scummvm/backends
Johannes Schickel 5ce830b976 SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
..
audiocd ALL: Fix typo (succesful -> successful) 2013-06-06 16:45:59 +02:00
events EVENTS: Initialize class variable. CID 1002944 2013-09-22 11:47:37 +03:00
fs ALL: Fix typo (succesful -> successful) 2013-06-06 16:45:59 +02:00
graphics SDL: Add a OpenGL SDL backend and hook it into the SDL backend. 2013-10-19 22:14:24 +02:00
keymapper ALL: Fix typo (succesful -> successful) 2013-06-06 16:45:59 +02:00
log JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
midi BACKENDS: fix FTBFS on GNU Hurd by replacing MAXHOSTNAMELEN with NI_MAXHOST 2013-06-18 02:52:35 +10:00
mixer RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
mutex RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
platform SDL: Add a OpenGL SDL backend and hook it into the SDL backend. 2013-10-19 22:14:24 +02:00
plugins JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
saves RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
taskbar JANITORIAL: Remove trailing whitespaces. 2012-09-26 04:17:55 +02:00
timer Merge pull request #350 from chrisws/tizen_port_1_6_0a 2013-07-04 23:33:02 +02:00
updates/macosx OSX: Fix Sparkle compilation on older systems 2012-11-18 01:29:09 +00:00
vkeybd VKEYBD: Make code agnostic of OverlayColor. 2013-08-16 05:34:38 +02:00
base-backend.cpp BACKENDS: Take advantage of Surface::getPixels. 2013-08-03 04:02:54 +02:00
base-backend.h BACKENDS: Shuffle backends class hierarchy and module initialization 2011-06-08 14:29:22 +02:00
modular-backend.cpp ALL: Don't use EventRecorder at all when not compiled in 2013-07-06 23:54:45 -04:00
modular-backend.h ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values. 2012-06-16 04:17:14 +02:00
module.mk SDL: Add a OpenGL SDL backend and hook it into the SDL backend. 2013-10-19 22:14:24 +02:00