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187 lines
5.6 KiB
C++
187 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "kingdom/kingdom.h"
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namespace Kingdom {
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const char *KingdomGame::getGameId() const { return _gameDescription->gameId; }
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Common::Platform KingdomGame::getPlatform() const { return _gameDescription->platform; }
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}
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static const PlainGameDescriptor kingdomGames[] = {
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{"kingdom", "Kingdom: The Far Reaches"},
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{0, 0}
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};
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namespace Kingdom {
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#define MAX_SAVES 99
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static const ADGameDescription gameDescriptions[] = {
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// Kingdom PC DOS Demo version, provided by Strangerke
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{
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"kingdom",
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"Demo",
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AD_ENTRY1s("KINGDEMO.EXE", "2ce478fc13086d0ddb02a2867ba307dc", 167154),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE | ADGF_DEMO,
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GUIO1(GUIO_NONE)
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},
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// Kingdom PC DOS version v1.26 EN, provided by Strangerke
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{
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"kingdom",
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0,
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AD_ENTRY1s("KINGDOM.EXE", "64d3e03b963396ced402f3dc958765c0", 199693),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE,
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GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Kingdom
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class KingdomMetaEngine : public AdvancedMetaEngine {
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public:
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KingdomMetaEngine() : AdvancedMetaEngine(Kingdom::gameDescriptions, sizeof(ADGameDescription), kingdomGames) {
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}
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const char *getEngineId() const override {
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return "kingdom";
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}
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virtual const char *getName() const override {
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return "Kingdom: The Far Reaches' Engine";
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}
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virtual const char *getOriginalCopyright() const override {
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return "Kingdom: The far Reaches (C) 1995 Virtual Image Productions";
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}
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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virtual int getMaximumSaveSlot() const override;
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virtual SaveStateList listSaves(const char *target) const override;
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virtual void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool KingdomMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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bool KingdomMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc)
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*engine = new Kingdom::KingdomGame(syst, desc);
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return desc != nullptr;
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}
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int KingdomMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVES;
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}
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SaveStateList KingdomMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = Common::String::format("%s.0##", target);
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filenames = saveFileMan->listSavefiles(pattern);
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Kingdom::KingdomSavegameHeader header;
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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const char *ext = strrchr(file->c_str(), '.');
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int slot = ext ? atoi(ext + 1) : -1;
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if (slot >= 0 && slot < MAX_SAVES) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
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if (in) {
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if (Kingdom::KingdomGame::readSavegameHeader(in, header)) {
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saveList.push_back(SaveStateDescriptor(slot, header._saveName));
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header._thumbnail->free();
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delete header._thumbnail;
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void KingdomMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor KingdomMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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Kingdom::KingdomSavegameHeader header;
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Kingdom::KingdomGame::readSavegameHeader(f, header);
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(KINGDOM)
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REGISTER_PLUGIN_DYNAMIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine);
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#endif
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