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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_COLOR_H
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#define GRIM_COLOR_H
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#include "engines/grim/pool.h"
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namespace Grim {
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class Color {
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public:
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byte _vals[3];
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Color();
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Color(byte r, byte g, byte b);
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Color(const Color& c);
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byte &getRed() { return _vals[0]; }
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byte getRed() const { return _vals[0]; }
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byte &getGreen() { return _vals[1]; }
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byte getGreen() const { return _vals[1]; }
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byte &getBlue() { return _vals[2]; }
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byte getBlue() const { return _vals[2]; }
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Color& operator =(const Color &c);
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Color& operator =(Color *c);
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};
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class PoolColor : public PoolObject<PoolColor, MKTAG('C', 'O', 'L', 'R')>, public Color {
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public:
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PoolColor();
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PoolColor(byte r, byte g, byte b);
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void restoreState(SaveGame *state);
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void saveState(SaveGame *state) const;
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};
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} // end of namespace Grim
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#endif
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