mirror of
https://github.com/libretro/scummvm.git
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89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/obsolete.h"
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#include "common/config-manager.h"
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namespace Engines {
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void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList) {
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if (obsoleteList == 0)
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return;
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Common::String gameid = ConfMan.get("gameid");
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for (const ObsoleteGameID *o = obsoleteList; o->from; ++o) {
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if (gameid.equalsIgnoreCase(o->from)) {
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gameid = o->to;
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ConfMan.set("gameid", gameid);
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if (o->platform != Common::kPlatformUnknown)
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ConfMan.set("platform", Common::getPlatformCode(o->platform));
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warning("Target upgraded from %s to %s", o->from, o->to);
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// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
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// undefined target adds launcher entry"
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if (ConfMan.hasKey("id_came_from_command_line")) {
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warning("Target came from command line. Skipping save");
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} else {
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ConfMan.flushToDisk();
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}
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break;
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}
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}
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}
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GameDescriptor findGameID(
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const char *gameid,
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const PlainGameDescriptor *gameids,
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const ObsoleteGameID *obsoleteList
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) {
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// First search the list of supported gameids for a match.
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const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, gameids);
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if (g)
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return GameDescriptor(*g);
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// If we didn't find the gameid in the main list, check if it
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// is an obsolete game id.
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if (obsoleteList != 0) {
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const ObsoleteGameID *o = obsoleteList;
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while (o->from) {
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if (0 == scumm_stricmp(gameid, o->from)) {
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g = findPlainGameDescriptor(o->to, gameids);
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if (g && g->description)
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return GameDescriptor(gameid, "Obsolete game ID (" + Common::String(g->description) + ")");
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else
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return GameDescriptor(gameid, "Obsolete game ID");
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}
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o++;
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}
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}
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// No match found
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return GameDescriptor();
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}
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} // End of namespace Engines
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