-05-29 20:57:45 +00:00
interface.cpp Implement key auto-repeat used in savegame dialog. 2005-05-29 20:57:45 +00:00
interface.h Implement key auto-repeat used in savegame dialog. 2005-05-29 20:57:45 +00:00
isomap.cpp implemented DOS version 1 pixel clipping 2005-05-29 15:39:35 +00:00
isomap.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ite_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
itedata.cpp Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h Small tweak to silence yet another Doxygen complaint 2005-05-10 13:56:25 +00:00
module.mk Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip 2005-05-23 02:23:34 +00:00
music.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
music.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
objectmap.cpp - fixed tile doors drawing 2005-04-03 15:32:04 +00:00
objectmap.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
puzzle.cpp game options WIP2 2005-05-28 11:06:55 +00:00
puzzle.h Puzzle WIP. No visuals yet. 2005-05-26 09:45:15 +00:00
render.cpp implemented DOS version 1 pixel clipping 2005-05-29 15:39:35 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Puzzle WIP. No visuals yet. 2005-05-26 09:45:15 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
rscfile.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
saga.cpp implemented DOS version 1 pixel clipping 2005-05-29 15:39:35 +00:00
saga.h implemented DOS version 1 pixel clipping 2005-05-29 15:39:35 +00:00
saveload.cpp game options WIP2 2005-05-28 11:06:55 +00:00
scene.cpp Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip 2005-05-23 02:23:34 +00:00
scene.h Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip 2005-05-23 02:23:34 +00:00
script.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
script.h Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip 2005-05-23 02:23:34 +00:00
sdebug.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
sfuncs.cpp Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip 2005-05-23 02:23:34 +00:00
sndres.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sound.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sprite.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
sprite.h implemented inventory 2005-04-22 14:11:04 +00:00
sthread.cpp fixed interpreter bug (negative address offset - may crush system) 2005-05-12 15:11:32 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp Either document all params or none, anything inbetween causes Doxygen to complain loudly 2005-05-09 12:27:31 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00