scummvm/engines/kingdom/detection.cpp

187 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "kingdom/kingdom.h"
namespace Kingdom {
const char *KingdomGame::getGameId() const { return _gameDescription->gameId; }
Common::Platform KingdomGame::getPlatform() const { return _gameDescription->platform; }
}
static const PlainGameDescriptor kingdomGames[] = {
{"kingdom", "Kingdom: The Far Reaches"},
{0, 0}
};
namespace Kingdom {
#define MAX_SAVES 99
static const ADGameDescription gameDescriptions[] = {
// Kingdom PC DOS Demo version, provided by Strangerke
{
"kingdom",
"Demo",
AD_ENTRY1s("KINGDEMO.EXE", "2ce478fc13086d0ddb02a2867ba307dc", 167154),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_UNSTABLE | ADGF_DEMO,
GUIO1(GUIO_NONE)
},
// Kingdom PC DOS version v1.26 EN, provided by Strangerke
{
"kingdom",
0,
AD_ENTRY1s("KINGDOM.EXE", "64d3e03b963396ced402f3dc958765c0", 199693),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
} // End of namespace Kingdom
class KingdomMetaEngine : public AdvancedMetaEngine {
public:
KingdomMetaEngine() : AdvancedMetaEngine(Kingdom::gameDescriptions, sizeof(ADGameDescription), kingdomGames) {
}
const char *getEngineId() const override {
return "kingdom";
}
virtual const char *getName() const override {
return "Kingdom: The Far Reaches' Engine";
}
virtual const char *getOriginalCopyright() const override {
return "Kingdom: The far Reaches (C) 1995 Virtual Image Productions";
}
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual int getMaximumSaveSlot() const override;
virtual SaveStateList listSaves(const char *target) const override;
virtual void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool KingdomMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
bool KingdomMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new Kingdom::KingdomGame(syst, desc);
return desc != nullptr;
}
int KingdomMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
SaveStateList KingdomMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
filenames = saveFileMan->listSavefiles(pattern);
Kingdom::KingdomSavegameHeader header;
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (Kingdom::KingdomGame::readSavegameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
header._thumbnail->free();
delete header._thumbnail;
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void KingdomMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor KingdomMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
Kingdom::KingdomSavegameHeader header;
Kingdom::KingdomGame::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(KINGDOM)
REGISTER_PLUGIN_DYNAMIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine);
#else
REGISTER_PLUGIN_STATIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine);
#endif